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Post by Dwayne Phoenix on Jun 23, 2012 19:28:46 GMT -5
Not a single 'please' or 'thank you'.
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Post by Dwayne Phoenix on May 17, 2012 9:07:52 GMT -5
Probably doesn't work because the dispenser is a Willamette Bag which isn't included in the download, you dingus.
Nevermind, you already fixed it derp.
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Post by Dwayne Phoenix on Apr 28, 2012 13:29:48 GMT -5
Here it is in Storage Room 1. I put a couple of Military Crates next to it to hide what was showing of the broken jukebox that sticks out of the side of the lockers. As it's hollow, I'll stick an invisible vending machine inside it tomorrow to prevent walking inside it. Attachments:
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Post by Dwayne Phoenix on Apr 23, 2012 15:34:23 GMT -5
Yeah, it's a slightly updated version of this face with slightly modified hair. It's not perfect though, eyelids aren't rigged correctly and the sideburns aren't properly attached. I just use it for shits and giggles mainly, it looks awful in cutscenes and with a lot of outfits. The outfit is just Freako's converted Journalist Suit with this texture.
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Post by Dwayne Phoenix on Apr 22, 2012 22:21:00 GMT -5
Actually, it did work. I just packed - bigfile.xml
- headwear_megaman.big
- headwear_megaman.tex
- w_hardhat.bct
into a .big called "megamanhelmetitem" and placed it in data/dynamicprops. Then I added an entry for it in Items.txt (I just copied the cUtilityItem MercDuffleBag entry for ease's sake), and pointed its AssetFilename to "data/dynamicprops/megamanhelmetitem". Then I just added a location for it in Safehouse.txt and voila. The dispenser itself is just the regular clothes box placed inside the helmet, with the PropState set to "3" to make it invisible. Also, I experimented with spawning it as a weapon with w_hardhat's properties. It did work, but the model actually has in invisible body underneath, meaning Frank picks it up by the invisible feet and the helmet floats way above his head. Attachments:
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Post by Dwayne Phoenix on Apr 21, 2012 22:32:24 GMT -5
I appreciate the response, but that's kinda not what I was asking. Like how here I've made the UtilityItem "merc_duffle_bag" a dispenser, I'd like to make the BodyItem "headwear_megaman" a dispenser, too. I just don't know how to place the physical BodyItem "headwear_megaman" itself onto the map, as a dispenser or otherwise. Attachments:
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Post by Dwayne Phoenix on Apr 21, 2012 15:33:22 GMT -5
Does anyone know if it's possible to place a clothing item as an object? I'd like to turn the dispenser for Freako's Megaman Helmet into the helmet itself, placing it on the desk in the security room.
I've tried pointing the AssetFilename of the dispenser to "data/models/npcs/headwear_megaman", but nothing appears.
I copied the helmet's .tex and .big files into the "interactables" folder and pointed the AssetFilename to "data/models/interactables/headwear_megaman", but the game freezes after I take a few steps.
I've also tried creating a new cCinematicsItem that point to the helmet in these locations too, but no luck.
Does anyone know if this is even possible? Or am I wasting my time?
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Post by Dwayne Phoenix on Mar 26, 2012 6:46:34 GMT -5
Freako's co-op partner here. Looks like I'm in for a fun afternoon of file sending..
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