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Post by androu1 on Oct 25, 2011 20:21:09 GMT -5
I think the Sports Fan's tackle move has been removed. You do mean the one with the Football, yeah? I saw no mention of an enhanced Football in Items.txt (like for all the other items affected by costumes) soooooo... yeah.
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Post by androu1 on Oct 22, 2011 22:24:33 GMT -5
Oh boy! I will need to download this later...
It's so odd how friggin' fat Frank looks while wearing this. I don't even mind his regular chubbiness but it's too much while wearing this outfit. (Mostly because it doesn't even look like it's still his own body while wearing the regular version of this outfit)
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Post by androu1 on Oct 19, 2011 17:09:54 GMT -5
Honestly, I do not know but I would suggest it.
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Post by androu1 on Oct 19, 2011 16:37:33 GMT -5
For those that, like me, want single pieces... you can download this Safehouse.txt (right-click > download or "save link as...") and use it instead of my other Safehouse.txt OR you can use this code). Wait, one thing before I give you the code: if you're going to use the code instead of my Safehouse.txt remember that you will have some issues if you have anything set to spawn in the same coordenates I'm using. You should check and make sure there's no conflicts. Anyway: cItemPlacement bbqchefCostume { ItemName = "bbqchefCostume" Location = "9.100,-1.073,19.500" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement firemanCostume { ItemName = "firemanCostume" Location = "8.200,-1.073,19.500" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement cosplayCostume { ItemName = "cosplayCostume" Location = "4.600,-1.067,19.500" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement cyborgCostume { ItemName = "cyborgCostume" Location = "5.300,-1.067,19.500" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement DLC_BBQChef_Head { ItemName = "DLC_BBQChef_Head" Location = "5.200,-1.067,25.500" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement DLC_Fireman_Head { ItemName = "DLC_Fireman_Head" Location = "5.900,-1.067,25.500" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement DLC_CosPlay_Head { ItemName = "DLC_CosPlay_Head" Location = "6.700,-1.067,25.500" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement DLC_Cyborg_Head { ItemName = "DLC_Cyborg_Head" Location = "7.500,-1.067,25.500" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement DLC_BBQChef_Face { ItemName = "DLC_BBQChef_Face" Location = "5.200,-1.067,24.800" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement DLC_Fireman_Face { ItemName = "DLC_Fireman_Face" Location = "5.900,-1.067,24.800" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement DLC_CosPlay_Face { ItemName = "DLC_CosPlay_Face" Location = "6.700,-1.067,24.800" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement DLC_Cyborg_Face { ItemName = "DLC_Cyborg_Face" Location = "7.500,-1.067,24.800" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement DLC_BBQChef_Chest { ItemName = "DLC_BBQChef_Chest" Location = "5.200,-1.067,24.100" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement DLC_Fireman_Chest { ItemName = "DLC_Fireman_Chest" Location = "5.900,-1.067,24.100" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement DLC_CosPlay_Chest { ItemName = "DLC_CosPlay_Chest" Location = "6.700,-1.067,24.100" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement DLC_Cyborg_Chest { ItemName = "DLC_Cyborg_Chest" Location = "7.500,-1.067,24.100" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement DLC_BBQChef_Feet { ItemName = "DLC_BBQChef_Feet" Location = "5.200,-1.067,23.400" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement DLC_Fireman_Feet { ItemName = "DLC_Fireman_Feet" Location = "5.900,-1.067,23.400" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement DLC_CosPlay_Feet { ItemName = "DLC_CosPlay_Feet" Location = "6.700,-1.067,23.400" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement DLC_Cyborg_Feet { ItemName = "DLC_Cyborg_Feet" Location = "7.500,-1.067,23.400" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" } This adds boxes with each single piece of each costume into the bathroom while also adding boxes for the entire outfits next to the locker, like this: It's kind of weird seeing all those boxes cramped in that place, but I prefer that over having to walk all over the Safehouse looking for pieces or something. Now, if somebody can make something similar that looks neater, I welcome it. But this is, at least for me, excellent for now.
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Post by androu1 on Oct 19, 2011 14:53:06 GMT -5
Ty androu1, I greatly appreciate this! Quick question for you, can these outfits be added to locker? I don't know. I doubt it.
