Post by tab on Oct 9, 2010 14:00:00 GMT -5
This is more or less a mod full of stuff I've been messing with.
No real goal other than "make crazy stuff", rather than "oh the gun does more damage".
Latest update: MK 3.6 (1/1/11)
this update requires the dlc compatability packs or dlc packs, whatever. the free ones or the pay ones, you need at least one of the types of all the dlc since it uses stuff from 'em.
NON-SAFEHOUSE SURVIVORS OPTION:www.mediafire.com/?j77946w5yv9zaq4
SAFEHOUSE SURVIVORS OPTION:www.mediafire.com/?s0gqm7v76pebi17
for the safehouse survivors option you MUST START A NEW GAME OR NEW GAME+
i cannot stress this enough.
im not 100% certain if this is bug free or doesn't wreck the story, so use at your own caution (moreso than usual)
Installation is as simple as extracting the rar into your /data folder!
Features:
Recruitable Survivors in the Safehouse
There are 6 normally unrecruitable NPCS in the Safehouse that you can talk to and recruit as
survivors; they follow all the same rules survivors do, except they don't defect and are invincible.
That means if you want to keep them, do NOT bring them back to the safehouse or save in the safehouse
while you have them following you.
There are also five survivors in Royal Flush plaza, two in obvious sight, one poorly hidden
somewhere on the second floor, and one hidden near the secret room with the sniper rifle.
For this feature to work you MUST START A NEW GAME OR NEW GAME+
Do NOT load up old games or your game will crash!
Powered Up Unarmed Moves
Most of the unarmed skills that Chuck gets have been changed to make them more powerful.
Haymaker: Does the most damage out of all the skills. Sends enemies flying.
Forward Kick: Has very large range and knockback. Also kills on hit.
Jump Kick: Further knockback than haymaker, but doesn't kill.
Sweep: Knocks enemies down in a very long distance cone. Very, very useful for getting past zombies quickly.
Stomp: Kills enemies in very close radius.
Elbow Drop: Seems to randomly switch between the regular elbow drop and the powered up version, which
is a very large radius kill.
Weapons
It adds 100% COMPLETELY NEW items to the safehouse bathroom.
They don't interfere with any of the old items at all, so you can integrate any item mods you have
with it.
Lightning Gun (Roaring Thunder): A Handgun that fires bouncing balls of electricity that shock everything around it
AutoShotgun (Boomstick): A custom M16 that acts like an automatic shotgun.
Grenade Launcher [fire] (Infernal Arms): A shotgun that fires incendiary grenades.
Grenade Launcher [ice] (Holy Arms): A spitball launcher that fires freezing grenades.
Sawblade Gun (Sawblade): A M249 that fires sawblades.
Laser Sword: A laser sword that uses a heavily modified laser sword slash combo.
Beam Katana (Katana Sword): A laser sword that uses modified katana slash combos.
Beam Broadsword (Broadsword): A laser sword that uses the broadsword slash combos.
Electric MMA Gloves (Hacker): MMA Gloves that have an electric aura to them, and will electrocute and shock anything it touches regardless of attacking.
Freezing Boxing Gloves(Hail Mary): Boxing gloves that have a freezing aura around them. Will freeze enemies around you regardless of attacking.
Fishboard(Skateboard): A swordfish you skateboard on. Goes really fast, has infinite durability and you don't crash while on it. Only appears in the Royal Flush Plaza's safehouse hallway.
Chainsword (Ripper): Chainsaw with battleaxe swings. Has huge range and swing arc.
Shock Trap/Sonic Field (Amplifier):Electrical traps that shock all zombies that pass through and near it. Sticks on zombies and explodes after about a minute.
When equipped, you also emit a sonic field that can kill or stun zombies.
Minigun (LMG): Minigun. Pretty self explanatory. For autoaim to work at long distances just stand still.
Lasergun (Flashlight): Laser SMG. Cuts up enemies real good.
Headbutt (Train Key): Headbutting with the power of a train. This weapon isn't located in the bathroom, but rather by the traffic cone at the safehouse exit.
Flame Pistol (Blazing Aces): Pistol that fires bullets that spew flame cones on impact.
Kickbomb (Pearce): Heavy Explosive that propels wildly when hit, freezing things in it's trail before exploding.
