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Post by solidcal on Feb 20, 2012 15:33:10 GMT -5
So I've been trying to get Chuck's trailer openable in the story mode of OTR.I have done this but no bike is in there due to it possibly being bounded by the "People Like Us" Mission.So heres a video of what I have already got done.
So I wanna get the bike to spawn in here to.So if you can help me with this I would be grateful.If theres anyway to add it in without editing the missions text that would be even more helpful.
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etrius0023
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Post by etrius0023 on Feb 20, 2012 15:38:36 GMT -5
So I've been trying to get <CENSORED>'s trailer openable in the story mode of OTR.I have done this but no bike is in there due to it possibly being bounded by the "People Like Us" Mission.So heres a video of what I have already got done. So I wanna get the bike to spawn in here to.So if you can help me with this I would be grateful.If theres anyway to add it in without editing the missions text that would be even more helpful. Isnt the trailer always open in story mode after you kill <CENSORED> (doing that for spoilers sake) and get his keys?
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Post by solidcal on Feb 20, 2012 16:06:39 GMT -5
Isnt the trailer always open in story mode after you kill <CENSORED> (doing that for spoilers sake) and get his keys? Yes it is after you do that mission.But I wanna make it so it is unlocked for you earlier in story mode and so you don't have to kill (Censored) to have it open in Story Mode.I want it to basically be open and the combo bike to be there so you can do it in Story Mode earlier.Sorta like how the trailer is automatically open in Sandbox for you and the bike is in there to be used and to combine stuff with it.
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Post by ubiquitous on Feb 20, 2012 16:32:35 GMT -5
If I remember correctly this has to be done through missions.txt
// Unlocks the left door of the trailer cMissionSendCommandToProp DoorLOpen3 { PropCommand = "13" PropName = "LeonDoorL" }
// Unlocks the right door of the trailer cMissionSendCommandToProp DoorLOpen4 { PropCommand = "14" PropName = "LeonDoorR" }
// Sets the combo bay reward that allows the game to spawn the bike. cMissionSetChuckState SetComboBayReward { ChuckState = "46" }
You would just post that section into a new mission or an already created one near the beginning so that it unlocks near the beginning of the game. Not 100% on the code though since I have not modded the game in a while.
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Post by solidcal on Feb 20, 2012 16:37:08 GMT -5
If I remember correctly this has to be done through missions.txt // Unlocks the left door of the trailer cMissionSendCommandToProp DoorLOpen3 { PropCommand = "13" PropName = "LeonDoorL" }
// Unlocks the right door of the trailer cMissionSendCommandToProp DoorLOpen4 { PropCommand = "14" PropName = "LeonDoorR" }
// Sets the combo bay reward that allows the game to spawn the bike. cMissionSetChuckState SetComboBayReward { ChuckState = "46" }
You would just post that section into a new mission or an already created one near the beginning so that it unlocks near the beginning of the game. Not 100% on the code though since I have not modded the game in a while. Hmmm I'll take a look at this later and see if it works.Just annoying that you can't skip the whole wrestling thing in the game is all.
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etrius0023
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Post by etrius0023 on Feb 20, 2012 19:27:30 GMT -5
If I remember correctly this has to be done through missions.txt // Unlocks the left door of the trailer cMissionSendCommandToProp DoorLOpen3 { PropCommand = "13" PropName = "LeonDoorL" }
// Unlocks the right door of the trailer cMissionSendCommandToProp DoorLOpen4 { PropCommand = "14" PropName = "LeonDoorR" }
// Sets the combo bay reward that allows the game to spawn the bike. cMissionSetChuckState SetComboBayReward { ChuckState = "46" }
You would just post that section into a new mission or an already created one near the beginning so that it unlocks near the beginning of the game. Not 100% on the code though since I have not modded the game in a while. Hmmm I'll take a look at this later and see if it works.Just annoying that you can't skip the whole wrestling thing in the game is all. Wrestling thing is still way better than Chucks motorbike shat.
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Post by solidcal on Feb 20, 2012 19:32:06 GMT -5
Wrestling thing is still way better than Chucks motorbike shat. Look dude Iknow you are just talking normally but I would appreciate if you didn't post stuff on a topic of mine that isn't really useful.I asked about a way to get the trailer to be open earlier in the main OTR story.Not to have a discussion about the starts of the games.
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tommah
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Post by tommah on Feb 20, 2012 20:36:20 GMT -5
Etrius, Respect the the OP and the board rules
Can't you just spawn one using cItemPlacement?
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Post by solidcal on Feb 20, 2012 20:48:00 GMT -5
Etrius, Respect the the OP and the board rules Can't you just spawn one using cItemPlacement? I am trying that right now.Just trying to get the co-ordinates from DR2 so I know where the bike has gotta spawn in OTR.Trying to grt it to spawn in the trailer.But if that fails I might just try to spawn one next to the trailer.
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etrius0023
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Post by etrius0023 on Feb 20, 2012 21:04:31 GMT -5
Etrius, Respect the the OP and the board rules Can't you just spawn one using cItemPlacement? A little curious what did I do wrong he brought up the wrestling scene and I commented on it don't how that is so horrible.
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Deleted
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Post by Deleted on Feb 20, 2012 21:07:40 GMT -5
This isn't a place for discussion of DR in general, that's what the general discussion board is for, this is for mod discussion.
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Post by solidcal on Feb 20, 2012 21:07:50 GMT -5
Etrius, Respect the the OP and the board rules Can't you just spawn one using cItemPlacement? A little curious what did I do wrong he brought up the wrestling scene and I commented on it don't how that is so horrible. Basically your saying something that isn't really related to the topic.I only said it the wrestling scene was annoying to get through.Mainly because the game lags a bit on my comp at that part of the game the most.But you didn't really have to say anything about how I commented on it.Anyway leave it as this so the topic doesn't get spammed with no useful info.
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Post by ubiquitous on Feb 20, 2012 21:24:41 GMT -5
You could probably skip the wrestling portion. In DR2 there was a line cMissionOnEnter and within it you could make it load a whole other level or code. I'm not 100% but you could probably modify the existing mission to end as soon as the level is loaded skipping that tutorial part.
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