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Post by gibbed on Oct 17, 2010 22:28:37 GMT -5
When debug/testing I have all settings reduced to their lowest.
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Post by gibbed on Oct 17, 2010 8:39:47 GMT -5
What? Java has nothing to do with .NET like that.
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Post by gibbed on Oct 17, 2010 8:37:52 GMT -5
I had to try like 3 times before I was able to position that close without ending up zooming past it. ;D
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Post by gibbed on Oct 16, 2010 14:25:24 GMT -5
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Post by gibbed on Oct 16, 2010 12:50:09 GMT -5
I am not using a master.ini, you can use that instead of user.ini if you like, they load the same way, it's just user.ini gets loaded after master.ini (so user settings could override the master settings, get it?).
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Post by gibbed on Oct 16, 2010 12:48:57 GMT -5
Hey all, i am having some major issues. After it taking a long time to actually be able to unpack, i keep running into a failure when packing. I am not sure if its because of windows 7 or what. I get the "unhandleded exception" error at the top, then windows force closes the program. Any ideas? My tools don't have many checks on them when it comes to accessing files, etc. Make sure it has the proper access and the files exist. Aside from that, if you can post a stack trace of the exception that would show me what's wrong.
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Post by gibbed on Oct 16, 2010 12:46:19 GMT -5
The likelihood of being banned for mods is next to nil, except if you abuse this ability in multiplayer somehow where other players can report you for this.
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Post by gibbed on Oct 13, 2010 23:44:13 GMT -5
Sorry, I thought I replied but I guess I didn't submit or something. The debug mode I'm talking about is not the debug jump menu items that allcases was talking about, but a patch to the game to enable a debug mode which enables debug settings to be applied. I wrote some documents on enabling these: svn.gib.me/public/deadrising2/trunk/docs/
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Post by gibbed on Oct 11, 2010 7:28:29 GMT -5
enable_manual_cam="true" ? No, F2 on PC when debug mode enabled acts as a camera teleport (you press F2, it lets you move the camera however you like, press F2 again and it teleports chuck there). This is my current user.ini: enable_dev_features="True" test_mode="True"
size_window_x="1024" size_window_y="768" OverrideRenderSettings="True" RenderFullScreen="False"
RenderLocalPlayerPosition="True"
enable_quickie_debug_menu="True" enable_dev_only_debug_tiwwchnt="True" enable_debug_jump_menu="True" test_jumps_enabled="True"
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Post by gibbed on Oct 11, 2010 7:23:29 GMT -5
With debug mode you can press F2 to activate a fly camera (pressing F2 will then teleport Chuck to where the camera is). Gibbed, interesting thank you. So can you get close up pictures this way? For example if I have the magazine "building" can this make it possible to zoom in and take a screen shot of this magazine? [/img][/spoiler] Does this answer your question? you need a xbox 360 controller to control the camera This is not true? My mouse works just fine and W to move forward.
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Post by gibbed on Oct 11, 2010 6:59:22 GMT -5
With debug mode you can press F2 to activate a fly camera (pressing F2 will then teleport Chuck to where the camera is).
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Post by gibbed on Oct 8, 2010 19:08:07 GMT -5
I had already made a mod to remove the intros/start screen the day I started working on my tools, though I released a better version today: mod.gib.me/deadrising2/fecmn.bigAdd to the folder: Dead Rising 2\data\frontend
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