Must be moved with some kind of motion to propel! (walking and rolling into it work!) Projectile launcher, so no infinite ammo here either.
Hummer Blaster (SUV): A gun that fires a flaming, sparkly hummer that explodes on contact.
Turbo Blitzkrieg (Blitzkrieg): A Blitzkrieg that drives like a bike and fires missiles. Made from the
combo of the Missile Launcher + Minigun, Auto Shotgun, or Sawblade Gun.
Spinning Parasol (Wheel of Destiny): A parasol which knocks enemies back incredibly far with 360 degree spins.
You can also do the spinning attack with infinite duration while using it.
Elemental Guitar (Electric Guitar): A power guitar that causes every type of element to occur.
Shocks, freezes, explodes heads, and lights zombies on fire all at once.
Missile Launcher (Rocket Launcher): Fires rapid missiles that don't harm humans.
Ramp E Launcher (Ramp E): Places a small ramp rotated 90-ish degrees in front of you if there is
enough space. Otherwise it spawns kinda wonky. Be careful, as these are destroyable with enough damage!
Ramp I Launcher (Ramp I): Places a large ramp rotated 90-ish degrees in front of you if there is enough
space. Otherwise it spawns kinda wonky. Be careful, as these are destroyable with enough damage!
Block Launcher (Pallet): Places a 2m by 2m block directly on you. Also destroyable.
Flamethrower: Basically just an improved flamethrower that uses the leafblower model.
Melee Flamethrower (Tiki Torch): A leafblower that uses the pole weapon attacks. When it hits, it activates
the flamethrower portion.
Flame Bow (Bow and Arrow): Bow and Arrow that fires fire walls that explode after about a minute.
Sword and Shield (Training Sword): Just a sword and shield that actually slices with the sword, and pushes enemies away with the shield rather than being made out of wood and just bonking dudes.
Automatic Shotgun 2 (Shotgun): Automatic shotgun that uses the soldier pack style of shooting. Fires slowly when aimed,
but very quickly when being sprayed. Gibs a lot.
Freezing Football Charge (Freezer Bomb) Football charge that freezes enemies you run by. Placed next to the
other charge item.
Kicking Knife (Bowie Knife): Knife that uses the ninja pack's kick. Explodes in fire when the knife part of the kick hits.
Charge attack is the machete attack from the psychopath pack.
Cluster Grenade Launcher (Grenade): Grenade launcher that fires 5 or so grenades at once. The explosions don't detonate each other, so can lead to interesting uses with roofs.
Uber Outfit Effects:
Wearing Chuck's default Riding Boots gives these bonuses when worn:
50% move speed increase
50% higher chance to explode limbs with bullets
50% less damage taken
10x ammo for standard guns
3x bullet damage for standard guns
no accuracy decrease for standard guns
2x throw damage
2x throw speed
2x throw force
+2 more bars from alcohol
+1 more bar from food
doesn't barf all over the place when drinking
items that bounce off zombies have a way higher limit (baseballs, golfballs, etc)
gambling payouts increased by 300x
Safehouse Modification
The safehouse is a modified version of Jusupov's safehouse, which means it has a blender and all combo drinks in it.
It also has exits to the underground lab, palisade mall, and the south mall.
(thanks to jusupov)
Also contains all the new weapons in the bathroom.
Misc
2-3x the number of zombies overall
All items are pocketable
Please leave feedback and report bugs and crashes if possible.
Video Showcase[/u]
A quick overview of some of the new weapons.
This video showcases how it doesn't interfere with any of the stock items at all.
Rough versions of the minigun and shock trap.
A rough version of the melee.
Demonstration of the laser gun.
The headbutt weapon in action.
The Hummer Blaster and Flame Pistol
Shows how to use/not use the kickbomb.
The turbo blitzkrieg doing a lap around the underground railroad.
The missile launcher in it's native environment.
Ramp launcher I being used against a sniper.
The spinning parasol in action.
The elemental guitar being used next to some ramps.
The flamethrower with a brief showing of the minigun's changed effects.
The upgraded version of the Freezing Glove and the fixed Shock Trap.
The melee flamethrower, fire arrows, and sword and shield being used.
The DLC pack weapons.
Later posts will most likely have more videos showing rough versions of what's either in or coming to the mod.