|
Post by mannyrue on Dec 3, 2011 14:11:44 GMT -5
Yes there is but you will have to wait,I am working on just the core version of the enb for the time being,I am making differnt variants to appeal to everyone...
The one I am currently working on now is the main core version and it changes in this version.
better softer particles better draw distance better color balance Realistic motion blur Realstic lighting-Darker in key areas brighter in direct light Realer reflections Softer shadows Realstic skin color
|
|
|
Post by mannyrue on Dec 2, 2011 12:15:56 GMT -5
interesting mod...not a good mod since it lacks any depth or fun...
|
|
|
Post by mannyrue on Nov 30, 2011 23:55:45 GMT -5
It looks... different. Not good, but different. that is just the beta,today alone I have added much more to it,Added a better lighting system/better water textures,bumped up the detail aspects on windows/trees/grass/ect/,added a better reflection system,color palette has been re-worked to be darker when needed and brighter where it should be. Also did some test work on blood amount which has to be minimal at best or it crashes the game,been testing shadow implants for a better look shadow to charters... Known bugs I have come across is the game will shift light in certain areas for a split second it will be bright one second then a tad darker the next.Starting to think the internal lighting and some of the external lighting need to be re-worked alot more.
|
|
|
Post by mannyrue on Nov 30, 2011 23:42:33 GMT -5
would but it be lying to people tho,since in OTR it will have a bit of a differnt color palette and a few other things added in.
|
|
|
Post by mannyrue on Nov 30, 2011 16:09:03 GMT -5
rapidshare.com/files/1580839078/DeadrisingENB.rarENB series is an enhancement mod for DirectX games, it allows games to be more colorful/less, darker/brighter, add motion blur, depth of field, improved shadows, Ambient Occlusion, etc ( source) Ok I am releasing this as a Beta for all to try and tell me what you think of it.As such please post comments and concerns here for me to look over. Also please read the *read me*before installing it into your game. Also in game set your color brightness to 2 bars for best results.. I have ironed out virtually every bug and this is a working model if you come across any bugs post them here. Also make sure you have a good enough graphics card before running cause this might run a tad hot on some version of graphics cards.This has only been tested with ATI version cards and not Nvidia so test at your own risk. ENB series is an enhancement mod for DirectX games, it allows games to be more colorful/less, darker/brighter, add motion blur, depth of field, improved shadows, Ambient Occlusion, etc (source) |
|
|
|
Post by mannyrue on Nov 30, 2011 12:48:42 GMT -5
Just like my graphics mod for Deadrising 2 I will be working on a *rising enb*mod for this game to in the next few weeks...since both games work off of the same engine it will not be hard for me to do.
So please keep checking back here for updates on it.
Also check out my *wip*for Deadrising 2 and tell me what you think so far.
|
|
|
Post by mannyrue on Nov 30, 2011 12:10:27 GMT -5
Edit with pics* And letting you all know this is running off of a enb mod of resident evil 4 from Boris...Thank him for releasing such a great mod..And thank me for re working them to our liking and making them better .
|
|
|
Post by mannyrue on Nov 29, 2011 17:52:54 GMT -5
I am not sure why there has not been one graphics update to this game,but no need to worry I have taken it upon myself to do so,I am hoping to release in the next few weeks a graphics over haul of this game...
And if All goes to plan I will have it also up and running for OTR as well..
So far it is coming along great with a better color aspect which richer darks and brighter days.
One big prob has come along tho and that is in the start of the game,for some strange reason during the TIR race event it will shadow a bright white across the screen for a few seconds.I am hoping to have that ironed out soon.
Also I will be posting up some pic's here in a bit as proof of my work and for you all to gawk at and to help me out with any ideas of how to work on it as well.
|
|