moloko
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Post by moloko on May 20, 2011 6:30:58 GMT -5
If we add this and force Lv 0 for Infinity Mode, people won't make it past the first couple hours.
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Post by moloko on May 19, 2011 17:44:26 GMT -5
Nah, you poisoned his incredibly hot, imaginary, ass-kicking girlfriend.
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Post by moloko on May 19, 2011 17:43:26 GMT -5
* keys for chuck to all doors and all vehicles. See this post Obiquitous had a great idea: remove the doors to rooms. We already have a way to open vehicles. But what about the underground doors? they have triggers on them. Well, can't you remove the "Examine" events on the doors and place some own teleports just in front of them? That would eliminate activating the trigger and make it accessible at all times.
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Post by moloko on May 19, 2011 17:09:18 GMT -5
Other stuff I found:
00:00 - 00:40 Underground Passage accessible, but doors are locked 00:41 - 00:45 Vending machines give food instead of guns 00:46 - 00:48 Leon's truck is accessible, but he's nowhere to be found 00:49 - 01:00 "Random" looters in the Flush Plaza around the night of Day 1 to Day 2.
And concerning the looters:
Looters act like zombies, then normal and like survivors. They can die and display survivor messages. upon entering / leaving the area, they respawn.
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Post by moloko on May 19, 2011 17:02:56 GMT -5
I used it. Funnily, you still get damage from falling from heights or other events, such as eating "poisoned food". Just thought it's good to know. So it only blocks damage from zombies/survivors/psychos.
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Post by moloko on May 19, 2011 16:39:40 GMT -5
First half of the footage, going from the beginning to Day 1, 4 p.m.
Timeline: Survivors from beginning to Day 1, 4 p.m. 00:00 - 00:06 Sarah and reward 00:07 - 00:23 Brandon and reward 00:24 - 01:12 Archie, Fausto, Dick and Bob and reward 01:13 - 01:31 Carlos and reward 01:32 - 01:43 Gary and reward 01:44 - 02:14 Jenny and reward 02:15 - 02:23 Alice and Andrea and reward 02:24 - 03:32 Rebecca and reward 03:33 - 03:56 Jed and reward 03:57 - 04:15 Nevada and Shaun (with spawn problems) and reward 04:16 - 04:33 Stuart and Irwin and reward 04:34 - 04:42 Lucas and reward 04:43 - 05:00 Chrystal (from the wiki, the twins should have spawned, she was alone), couldnt find reward
Second half of the footage.
Timeline: Survivors from Day 1, 4 p.m. to Day 3, 12 a.m.
00:00 - 00:08 Dale and reward (he spawned alone) 00:09 - 00:30 Allison and Darcie and reward 00:31 - 00:39 Kalee and reward 00:40 - 00:48 Helen and reward 00:49 - 01:38 Jeanna, Floyd and Allen and reward 01:39 - 01:48 Wade and reward 01:49 - 02:25 Michael and Matthew and reward 02:26 - 02:33 Anim and reward 02:34 - 02:54 Woodrow and reward (edited twice) 02:55 - 03:10 Royce and reward 03:11 - 03:23 Bill and reward 03:24 - 03:39 Randolph (couldnt find reward) 03:40 - 03:51 Kevin and reward 03:52 - 04:10 Kenneth and Jack and reward 04:11 - 04:30 Cora and Summer and Nina and reward 04:31 - 04:40 Lance and reward 04:41 - 04:46 Vikki and reward 04:47 - 04:56 Adrian and reward
Missing survivors:
Leon never showed up. I thoroughly searched the Royal Flush Plaza but never found him.
Dale is alone, Julius and Ceasar don't spawn.
Boykin didn't show up.
Reed and Roger didn't show up.
Militia Men didn't show up. ____________________________________________
Maybe I missed some triggers, though I've always been in areas that don't have a survivor coming up, e.g. outside.
The videos aren't fast forwarded, I set the ingame clock to 4 times the speed and assigned SpeedBoost = "200" to Chuck. Or Jessica, if you will. I might do the rest of the survivors tomorrow, if I feel like it. Other are welcome to try, too. Sometimes there's little cuts, when I roamed to find the reward and re-recorded when I found them. I also found some other things that I will adress in the followup post.
//Edit: Sound in the vids is WAY off, probably a codec issue. Ignore that.
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Post by moloko on May 19, 2011 13:32:23 GMT -5
As for the keys, I couldn't tell. Because I imported my Lv50 char who has all vehicle keys. As for doors and such, see my posting, I don't know. Maybe my build wasn't the newest, I will test the link anno gave me with the map included and inform you about it.
RE: I like the new opening with the anim. Though the zombies in the old build were nice, this one has more of a competition character, which is what Infinity Mode is.Huh? Sorry i am confused again. I can't see pictures from that service you use until later tonight. " I was using the build in the first posting, the 0,6 one. Which lacks Sullivan, Stacey and Katey in the beginning. Also, the animation played is the one he uses when putting on a suit, whereas before I had the one where he signalises them to come at him. Catch my drift? Not important anyway. But here's two vids to show the difference: This is the "new" (at least to me) animation and all survivors are there. This is the new one, but no survivors there and no zombies. I used the "infinity mode 0.6 beta Has decreasing health (updated 5/17 1:36 am EST)" build and changed the sgraph.txt to avoid losing health.
