Post by Freako on Nov 6, 2011 5:48:44 GMT -5
This lets you leave and enter the safe house though its main doors.
Originally I was going to spawn an object at the stairs so you could climb up, but I couldn't quite figure out how to spawn something I was able to climb.
So I put the teleporter at the bottom of the stairs and I've placed some items around the hallway for good measure.
To install:
extract your datafile.big and insert these lines into the appropriate files:
Put this in waypoint_safehouse.txt
And this in waypoint_fortune_exterior.txt
And this in safehouse.txt
And finally, this in fortune_exterior.txt
Repack your datafile.big and you're done! Now go enjoy your new exit/entrance.
Originally I was going to spawn an object at the stairs so you could climb up, but I couldn't quite figure out how to spawn something I was able to climb.
So I put the teleporter at the bottom of the stairs and I've placed some items around the hallway for good measure.
To install:
extract your datafile.big and insert these lines into the appropriate files:
Put this in waypoint_safehouse.txt
cTriggerVolume SafetoHallEnter
{
ActionType = "3"
DontRenderSphere = "false"
Height = "2.0"
InteractButton = "true"
Level = "LEVEL_SAFEHOUSE"
LevelSpawnPoint = "SafetoHallEnter"
Location = "17.95,0.127,9.95"
Radius = "5"
Rotation = "0,0,0,1"
Vertex1 = "-1,1,1"
Vertex2 = "1,1,1"
Vertex3 = "1,1,-1"
Vertex4 = "-1,1,-1"
}
cTriggerVolume SafetoHallExit
{
ActionType = "3"
DontRenderSphere = "false"
Height = "2.0"
InteractButton = "true"
Level = "LEVEL_SAFEHOUSE"
LevelSpawnPoint = "SafetoHallExit"
Location = "8.5,0.127,9.95"
Radius = "5"
Rotation = "0,0,0,1"
Vertex1 = "-1,1,1"
Vertex2 = "1,1,1"
Vertex3 = "1,1,-1"
Vertex4 = "-1,1,-1"
}
cTriggerVolume SafeHalltoPlatinum
{
ActionType = "3"
DisplayName = "847"
DontRenderSphere = "false"
Height = "2.0"
InteractButton = "true"
Level = "LEVEL_FORTUNE_EXTERIOR"
LevelSpawnPoint = "SafeHalltoPlatinum"
Location = "53.2,0.22,-5.7"
Radius = "5"
Rotation = "0,0,0,1"
Vertex1 = "-1,1,1"
Vertex2 = "1,1,1"
Vertex3 = "1,1,-1"
Vertex4 = "-1,1,-1"
}
cTriggerVolume SafeHalltoPlatinum2
{
ActionType = "3"
DisplayName = "847"
DontRenderSphere = "false"
Height = "2.0"
InteractButton = "true"
Level = "LEVEL_FORTUNE_EXTERIOR"
LevelSpawnPoint = "SafeHalltoPlatinum"
Location = "62.13,4.2,-16.25"
Radius = "5"
Rotation = "0,0,0,1"
Vertex1 = "-1,1,1"
Vertex2 = "1,1,1"
Vertex3 = "1,1,-1"
Vertex4 = "-1,1,-1"
}
And this in waypoint_fortune_exterior.txt
cTriggerVolume PlatinumtoSafeHall
{
ActionType = "3"
DisplayName = "707"
DontRenderSphere = "false"
Height = "2.0"
InteractButton = "true"
Level = "LEVEL_SAFEHOUSE"
LevelSpawnPoint = "PlatinumtoSafeHall"
Location = "-267.5,-6.3,-32.45"
Radius = "5"
Rotation = "0,0,0,1"
Vertex1 = "-1,1,1"
Vertex2 = "1,1,1"
Vertex3 = "1,1,-1"
Vertex4 = "-1,1,-1"
}
And this in safehouse.txt
cItemPlacement Snack
{
ItemName = "Snack"
Location = "56.9,2.96,-13.89"
Rotation = "0.408,-0.403,-0.545,0.614"
}
cItemPlacement GarbageBag3
{
ItemName = "GarbageBag"
Location = "57.2,3.15,-14.1"
Rotation = "0.014,-0.011,0.013,1.000"
}
cItemPlacement Bucket2
{
ItemName = "Bucket"
Location = "25.8,-0.886,7.78"
Rotation = "-0.002,-0.007,0.003,1.000"
}
cItemPlacement AcetyleneTank
{
ItemName = "AcetyleneTank"
Location = "36.9,-0.5,11.8"
Rotation = "-0.002,-0.007,0.003,1.000"
}
cItemPlacement BoxOfNails
{
ItemName = "BoxOfNails"
Location = "35.9,-1.14,12.0"
Rotation = "-0.002,-0.007,0.003,1.000"
}
cItemPlacement StepLadder
{
ItemName = "StepLadder"
Location = "54.6,-0.68,-6.9"
Rotation = "-0.002,-0.007,0.003,1.000"
}
cItemPlacement Flare1
{
ItemName = "Flare"
Location = "45.9,-1.1,-3.1"
Rotation = "0.408,-0.403,-0.545,0.614"
}
cItemPlacement Flare2
{
ItemName = "Flare"
Location = "45.7,-1.04,-3.3"
Rotation = "-0.002,-0.007,0.003,1.000"
}
cSpawnPoint PlatinumtoSafeHall
{
CameraHeading = "-45"
CameraPitch = "-12.435"
Location0 = "59.4,2.9,-13.6"
Rotation0 = "-0.8"
ZoneMask = "532284928"
}
cSpawnPoint SafetoHallExit
{
CameraHeading = "90"
CameraPitch = "-12.435"
Location0 = "21.2,-1.1,10.0"
Rotation0 = "1.5"
ZoneMask = "532284928"
}
cSpawnPoint SafetoHallEnter
{
CameraHeading = "-90"
CameraPitch = "-12.435"
Location0 = "5.9,-1.1,9.95"
Rotation0 = "-1.5"
ZoneMask = "532284928"
}
And finally, this in fortune_exterior.txt
cSpawnPoint SafeHalltoPlatinum
{
CameraHeading = "0"
CameraPitch = "-12.435"
Location0 = "-267.5,-7.3,-30.5"
Rotation0 = "0"
ZoneMask = "532284928"
}
Repack your datafile.big and you're done! Now go enjoy your new exit/entrance.