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Post by androu1 on Oct 19, 2011 11:36:46 GMT -5
UPDATE: See Legit copies and Steam versionNice work incorporating it to the new game, looks like it should work (sorry, haven't gotten around to modding this game yet). I don't know if you've tested this with Legit Copies, but as of a few min ago I saw it was unsuccessful. For Legit copies, try downloading the "Free Packs" through WindowsLive that lets you play with others that have bought the outfits then use the codes and play offline. Though I'm not even sure if the "Free Packs" are even out yet. Yeah, this needs more testing on legit versions. Freako does have the DLC free support package, I believe. He tried just using the Items.txt and Safehouse.txt stuff and he said the game didn't change Frank's outfit. Like if the game didn't find the files for the outfit. However, the process I described in the original post SHOULD work for legit players too. Anyway, anybody who tries these... please tell me if they work or not AND what version you're playing. I see that Bl4ck got them to work (awesome!).
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Post by androu1 on Oct 19, 2011 4:03:11 GMT -5
Like tommah did for regular DR2, I've decide to make it so you can enjoy Off The Record's DLC for free. Download and then continue reading this topic for instructions. Thanks tommah for the DR2 DLC method, bl4ck for providing the DLC and freako for helping test an alternate method for legit users. Please keep in mind that this has been tested only with Skidrow for now. Everything works perfectly and it SHOULD work the same for legit or whatever other versions there are. After you've done everything, the costumes will show up in boxes located in the Safe House's bathroom. You can also use an alternate Safehouse.txt or code so that they also show up in single pieces.Please, inform me if you have any issues... now, instructions are below. Instructions First off, you need Gibbed's Tools and, of course, the DLC and stuff. It is also recommended that you make a backup of the files "datafile.big" and "npcs.big", just in case. I've included an easy installation which will probably mess with some mods you have already and a manual installation that should NOT mess with any other mods you have. -------------------------------------------------------------------- First I will explain the easy installation. If you do not have any other modifications you wish to keep, this is recommended. If you do have modifications you want to keep, then I suggest you jump over to the manual installation, right below these instructions!-------------------------------------------------------------------- 1) Drag and Drop your Datafile.big (from Dead Rising 2 Off The Record\Data) to Gibbed.DeadRising2.Unpack.exe 2) When the command window has closed, open the datafile_big folder 3) Copy the contents of my datafile.big folder into your datafile_big folder, replacing Safehouse.txt and Items.txt 4) Drag and drop the datafile_big folder to Gibbed.DeadRising2.Pack.exe 5) When the command window has closed you will find a new file called "datafile_big.big" in the same place that your datafile_big folder is (which should be OtR's "data" folder!) 6) Rename or delete your old datafile.big folder. I recommend that you rename it to something like "original_datafile_backup.big". 7) Rename your datafile_big.big file to datafile.big 8) Now we're, basically, going to repeat the very same process with the NPCS.big folder. Really, we are going to repeat the process 9) While inside the folder \data, you will see there are other folders. Open the folder "models", which is where npcs.big is located. 