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Post by plasmid on Nov 25, 2011 6:16:29 GMT -5
So I did this just as a test to get something ingame but a got a bit of a problem here, nothing is rigged to the face, so im guess there are to many bones rigged to some part of the mesh.
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Post by xrorebt on Nov 25, 2011 7:14:31 GMT -5
I'm having a similar issue with Brock. The rig is fine, save for the boots, which have exploded like your model.
Though, I never rigged anything to the face. I rigged the entire head to bone25. Because I didn't know which face bones would work and which ones would cause the model to explode.
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Post by plasmid on Nov 26, 2011 2:32:49 GMT -5
well the toes exploded before but then I reriged it so it was only rigged to the calf and foot, so does that mean that each mesh has a limit of only 2-3 bones? I remember mario saying something about it in the video but that wouldnt make sense since the torso sometimes is rigged to arms and spine
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Post by anno1404 on Dec 25, 2011 6:43:30 GMT -5
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djlarryt
Modder
Ridin the dolphin!
Posts: 171
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Post by djlarryt on Jan 2, 2012 19:58:00 GMT -5
Has anyone figured out why this is happening? I have a model where I rigged a small item (necklace) all to one bone. It seems to hold OK until the model gets to certain areas and then portions of the mesh explode like in the Mackenzie picture. Then I exchanged one of Chuck's torsos and from the mid-arm down, it did the same thing. The mesh looked fine in 3Dstudio and worked perfectly with moving the bones around. It wasn't until I exported in-game that the arms began flying off into space....
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Post by Freako on Jan 2, 2012 20:22:35 GMT -5
You're using an outdated version of mario's script.
Go get the latest one from his thread.
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djlarryt
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Ridin the dolphin!
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Post by djlarryt on Jan 2, 2012 20:59:26 GMT -5
Thanks Freako- That's the one I'm using= v0.4a. Unless he updated it and never changed the version, it should be the most recent one. The problem I'm having seems to be the same as yours, with the arms flying all over the place.... but I get it on other items too (eg necklace as mentioned above). Just updated the version, am getting the same result... see below, I'm trying to make a shirtless boss Chuck, the jacket/chest skins work perfectly in 3Ds:
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djlarryt
Modder
Ridin the dolphin!
Posts: 171
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Post by djlarryt on Jan 25, 2012 14:01:31 GMT -5
Oh well, got the updated script (v0.6c) and tried swapping out an entire character- but got an 'exploding' character even though it looked fine in 3DsMax.
Has it been concluded that it's a problem that can be solved by checking the bones the verts are attached to?
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