Post by fedex on Dec 11, 2011 20:16:09 GMT -5
Ok so im making some weapons for a mod , i made a Freeze bow and a Frost sword and shield but i got 4 problems , the FrostBow get inside frank and he keep holding the camera at the same time , the Frost sword and shield BURN the enemies i don't understand why and the names of the 2 weapons are displayed as Bow and arrow and infernal arms
ill post the code and a photo showing the problem if anyone can help i would be very gratefull .
Frost Sword And Shield :
Freeze Bow And Arrow :
ill post the code and a photo showing the problem if anyone can help i would be very gratefull .
Frost Sword And Shield :
cPlayerWeaponItem FrostSwordAndShield
{
AchievementCategory = "3"
AnimationChooserValueForHand = "8"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForThrow = "43"
AnimationChooserValueForWalkRun = "23"
AnimBankName = "SwordShield"
AssetFilename = "FrostSwordAndShield"
AudioActionBits = "256"
AudioCollisionProfile = "1"
AudioFilename = "0"
AudioItemName = "0"
AudioUnloadDeferralTime = "1"
BenchRestRotation = "0,0,0,1"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.01"
CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
CollisionType = "3"
DisplayName = "50743"
DR2 = "true"
Durability = "60"
Can_Freeze ="true"
Friction = "25"
HandlingStyle = "0"
InteractDistance = "1.4"
InventoryInteractionType = "0"
Is_Blocking = "true"
Is_Blunt = "true"
Is_Cliche = "true"
Is_Humour = "true"
IsWeapon = "true"
MaxDamageDealtPerAttack = "1"
MaxProjectileDamage = "1"
PropAudioType = "1024"
Restitution = "0.01"
RestrictedByRegion = "false"
ShowInCheatMenu = "true"
WeaponType = "2"
Weight = "7"
cOverridePrimaryPropInfoItem fsword
{
PrimaryPropAssetName = "FrostSword"
}
cSecondaryPropInfoItem fshield
{
DR2 = "true"
SecondaryPropAssetName = "FrostShield"
Support = "true"
}
cComboCardItem FrostSwordAndShield_card
{
AchievementCategory = "12"
Attack1 = "2700"
AttackIndexToDisableIfNoColouredComboCard = "4"
Card_Label = "2834"
CardIndexNumber = "28"
DR2 = "true"
IconAsset = "comboc_infernalarms"
PP_Multiplier = "2"
Ticker_Description = "2534"
Weapon_1 = "WoodSwordAndShield"
Weapon_2 = "FireExtinguisher"
Weapon_Description = "2637"
}
}
cPlayerWeaponItem FrostShield
{
AnimationChooserValueForHand = "8"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForThrow = "43"
AnimationChooserValueForWalkRun = "23"
AssetFilename = "FrostShield"
AttachPropToBoneType = "1"
AudioActionBits = "256"
AudioFilename = "fx_flamingswordshield"
AudioItemName = "FlamingSwordShield"
AudioUnloadDeferralTime = "1"
BenchRestRotation = "0,0,0,1"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.01"
CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
CollisionType = "3"
DisplayName = "50743"
DR2 = "true"
Durability = "20"
Can_Freeze = "true"
Friction = "25"
HandlingStyle = "0"
InteractDistance = "0"
InventoryInteractionType = "0"
Is_Blocking = "true"
Is_Blunt = "true"
AudioFilename = "fx_snowballcannon"
AudioItemName = "Snowball"
Is_Cliche = "true"
IsWeapon = "true"
MaxDamageDealtPerAttack = "1"
PlayerInteractVisionAngle = "0"