10) Now, I will keep this short and simple. You do the same thing you did to the datafile.big file to the npcs.big file. That's right. Drag into Gibbed.DeadRising2.Unpack.exe, copy the contents of my npcs.big folder to your datafile_big folder replacing any files you have in your npcs_big folder (It's important you let it replace any files you have, specially the bigfile.xml), repack, rename or delete the old npcs.big and then rename the new npcs_big.big to npcs.big It's pretty easy and I hope I explained it well enough. Just tell me if my explanation was terrible. -------------------------------------------------------------------- Now I will explain the manual installation, which is pretty much the same as the easy one, really. But this allows you to keep any mods you have installed.-------------------------------------------------------------------- 1) Drag and Drop your Datafile.big (from Dead Rising 2 Off The Record\Data) to Gibbed.DeadRising2.Unpack.exe 2) When the command window has closed, open the datafile_big folder 3) Now, in the datafile_big folder, find the file "safehouse.txt". Open it and copy this into it (can be pasted at the very top). MAKE SURE YOU DO NOT COPY THE INSTRUCTIONS INTO THE FILE OR IT WILL MESS THINGS UP! This is what you have to copy: cItemPlacement bbqchefCostume { ItemName = "bbqchefCostume" Location = "5.200,-1.067,25.320" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement firemanCostume { ItemName = "firemanCostume" Location = "5.900,-1.067,25.320" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement cosplayCostume { ItemName = "cosplayCostume" Location = "6.700,-1.067,25.320" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
cItemPlacement cyborgCostume { ItemName = "cyborgCostume" Location = "7.500,-1.067,25.320" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" } This makes it so that the costumes spawn in the safe house. 4) Close and save the safehouse.txt file and now find the Items.txt. Like before, open it and copy this into it. Again, MAKE SURE YOU DO NOT COPY THE INSTRUCTIONS INTO THE FILE OR IT WILL MESS THINGS UP!: cClothingDispenserItem bbqchefCostume { AchievementCategory = "8" AssetFilename = "data/models/interactables/clothesbox" ClothingEmote = "8" ClothingIconName = "DLC_Chef_Body.bct" CollidableQuality = "0" CollisionType = "3" Description = "84005" DisplayName = "84004" DR2 = "true" InteractDistance = "2" IsChest = "true" IsFacewear = "true" IsFeet = "true" IsHands = "true" IsHead = "true" IsHeadwear = "true" IsLegs = "true" LoadDistance = "25" MergedFilename = "data/dynamicprops/clothesbox" OutfitId = "OUTFIT_CHEF" OutfitIdFrank = "OUTFIT_CHEF" Restitution = "0.05" RestrictedByRegion = "false" ShowInClothingScreen = "false" Unmoveable = "true" Weight = "100" }
cClothingDispenserItem firemanCostume { AchievementCategory = "8" AssetFilename = "data/models/interactables/clothesbox" ClothingEmote = "3" ClothingIconName = "DLC_Fireman_Body.bct" CollidableQuality = "0" CollisionType = "3" Description = "84021" DisplayName = "84020" DR2 = "true" InteractDistance = "2" IsChest = "true" IsFacewear = "true" IsFeet = "true" IsHands = "true" IsHead = "true" IsHeadwear = "true" IsLegs = "true" LoadDistance = "25" MergedFilename = "data/dynamicprops/clothesbox" OutfitId = "OUTFIT_FIREFIGHTER_UNIFORM" OutfitIdFrank = "OUTFIT_FIREFIGHTER_UNIFORM" Restitution = "0.05" RestrictedByRegion = "false" ShowInClothingScreen = "false" Unmoveable = "true" Weight = "100" }
cClothingDispenserItem cosplayCostume { AchievementCategory = "8" AssetFilename = "data/models/interactables/clothesbox" ClothingEmote = "3" ClothingIconName = "DLC_Cosplay_Body.bct" CollidableQuality = "0" CollisionType = "3" Description = "84029" DisplayName = "84028" DR2 = "true" InteractDistance = "2" IsChest = "true" IsFacewear = "true" IsFeet = "true" IsHands = "true" IsHead = "true" IsHeadwear = "true" IsLegs = "true" LoadDistance = "25" MergedFilename = "data/dynamicprops/clothesbox" OutfitId = "OUTFIT_CARDBOARD" OutfitIdFrank = "OUTFIT_CARDBOARD" Restitution = "0.05" RestrictedByRegion = "false" ShowInClothingScreen = "false" Unmoveable = "true" Weight = "100" }