Also, the first posting should hold all the newest builds and it should be posted whenever the first posting is edited, so we all are on the same level.
I just recorded footage for the first two days, showing how I killed every survivor I could find. Will take me some while to convert the shitty .avi to h264 (10Gig, wth). Will post it here with a detailed list. Some survivors didn't show up, will tell you soon. TRIPLE POST!
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Post by moloko on May 19, 2011 8:30:38 GMT -5
I used the "infinity mode 0.6 beta Has decreasing health (updated 5/17 1:36 am EST)" build and did some more testing in the hopes that this is the one up to date. This is what I found: Locked doors (weren't they supposed to be unlocked? Or will that be triggered by a mission some time later in the game?) cloud.steampowered.com/ugc/559783220030753805/2A56BE9C0C74AE1BBDFB79F0D6FB6C994D691BE3/ Kokonutz Sport Town (where Tape it or Die happens) cloud.steampowered.com/ugc/559783220030743714/28159CE1F78894D91DB2CAE6BABB93B603D7A5ED/ Yucatan Casino (which is unlocked during the break-ins by Tyrone) cloud.steampowered.com/ugc/559783220030750019/070EDA67D923F3EF6D5470D8D1D559731321E453/ Underground Access cloud.steampowered.com/ugc/559783220030735579/90927BFE8FA63C14A5FA5D3380E2D58E8F13BC4E/ Deviant Bride Battleground, no action spot (Examine) at all Other stuff:cloud.steampowered.com/ugc/559783220030754972/F0E3B8B7CD68E2BDE5737572D8F456EFF12DC534/ I killed Carlos, but was unable to locate the reward.
cloud.steampowered.com/ugc/559783220030740336/318932EBE26B01B9630EEA80BDF0493863B850A5/ The Food Court battle was really hard, stunlock by 4 guns shooting at you is devastating. But the dude in the upper left corner died during the battle without me hitting him. I presume he got shot by the others, but he died in a second. Does he have that little health? cloud.steampowered.com/ugc/559783220030737089/38559C10A65E3755FCF6F66212F36CB9257220CE/ Reward spawned, not so much stuff, considering the strength of the enemies, but maybe the guns make up for it.
cloud.steampowered.com/ugc/559783220030746622/371663033404A5E06DC858E8DB673A598D23C704/ I can confirm that the looters try to attack you, but can't pass the fence. Also, when you kill them, you get the notification that a survivor has died. I didn't recognize the name, is that a CZ survivor? Misc:All the "big" gambling sites cost 23,200. This should be addressed, as you can win big with them. cloud.steampowered.com/ugc/559783220030742342/74FCE5EBFCDD34E33BF6D4BFC72394E621E5A85F/ cloud.steampowered.com/ugc/559782500831906558/1122523733C5753A0E7B61A3DDD488FDA2EFCB33/
cloud.steampowered.com/ugc/559783220030738582/DE2FCA99E2AF4306226D7BA9D45945FC5BFA7435/ Flames in the casino next to the Food Court, but I suppose that's intended.
cloud.steampowered.com/ugc/559783220030741553/ED8B6172B913BA36DC2C3A6DCCBFAC3554E7EF10/ ATMs still spit out money.
And still no map. ___________________________________________________ I like the new opening with the anim. Though the zombies in the old build were nice, this one has more of a competition character, which is what Infinity Mode is. ___________________________________________________ Sorry for the not in-build screenshots, but that way it's way easier to upload and share them. Besides, I give descriptions, so you know what they're about. I will continue testing later, using the SpeedBoost attribute to make the running a little less tedious.
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moloko
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Post by moloko on May 18, 2011 13:06:00 GMT -5
From anno's removed posting: ..I wonder whether we should have one spawn point for each area, because although we can get the survivors to stop attack the aggressive zombies, we don't know how to get zombies to stop attacking survivors. So many of these survivors will die before they get to you.
For the survivors, maybe you could pack them inside barricades, that should keep zombies off for a while. Works best for survivors with guns, obviously.
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Post by moloko on May 18, 2011 12:22:56 GMT -5
got problem with dropbox.. already put two vids at PUBLIC FOLDER of dropbox.. If you put them in the public folder, right click on each file and click on "Copy link" and post the links here. Why don't you upload the vids to YouTube right away?
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Post by moloko on May 18, 2011 5:03:05 GMT -5
Anyone else experiencing a game crash when trying to save with Infinity Mode (IM)?
