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Post by Freako on Nov 24, 2011 21:13:36 GMT -5
Download the .rar and place these two files into your datafile.big And that's about it really. There aren't any zombies up here, so there's nothing to do but at least it makes an old area accessible again. Download: hobobucket.com/rhys/freako/yukatanrooftopmod.rar Site closed Enjoy!
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Post by gique13 on Dec 1, 2011 8:25:48 GMT -5
Cool! Can you post the code that you added? TIA
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Post by gique13 on Dec 2, 2011 11:47:49 GMT -5
nevermind I found it
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Post by mannyrue on Dec 2, 2011 12:15:56 GMT -5
interesting mod...not a good mod since it lacks any depth or fun...
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 14, 2011 17:35:17 GMT -5
If anyone could add zombies up there, this could be a cool mod.
At the moment it could be useful from a development standpoint, but other than that it doesn't offer much.
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Post by Freako on Dec 14, 2011 19:44:41 GMT -5
Currently I think the only way to add zombies is though missions.txt, and any edit to that requires starting a new game completely from scratch. It's a shame.
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Post by Freako on Jan 20, 2012 7:19:37 GMT -5
Reuploaded with due to megaupload crapping itself.
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Post by anno1404 on Jan 20, 2012 9:48:12 GMT -5
hobobucket? is this a joke. LOL. Ah, looking at: hobobucket.com/"nothing is here go away" This must be your personal site freako? Cleaver. Download the .rar and place these two files into your datafile.big And that's about it really. There aren't any zombies up here, so there's nothing to do but at least it makes an old area accessible again. Download: hobobucket.com/rhys/freako/yukatanrooftopmod.rarEnjoy!
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Post by Freako on Jan 20, 2012 10:30:28 GMT -5
It's not, It's a friend of a friend's and that friend is letting me use it to host my mods there.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 20, 2012 17:32:27 GMT -5
CHALLENGE ACCEPTED.
In other news, the filesharing site hobobucket was trashed after a user reportedly hacked the site.
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Post by Freako on Jan 20, 2012 19:47:41 GMT -5
The hell are you on about now?
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Post by solidcal on Jan 30, 2012 8:37:12 GMT -5
Love the mod.I tried this on DR2.It works.The elevator is open and you can go to the part where all the scaffholdings are.But when you get to the doors where you would go to get onto the rooftop and the button appeares to open it.It won't open.I already know this is because it is bound to the facts mission.So I was gonna say is there anyway way to get the doors to open in the normal DR2?
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billsy
Survivor
Keep living your life, with Zombrex
Posts: 66
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Post by billsy on Jan 30, 2012 10:30:53 GMT -5
But when you get to the doors where you would go to get onto the rooftop and the button appeares to open it.It won't open.I already know this is because it is bound to the facts mission.So I was gonna say is there anyway way to get the doors to open in the normal DR2? You're going to have to go into "rooftop_yucatan.txt" and find this: cDoorPlacement RoofDoor1 { AudioEnvVolume = "Hallway_Exterior_Blend" ItemName = "door_standardknob" Location = "143.1408,35.0702,-207.0505" Rotation = "0,0.924,0,-0.3823" SiblingDoorName = "RoofDoor2" } Once you've found that enter this line: InitialState = "1" Repack your datafile.big and try the door, pretty sure that'll work.
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Post by solidcal on Jan 30, 2012 12:30:17 GMT -5
But when you get to the doors where you would go to get onto the rooftop and the button appeares to open it.It won't open.I already know this is because it is bound to the facts mission.So I was gonna say is there anyway way to get the doors to open in the normal DR2? You're going to have to go into "rooftop_yucatan.txt" and find this: cDoorPlacement RoofDoor1 { AudioEnvVolume = "Hallway_Exterior_Blend" ItemName = "door_standardknob" Location = "143.1408,35.0702,-207.0505" Rotation = "0,0.924,0,-0.3823" SiblingDoorName = "RoofDoor2" } Once you've found that enter this line: InitialState = "1" Repack your datafile.big and try the door, pretty sure that'll work. No good.The door still won't open.I made sure the code was correct and everything.But still no differeance in it opening.
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billsy
Survivor
Keep living your life, with Zombrex
Posts: 66
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Post by billsy on Jan 30, 2012 13:01:28 GMT -5
Hmm, you could just delete that same code from the text file altogether so there won't be a door to open and that way you can definitely access the roof, or you could probably find where the game tells the door to open and loop the action, that to should open the door. If you want to do that, you'd have to look in missions.txt and that'll require you to start a new game.
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Post by solidcal on Jan 30, 2012 13:10:10 GMT -5
Hmm, you could just delete that same code from the text file altogether so there won't be a door to open and that way you can definitely access the roof, or you could probably find where the game tells the door to open and loop the action, that to should open the door. If you want to do that, you'd have to look in missions.txt and that'll require you to start a new game. I wuld rather just leave it.I don't really wanna start the game from scratch again.
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billsy
Survivor
Keep living your life, with Zombrex
Posts: 66
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Post by billsy on Jan 30, 2012 14:37:41 GMT -5
I would rather just leave it. I don't really want to start the game from scratch again. You'd only have to start a new game if you edited your missions.txt file, if you delete the door from the rooftop_yucatan.txt file, you wouldn't have to restart your game. Sorry if my previous post implied that, you could just try that if having access to that area is important. There's nothing much up there anyway as oppose to downstairs, just a lot of food.
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Post by solidcal on Jan 30, 2012 17:22:37 GMT -5
I would rather just leave it. I don't really want to start the game from scratch again. You'd only have to start a new game if you edited your missions.txt file, if you delete the door from the rooftop_yucatan.txt file, you wouldn't have to restart your game. Sorry if my previous post implied that, you could just try that if having access to that area is important. There's nothing much up there anyway as oppose to downstairs, just a lot of food. There was no importance other than being able to access the rooftop earlier in the game.But yeah thats all it was.
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Post by solidcal on Feb 16, 2012 10:25:16 GMT -5
I know this is kinda late repling but I found out why the dorr wouldn't open with that code.It was the wrong part of the door to open.It was the code below that one. XD Anyway deleting the door code all together works fine too.
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etrius0023
Veteran
You might just die...
Posts: 419
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Post by etrius0023 on Feb 16, 2012 19:03:58 GMT -5
I know this is kinda late repling but I found out why the dorr wouldn't open with that code.It was the wrong part of the door to open.It was the code below that one. XD Anyway deleting the door code all together works fine too. Nice job .
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Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 30, 2013 16:04:34 GMT -5
Download the .rar and place these two files into your datafile.big And that's about it really. There aren't any zombies up here, so there's nothing to do but at least it makes an old area accessible again. Download: hobobucket.com/rhys/freako/yukatanrooftopmod.rarEnjoy!Freako, hobo bucket is not working, i cannot download your mods if you use hobo bucket. Please use something like dropbox or single file. Thank you. Attachments:
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Post by anno1404 on Jul 31, 2013 0:08:36 GMT -5
hobobucket is closed.
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Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 31, 2013 17:34:07 GMT -5
Indeed sir, indeed. Like forever closed or just temporary.
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