cClothingDispenserItem cyborgCostume { AchievementCategory = "8" AssetFilename = "data/models/interactables/clothesbox" ClothingEmote = "3" ClothingIconName = "DLC_Cyborg_Body.bct" CollidableQuality = "0" CollisionType = "3" Description = "84013" DisplayName = "84012" DR2 = "true" InteractDistance = "2" IsChest = "true" IsFacewear = "true" IsFeet = "true" IsHands = "true" IsHead = "true" IsHeadwear = "true" IsLegs = "true" LoadDistance = "25" MergedFilename = "data/dynamicprops/clothesbox" OutfitId = "OUTFIT_CYBORG_SUIT" OutfitIdFrank = "OUTFIT_CYBORG_SUIT" Restitution = "0.05" RestrictedByRegion = "false" ShowInClothingScreen = "false" Unmoveable = "true" Weight = "100" }
cThemeItem Cyborg { ClothingPartName = "dlc_cyborg" OutfitName = "OUTFIT_CYBORG_SUIT" RequiredPartsCount = "1" cClothingDispenserItem Cyborg_Headwear { ClothingIconName = "DLC_Cyborg_Headwear.bct" FrankClothingIconName = "DLC_Cyborg_Headwear_frk.bct" Description = "100026" DisplayName = "100025" IsHeadwear = "true" OutfitId = "OUTFIT_CYBORG_SUIT" }
cClothingDispenserItem Cyborg_Facewear { ClothingIconName = "DLC_Cyborg_Facewear.bct" FrankClothingIconName = "DLC_Cyborg_Facewear_frk.bct" Description = "100028" DisplayName = "100027" IsFacewear = "true" IsHead = "false" OutfitId = "OUTFIT_CYBORG_SUIT" }
cClothingDispenserItem Cyborg_Footwear { ClothingIconName = "DLC_Cyborg_Footwear.bct" Description = "100032" DisplayName = "100031" IsFeet = "true" OutfitId = "OUTFIT_CYBORG_SUIT" }
cClothingDispenserItem Cyborg_Body { ClothingIconName = "DLC_Cyborg_Body.bct" Description = "100030" DisplayName = "100029" IsChest = "true" IsHands = "true" IsHead = "true" IsLegs = "true" OutfitId = "OUTFIT_CYBORG_SUIT" } }
cThemeItem Fireman { ClothingPartName = "dlc_fireman" OutfitName = "OUTFIT_FIREFIGHTER_UNIFORM" RequiredPartsCount = "1" cEnhancedThemedItem FireAxeActsLike { EnhancedItemName = "FiremanFireAxe" ItemName = "FireAxe" } cClothingDispenserItem Fireman_Headwear { ClothingIconName = "DLC_Fireman_Headwear.bct" Description = "100010" DisplayName = "100009" IsHeadwear = "true" OutfitId = "OUTFIT_FIREFIGHTER_UNIFORM" }
cClothingDispenserItem Fireman_Facewear { ClothingIconName = "DLC_Fireman_Facewear.bct" FrankClothingIconName = "DLC_Fireman_Facewear_frk.bct" Description = "100012" DisplayName = "100011" IsFacewear = "true" IsHead = "false" OutfitId = "OUTFIT_FIREFIGHTER_UNIFORM" }
cClothingDispenserItem Fireman_Footwear { ClothingIconName = "DLC_Fireman_Footwear.bct" Description = "100016" DisplayName = "100015" IsFeet = "true" OutfitId = "OUTFIT_FIREFIGHTER_UNIFORM" }
cClothingDispenserItem Fireman_Body { ClothingIconName = "DLC_Fireman_Body.bct" Description = "100014" DisplayName = "100013" IsChest = "true" IsHands = "true" IsHead = "true" IsLegs = "true" OutfitId = "OUTFIT_FIREFIGHTER_UNIFORM" } }
cThemeItem Chef { ClothingPartName = "dlc_bbqchef" OutfitName = "OUTFIT_CHEF" RequiredPartsCount = "1" cEnhancedThemedItem EnhancedMeatCleaver { EnhancedItemName = "BBQChef_MeatCleaver" ItemName = "MeatCleaver" } cClothingDispenserItem Chef_Headwear { ClothingIconName = "DLC_Chef_Headwear.bct" Description = "100002" DisplayName = "100001" IsHeadwear = "true" OutfitId = "OUTFIT_CHEF" }
cClothingDispenserItem Chef_Facewear { ClothingIconName = "DLC_Chef_Facewear.bct" FrankClothingIconName = "DLC_Chef_Facewear_frk.bct" Description = "100004" DisplayName = "100003" IsFacewear = "true" IsHead = "false" OutfitId = "OUTFIT_CHEF" }
cClothingDispenserItem Chef_Footwear { ClothingIconName = "DLC_Chef_Footwear.bct" Description = "100008" DisplayName = "100007" IsFeet = "true" OutfitId = "OUTFIT_CHEF" }
cClothingDispenserItem Chef_Body { ClothingIconName = "DLC_Chef_Body.bct" Description = "100006" DisplayName = "100005" IsChest = "true" IsHands = "true" IsHead = "true" IsLegs = "true" OutfitId = "OUTFIT_CHEF" } }
cThemeItem Cosplay { ClothingPartName = "dlc_cosplay" OutfitName = "OUTFIT_CARDBOARD" RequiredPartsCount = "1" cClothingDispenserItem Cosplay_Headwear { ClothingIconName = "DLC_Cosplay_Headwear.bct" Description = "100018" DisplayName = "100017" IsHeadwear = "true" OutfitId = "OUTFIT_CARDBOARD" }
cClothingDispenserItem Cosplay_Facewear { ClothingIconName = "DLC_Cosplay_Facewear.bct" FrankClothingIconName = "DLC_Cosplay_Facewear_frk.bct" Description = "100020" DisplayName = "100019" IsFacewear = "true" IsHead = "false" OutfitId = "OUTFIT_CARDBOARD" }