Also, I still fall into nothing when entering the Atlantica Casino. [Entering from the Fortune Park.] Was this addressed in the decreasing life build only or not at all? imageshack.us/photo/my-images/156/deadrising2mapannounced.jpg Update by anno: fixed in later edition see: p.ly/infinityAlso, since the tutorial is skipped, you don't get a map. I don't know if this should be left as intented ("Oh, the mode is so hard, we won't even give you a map!"). Update by anno: fixed in later edition see: p.ly/infinityAnd in the Americana Casino, the [wall slot] Card Game is still "cheap"...The others are all 100.000. Update by anno: listed on: p.ly/infinityAs soon as the spawn point issue in the [Atlantica Casino] (AC) is fixed, I will test thoroughly.
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Post by moloko on May 16, 2011 22:01:03 GMT -5
I guess bikes have the standard of vulnerability, as zombies can still hit you when you're on.
Won't get much sleep tonight, so I might test tomorrow.
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Post by moloko on May 16, 2011 19:21:36 GMT -5
Ah, okay. Nevermind then. //Come to think of it, some vehicles have an attribute that prevents Chuck from getting damage while inside, such as the SUV. Maybe that's the point where to look for?
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Post by moloko on May 16, 2011 17:25:15 GMT -5
Damage for vehicles:
cBikeItem SuperBike DamageBOSS_PerKMH = "5" [...] VehicleTopSpeed = "43.50"
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Post by moloko on May 16, 2011 14:06:54 GMT -5
Scrambled rewards for survivors Day3 end to Day4. Attachments:
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Post by moloko on May 15, 2011 15:23:39 GMT -5
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Post by moloko on May 15, 2011 8:19:46 GMT -5
Okay, I used the datafile.big and poked a little into the mod. I'll just say what I noticed, because I don't know what of that is supposed to be, and what isn't. Katey is sitting when idle and runs weirdly. Maybe it would be better to just place her backpack to signalize she's dead (like when you don't give her Zombrex). ATMs still spit out money, but the snack vending machines don't give any food, so I guess that's that. The reward does spawn, and good thing with the beacon, I wouldn't have seen it otherwise. Gary in the South Plaza does attack, but reluctantly. And he runs up close to you, though using an LMG. Maybe you could give survivors with guns the Sgt. Boykin behaviour? Oh, and he's also missing his textures. [/img][/spoiler] Reward after killing him: Last thing I noticed is that the Silver Strip is not accessible. No matter which exit you take, you spawn on the SUV, with the Strip far in the background. If you enter the car or go somewhere else, you fall forever. So far all I've got, I might test some more later. Also, I don't know what of that was intended, and what wasn't.
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Post by moloko on May 14, 2011 10:55:44 GMT -5
Here our official forum archivist/ librarian Moloko, links to full backups of mods. | |
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Post by moloko on May 14, 2011 6:39:17 GMT -5
In Portal 1 you can also see the entity box for the camera, if you noclip in the end.
I accidently came across this few days ago.
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Post by moloko on May 10, 2011 13:08:23 GMT -5
To make Chuck invisible I guess you just need to remove all his body entries in the bigfile.xml in npcs.big. Same thing with the modified bigfile for model swaps. Even if you change your clothes afterwards, only the chest is visible, because the other entries are missing.
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Post by moloko on May 5, 2011 8:42:53 GMT -5
Pretty nice. I wonder though, if I change from running around / idling and other anims, is the counter reset for every event or does it run regardless of what I'm doing afterwards?
I mean, if I lose 1 block every 60 secs, and start moving around after 45 secs, would I still get the first damage after 15 secs and then other damage from running after 60 secs?
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Post by moloko on May 5, 2011 8:39:50 GMT -5
Certainly convenient, thanks for the codes.
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Post by moloko on Apr 29, 2011 16:52:19 GMT -5
Why do your comments always sound like the driest sarcasm out there?
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Post by moloko on Apr 29, 2011 7:11:00 GMT -5
Um, that's the effect of the Knight Armour. The metal indicates the protection. I don't think this was done by any modding, though I guess you _might_ search the files and try to make the health bar coloured that way all the time. If anyone would want that, anyway.
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Post by moloko on Apr 20, 2011 15:08:21 GMT -5
German? All I found was some Slavic language. Maybe you mean English? I mix that up a lot, too.
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Post by moloko on Apr 20, 2011 14:41:40 GMT -5
See this article on how to change text ingame. Search for the string you want to change and do as it says. That might work.
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Post by moloko on Apr 18, 2011 14:16:02 GMT -5
Re-Upload of the original mod (altered FOV, black bars on top and bottom); contains both a modified datafile.big and the files (camera.txt and viewport.txt): RapidshareMegauploadAnd just the altered .txt files, which belong into the datafile.big for doing it yourself. Attachments:
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Post by moloko on Apr 18, 2011 14:00:09 GMT -5
Well, I guess it would encourage people to contribute more. Just like achievements make people grind stuff.
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Post by moloko on Apr 17, 2011 17:23:12 GMT -5
How very awkward.
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Post by moloko on Apr 17, 2011 14:47:15 GMT -5
Is the "IsStatic" property supposed to be empty?
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