ProjectileFatalHitReaction = "34"
ProjectileHitImpulse = "1"
ProjectileHitReaction = "3"
PropAudioType = "0"
PropEffectLocator0 = "16"
PropEffectLocator1 = "16"
PropEffectLocatorIndex0 = "1"
PropEffectLocatorIndex1 = "0"
PropEffectsOnCondition0 = "4"
PropEffectsOnCondition1 = "2"
PropEffectStartDelay0 = "0.1"
PyroEffect0 = "215"
PyroEffect1 = "225"
PyroEffect2 = "225"
Restitution = "0.01"
RestrictedByRegion = "false"
Support = "true"
WeaponType = "2"
Weight = "10"
cPropHitZombieInfoItem fsh_hzombie1
{
DR2 = "true"
PropHitZombieEffect = "0"
Support = "true"
}
cPrestigePointInfoItem Fshield_pp
{
PrestigePointsAwarded0 = "100"
RewardCondition0 = "8"
}
}
cPlayerWeaponItem FrostSword
{
ActionButton0 = "PLAYERBUTTON_QUICKRELEASE"
ActionButton1 = "PLAYERBUTTON_QUICKRELEASE"
ActionButton2 = "PLAYERBUTTON_QUICKRELEASE"
ActionButton3 = "PLAYERBUTTON_QUICKRELEASE"
ActionButton4 = "PLAYERBUTTON_CHARGEATTACK_SHORT"
ActionButton6 = "PLAYERBUTTON_QUICKRELEASE"
ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState2 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState3 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState4 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState6 = "ANIMSTATE_BIKEATTACK"
ActionRequiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE"
ActionRequiredAnimState3 = "ANIMSTATE_ATTACKSEQUENCE"
ActionRequiredAnimState6 = "ANIMSTATE_BIKEATTACK"
ActionTargetCrawlerOnly6 = "false"
AlternateWeaponViewCam = "4"
AudioFilename = "fx_snowballcannon"
AudioItemName = "Snowball"
AnimationAttackChooserValue0 = "302"
AnimationAttackChooserValue1 = "301"
AnimationAttackChooserValue2 = "308"
AnimationAttackChooserValue3 = "309"
AnimationAttackChooserValue4 = "312"
AnimationChooserValueForHand = "8"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForThrow = "43"
AnimationChooserValueForWalkRun = "23"
AnimBankName = "SwordShield"
AssetFilename = "FrostSword"
AttackAudioAssetName0 = "0"
AttackAudioAssetName1 = "0"
AttackAudioAssetName2 = "0"
AttackAudioAssetName3 = "0"
AttackAudioAssetName4 = "0"
AttackAudioAssetName6 = "0"
AttackDamage0 = "1"
AttackDamage1 = "1"
AttackDamage2 = "1"
AttackDamage3 = "1"
AttackDamage4 = "1"
AttackDamage6 = "1"
AudioActionBits = "258"
AudioUnloadDeferralTime = "1"
BenchRestRotation = "0,0,0,1"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.01"
CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
CollisionType = "3"
ComboBlendDuration0 = "0.075"
ComboBlendDuration1 = "0.075"
ComboBlendDuration2 = "0.05"
ComboBlendDuration3 = "0.125"
ComboBlendDuration4 = "0.125"
ComboBlendXZToUse0 = "2"
ComboBlendXZToUse1 = "2"
ComboBlendXZToUse2 = "2"
ComboBlendXZToUse3 = "2"
ComboBlendXZToUse4 = "2"
ComboBlendYToUse0 = "2"
ComboBlendYToUse1 = "2"
ComboBlendYToUse2 = "2"
ComboBlendYToUse3 = "2"
ComboBlendYToUse4 = "2"
DisplayName = "50743"
DR2 = "true"
Durability = "50"
FatalHitReaction0 = "HITREACTION_WEAPON_HEAVY"
FatalHitReaction1 = "HITREACTION_WEAPON_HEAVY"
FatalHitReaction2 = "HITREACTION_WEAPON_HEAVY"
FatalHitReaction3 = "HITREACTION_WEAPON_HEAVY_SPIN"