cClothingDispenserItem Cosplay_Footwear { ClothingIconName = "DLC_Cosplay_Footwear.bct" Description = "100024" DisplayName = "100023" IsFeet = "true" OutfitId = "OUTFIT_CARDBOARD" }
cClothingDispenserItem Cosplay_Body { ClothingIconName = "DLC_Cosplay_Body.bct" Description = "100022" DisplayName = "100021" IsChest = "true" IsHands = "true" IsHead = "true" IsLegs = "true" OutfitId = "OUTFIT_CARDBOARD" } } 5) Goddamn, that was a lot of shit! But it was so totally worht it. Anyway, now you have to close and save the file Items.txt 6) Drag and drop the datafile_big folder to Gibbed.DeadRising2.Pack.exe 7) When the command window has closed you will find a new file called "datafile_big.big" in the same place that your datafile_big folder is (which should be OtR's "data" folder!) 8) Rename or delete your old datafile.big folder. I recommend that you rename it to something like "original_datafile_backup.big". 9) Rename your datafile_big.big file to datafile.big 10) Now you have to Unpack the npcs.big folder in data\models. I'm gonna pretend you already know how to do this and avoid explaining too much. I mean, if you do have mods installed already you should know how! 11) When the file has unpacked, copy the contents of my npcs.big folder into your npcs_big folder. It's important you let it replace any files you have, specially the bigfile.xml. 12) Now repack your npcs_big folder, rename or delete your old npcs.big file and rename the new npcs_big.big file to npcs.big 13) Damn that was easy! Enjoy the stuff
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Post by androu1 on Oct 19, 2011 0:15:56 GMT -5
Almost there, brother! (Man, I'm kinda mad the actual Journalist Suit wasn't put in the game. Why, Capcom, whyyyyyyy!?)
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Post by androu1 on Oct 18, 2011 14:33:10 GMT -5
Awesome stuff, man!
I'm gonna give it a shot later and see what I can do.
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Post by androu1 on Oct 17, 2011 19:54:18 GMT -5
Thanks, man!
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Post by androu1 on Oct 17, 2011 14:59:19 GMT -5
This fella: capcom.wikia.com/wiki/Mike_HaggarFinal Fight character. I would use the Final Fight 2 concept artwork as a basis, but using his regular green and brown color scheme. Still, are you sure that transparenting part of the outfit would leave holes? I mean, there's the possibility that part of Frank's torso (which is where I mostly want to use transparency) IS under the outfit and I'm not gonna use a lot of transparency. If you know how I can apply transparency tell me and I will see if it works or not. It's something I want to try, at least.
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Post by androu1 on Oct 17, 2011 4:32:37 GMT -5
Is there any way to force transparency? I'm making a reskin for OtR not for regular DR2, but I think this topic may be the right one since the process is the same.
Anyway, I want to turn the Wrestling outfit into Mike Haggar's clothes (awww hell yeah!) but that's pretty hard to get right without transparency. So, is there anyway to make parts of a texture transparent?
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Post by androu1 on Oct 17, 2011 2:54:54 GMT -5
From the Wii version? Urgh. Isn there no way to get the Journalist Suit from Case West into OtR? That would be so PERFECT.
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Post by androu1 on Oct 16, 2011 23:26:19 GMT -5
I was going to make a texture mode for his DR1 clothes but I guess it won't be necessary now! This looks pretty neat so far, keep up the good work, bro.
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Post by androu1 on Oct 11, 2011 15:46:17 GMT -5
I just registered to ask if this is even POSSIBLE... I want to do two things:
1) Remove the Depth of Field.
and
2) Limit the framerate to a max of 40 FPS.
Is it even possible to do those things?
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