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Post by hotshot101st on Jan 7, 2012 4:52:06 GMT -5
I found a weapon while messing with the game files "MercM16" This is the assault rifle and it comes with a foregrip AND a working flashlight. Is there ANYWAY someone can make a usable version of it?
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tommah
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Post by tommah on Jan 7, 2012 11:26:30 GMT -5
I'm sure it could be done pretty easily and quickly... surprised it hasn't come up before. can't work on it at this exact moment but will eventually
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Post by hotshot101st on Jan 7, 2012 17:48:08 GMT -5
I greatly appreciate you taking the time to see if you can get a working model of it. Other than that struggle, I'm having a hard time locating a working download for the Texmod file.
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etrius0023
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Post by etrius0023 on Jan 7, 2012 17:53:41 GMT -5
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Post by hotshot101st on Jan 7, 2012 18:06:19 GMT -5
You guys are awesome. I literally just installed DR2 yesterday evening. Big help thanks to you.
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etrius0023
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Post by etrius0023 on Jan 7, 2012 20:05:29 GMT -5
Thanks! Always happy to help.
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tommah
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Post by tommah on Jan 7, 2012 22:20:24 GMT -5
alright just replace your mercarmym16 with this one cFirearmItem MercArmyM16 { AchievementCategory = "2" ActionButton0 = "PLAYERBUTTON_WEAPON_ATTACK_RESERVED_FOR_SURVIVOR" ActionDesiredAnimState0 = "ANIMSTATE_SIDLEAIMGUN" AimIKLeftAngleLimit = "50" AimIKRightAngleLimit = "30" AnimationChooserValueForFirearms = "0" AnimationChooserValueForHand = "11" AnimationChooserValueForIdle = "1" AnimationChooserValueForPickup = "1" AnimationChooserValueForPutdown = "4" AnimationChooserValueForWalkRun = "1" AssetFilename = "data/models/weapons/m16light" AttachPropToBoneType = "0" AudioActionBits = "256" AudioCollisionProfile = "0" AudioFilename = "fx_mercenaryassaultrifle" AudioItemName = "MercAssaultRifle" BaseBulletDamage = "35" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.01" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" DisplayName = "50472" DR2 = "true" Durability = "9999" EffectOnImpact = "2" EffectOnVictim = "0" FatalHitReaction = "51" FiringRate = "12" Friction = "25" HandlingStyle = "3" HitReaction = "52" HitReaction0 = "HITREACTION_WEAPON_MEDIUM" IconFilename = "w_akfortyseven" Impulse = "1" InteractDistance = "1.3" InventoryInteractionType = "0" IsAutomatic = "true" IsWeapon = "true" LoadDistance = "25" MaxBulletDistance = "40" MaxBulletsPerClip = "9999" MergedFilename = "data/dynamicprops/M16light" NumPelletsPerShot = "1" PropEffectLocator0 = "16" PropEffectLocator2 = "18" PropEffectLocatorIndex0 = "0" PropEffectLocatorIndex2 = "0" PropEffectsOnCondition0 = "7" PropEffectsOnCondition1 = "9" PropEffectsOnCondition2 = "0" PyroEffect0 = "89" PyroEffect1 = "153" PyroEffect2 = "186" RequiresReload = "false" Restitution = "0.08" RestrictedByRegion = "false" Reticle_AccuracyDecreasePerShot = "0.175" Reticle_ActiveInRangeMode = "true" Reticle_ActiveInThirdPerson = "false" Reticle_BestAccuracy = "0.85" Reticle_MinMovementRateBeforeAccuracyDecrease = "0" Reticle_ReturnToNormalAccuracyRate = "0.04" Reticle_Type = "0" Reticle_WorstAccuracy = "0.3" Reward = "false" SurvivorHandlingTwoHands = "false" SurvivorWeapon = "true" UnlimitedDurability = "true" VertOffsetFromHandToMuzzle = "0.07" VibrationPattern = "10" WeaponType = "15" Weight = "15" cLimbDestroyInfoItem AR_Gore { Limb0 = "0" Limb1 = "1" Limb2 = "2" mFlags0 = "0" mFlags1 = "0" mFlags2 = "0" mFlags3 = "1024" mFlags4 = "1024" ProbabilityOfExploding0 = ".75" ProbabilityOfExploding1 = ".2" ProbabilityOfExploding2 = ".2" }
}
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etrius0023
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Post by etrius0023 on Jan 7, 2012 22:22:04 GMT -5
Sorry to double post but hotshot take a look at the photo in this post is this the gun you were talking about? Edit: Sorry tommah just noticed you posted before i posted fail me
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Post by anno1404 on Jan 8, 2012 1:12:05 GMT -5
wow, you are my hero tom.
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Post by hotshot101st on Jan 8, 2012 5:37:19 GMT -5
Wow. I've spent hours the other night messing with the files trying to do this and you do in the blink of an eye. You're awesome. Thank you.
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tommah
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Post by tommah on Jan 8, 2012 11:12:46 GMT -5
I've been doing this a lot longer.... you may need to mess with the audio codes cause I never have my speakers on when I mod so I'm not sure how the gun sounds.
Etrius... was this gun released already? I thought it looked familiar but I couldn't find it.
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etrius0023
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Post by etrius0023 on Jan 8, 2012 12:02:27 GMT -5
I've been doing this a lot longer.... you may need to mess with the audio codes cause I never have my speakers on when I mod so I'm not sure how the gun sounds. Etrius... was this gun released already? I thought it looked familiar but I couldn't find it. It was a mod by maddacheeb I think it was called mixed mod or something like that. Can't remember where I found it though...
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Post by hotshot101st on Jan 9, 2012 7:27:53 GMT -5
I'm not sure if it was released already. As I said, I had stumbled upon the file for it.
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