FatalHitReaction4 = "HITREACTION_WEAPON_HEAVY_SPIN"
FatalHitReaction6 = "HITREACTION_FATAL_GROUP2"
Can_Freeze = "true"
Friction = "25"
HandlingStyle = "0"
HitReaction0 = "HITREACTION_WEAPON_MEDIUM"
HitReaction1 = "HITREACTION_WEAPON_HEAVY"
HitReaction2 = "HITREACTION_WEAPON_HEAVY"
HitReaction3 = "HITREACTION_WEAPON_HEAVY_SPIN"
HitReaction4 = "HITREACTION_WEAPON_HEAVY_SPIN"
HitReaction6 = "HITREACTION_WEAPON_MEDIUM_ALL"
IconFilename = "w_flamingswordandsheild"
Impulse0 = "0.55"
Impulse1 = "1.25"
Impulse2 = "1.25"
Impulse3 = "2"
Impulse4 = "2.25"
Impulse6 = "1"
InteractDistance = "0"
InventoryInteractionType = "0"
Is_Blunt = "true"
Is_Cliche = "true"
Is_Humour = "true"
IsWeapon = "true"
MaxDamageDealtPerAttack = "1000"
MaxProjectileDamage = "1000"
PlayerInteractVisionAngle = "0"
ProjectileFatalHitReaction = "34"
ProjectileHitImpulse = "1"
ProjectileHitReaction = "3"
PropAudioType = "1024"
PropEffectLocator0 = "16"
PropEffectLocator1 = "16"
PropEffectLocatorIndex0 = "1"
PropEffectLocatorIndex1 = "0"
PropEffectsOnCondition0 = "4"
PropEffectsOnCondition1 = "2"
PropEffectStartDelay0 = "0.1"
PyroEffect0 = "215"
PyroEffect1 = "225"
PyroEffect2 = "225"
RequiredComboSeqCounter0 = "0"
RequiredComboSeqCounter1 = "1"
RequiredComboSeqCounter2 = "2"
RequiredComboSeqCounter3 = "3"
RequiredComboSeqCounter4 = "-1"
RequiredComboSeqCounter6 = "9"
ResetComboSeqCounter3 = "true"
ResetComboSeqCounter4 = "true"
Restitution = "0.01"
RestrictedByRegion = "false"
Support = "true"
VibrationPattern0 = "5"
VibrationPattern1 = "5"
VibrationPattern2 = "5"
VibrationPattern3 = "5"
VibrationPattern4 = "5"
WeaponType = "2"
Weight = "7"
cPropHitZombieInfoItem fsw_hzombie
{
DR2 = "true"
PropHitZombieEffect = "0"
Support = "true"
}
cPrestigePointInfoItem Fsword_pp
{
PrestigePointsAwarded0 = "225"
PrestigePointsAwarded1 = "225"
RewardCondition0 = "8"
RewardCondition1 = "2"
}
cWeaponImpactPoseWarperInfoItem FrostSwordAndShield_impactwarp
{
Bone0 = "10"
Bone1 = "4"
Rotation0 = "0.000,0.000,0.155,0.989"
Rotation1 = "0.000,0.000,-0.080,0.997"
SpeedToRecovery0 = "2.5"
SpeedToRecovery1 = "0.5"
Translation0 = "0,0,0"
WarpTime0 = "0.2"
WarpTime1 = "0.15"
}
cIdleAnimDisableInfoItem WoodenSwordShield_idledisable4
{
}
}
Freeze Bow And Arrow :
cProjectileLauncherItem FreezeBow
{
ActionButton0 = "PLAYERBUTTON_QUICK_ATTACK"
ActionDesiredAnimState0 = "ANIMSTATE_THROWQUICK"
AnimationChooserValueForHand = "0"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForThrow = "38"
AnimationChooserValueForWalkRun = "0"
AnimBankName = "BowandArrow"
AssetFilename = "FreezeBow"
AttachAndShowNextProjectile = "true"
AttachPropToBoneType = "1"
AudioActionBits = "256"
AudioFilename = "fx_bowandarrow"
AudioItemName = "BowAndArrow"
AudioLoadDistanceType = "1"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.2"
CollisionType = "3"
ComboBlendDuration0 = ".02"
ComboBlendXZToUse0 = "2"
ComboBlendYToUse0 = "2"
DisplayName = "50517"
DR2 = "true"
DR2PRO = "true"
Durability = "50"
FiringRate = "0.000"
Friction = "25"
HandlingStyle = "0"
IconFilename = "w_bowandarrow"
InteractDistance = "1.4"
InventoryInteractionType = "0"
Is_Cliche = "true"
Is_Humour = "true"
Is_Sharp = "true"
Is_Thrown = "false"
IsWeapon = "true"
LoadDistance = "35"
NumberOfThrowables = "50"
PropToThrow = "FreezeArrow"
Restitution = ".01"
RestrictedByRegion = "false"
Reticle_AccuracyDecreasePerShot = "0"
Reticle_ActiveInRangeMode = "true"
Reticle_BestAccuracy = ".9"
Reticle_MinMovementRateBeforeAccuracyDecrease = "0"
Reticle_ReturnToNormalAccuracyRate = "1"
Reticle_Type = "0"
Reticle_WorstAccuracy = ".9"
ThrowRange = "30"
UseLobProjectilePhysics = "false"
WeaponCanSliceLimbs = "true"
WeaponType = "2"
Weight = "15"
cWeaponAimWarperInfoItem ba_aiminfo
{
HasPivots = "false"
MaxRotationLeft = "0.785"
MaxRotationRight = "0.785"
RotationSpeed = "10"
TargetHeight = "1.7"
}
cComboCardItem FreezeBow_card
{
AchievementCategory = "9"
Attack1 = "2700"
Card_Label = "2818"
CardIndexNumber = "43"
ComboStationRotation_1 = "0,0,0.5,0.5"
ComboStationRotation_2 = "0,0,-0.70710677,0.70710677"
DR2 = "true"
IconAsset = "comboc_blambow"
PP_Multiplier = "2"
Ticker_Description = "2518"
Weapon_1 = "BowandArrow"
Weapon_2 = "FireExtinguisher"
Weapon_Description = "2612"
}
cPrestigePointInfoItem blambow_pp
{
PrestigePointsAwarded0 = "5000"
PrestigePointsAwarded1 = "5000"
PrestigePointsAwarded2 = "5000"
RewardCondition0 = "6"
RewardCondition1 = "4"
RewardCondition2 = "14"
}
}
cPlayerWeaponItem FreezeArrow
{
AchievementCategory = "1"
AnimationChooserValueForHand = "8"
AnimationChooserValueForThrow = "38"
AssetFilename = "FreezeArrow"
AttachPropToBoneType = "0"
AudioActionBits = "0"
AudioFilename = "fx_snowballcannon"
AudioItemName = "Snowball"
AudioUnloadDeferralTime = "1"
CollidableQuality = "3"
CollisionType = "3"
DR2 = "true"
Friction = "5"
HandlingStyle = "3"
InteractDistance = "0"
InventoryInteractionType = "0"
Is_Cliche = "true"
Is_Sharp = "true"
Is_Thrown = "true"
DestroyOnThrownImpact = "true"
DetonateOnThrow = "true"
DetonationDelay = "0"
IsWeapon = "false"
MaxDamageDealtPerAttack = "1000"
MaxProjectileDamage = "1"
PlayerInteractVisionAngle = "0"
ProjectileFatalHitReaction = "50"
ProjectileHitImpulse = "3"
ProjectileHitReaction = "52"
PropEffectDuration0 = "4.5"
PropEffectLocator0 = "16"
PropEffectLocator1 = "16"
PropEffectLocatorIndex0 = "1"
PropEffectLocatorIndex1 = "0"
PropEffectsOnCondition0 = "4"
PropEffectsOnCondition1 = "2"
PropEffectStartDelay0 = "0.1"
ExplodeRadius = "20"
ExplosionAudioEffect = "0"
PyroEffect0 = "215"
PyroEffect1 = "225"
Restitution = "0.025"
RestrictedByRegion = "false"
Reticle_ActiveInRangeMode = "false"
Support = "true"
ThrowAngleDegrees = "0"
ThrowEffectAudio = "1"
ThrowEffectOnImpact = "279"
ThrowEffectOnVictim = "14"
ThrowForce = "40"
ThrowSpin = "0,0,0"
Weight = "0.25"
cAttachedToZombieInfoItem arrow_impale
{
AnimSet = "-1"
DamagePerSecondWhenAttachedToZombie = "50"
PositionToStickTo = "2"
StickableArea = "1"
StickableAsProjectile = "true"
StickArbitrarily = "true"
}
cPropLifetimeInfoItem arrow_die
{
DR2 = "true"
LifetimeModifier = "0"
Support = "true"
}
cPropHitZombieInfoItem sb_hzombie
{
DR2 = "true"
PropHitZombieEffect = "1"
Support = "true"
}
}