Post by Wizard on Jul 12, 2011 22:55:25 GMT -5
***UPDATE!!**
Tutorial has been updated with a custom Xlive.dll, rather then a cracked game launcher. Enjoy!! -Wizard
=============================
Today I learned a really nifty trick.
By using a Hex Editor, you can very easily change the Path, or simply the extension of the file the game will load, so it won't replace the original game files, by simply having 2 different EXE's you choose to boot the game up with.
There is however, 1 downside.
If you have a legit copy of Dr2, via DVD, Steam..or any other official copy of the game, when you edit those EXE's, it instantly breaks the GFWL features of the game (I assume the did this for DRM and Online Protection)
What this means is, for you to be able to save, you'll need to use this custom XLive.dll so you can save without the need of GFWL at all, this also means these exe's can only be used for Offline play.
===================================
WHAT YOU NEED:
1. Hex Editor, Get HxD (Really nice hex editor, and simple)
mh-nexus.de/en/downloads.php?product=HxD
2. Custom Xlive.DLL (To allow saves offline GFWL)
www.ziddu.com/download/15669120/xlive.zip.html
====================================
HOW TO DO IT:
1. Go to your root directory of Dead rising 2, where this is, depends on where and how you installed the game. (Like by DVD, Steam...etc)
Once you find Deadrising2.exe, copy ,and paste it. Rename it to Deadrising2mods.exe
2. Open up HxD, and open Deadrising2mods.exe in it.
3. With the EXE opened in the Hex Editor, hit CTRL+F on your keyboard to open the Search box.
Within this text box, type in Npcs.big, then click OK. Leave everything else in that popup window alone.
It will bring you to a section of the file that looks like this:
...data/models/npcs.big....
On the Text Side (Right side) Change it to
...data/models/npcs.mod....
Now, it'll look, and fully load Npcs.big as Npcs.mod, and ONLY when you use this launcher. But now we need to go make a Npcs.Mod
So go to Data/models/
And copy, paste Npcs.big, after paste is done, rename the new file to Npcs.Mod
All done! Enjoy ;D
This method I posted above should work on any .BIG file listed within the Deadrising2.exe
Tutorial has been updated with a custom Xlive.dll, rather then a cracked game launcher. Enjoy!! -Wizard
=============================
Today I learned a really nifty trick.
By using a Hex Editor, you can very easily change the Path, or simply the extension of the file the game will load, so it won't replace the original game files, by simply having 2 different EXE's you choose to boot the game up with.
There is however, 1 downside.
If you have a legit copy of Dr2, via DVD, Steam..or any other official copy of the game, when you edit those EXE's, it instantly breaks the GFWL features of the game (I assume the did this for DRM and Online Protection)
What this means is, for you to be able to save, you'll need to use this custom XLive.dll so you can save without the need of GFWL at all, this also means these exe's can only be used for Offline play.
===================================
WHAT YOU NEED:
1. Hex Editor, Get HxD (Really nice hex editor, and simple)
mh-nexus.de/en/downloads.php?product=HxD
2. Custom Xlive.DLL (To allow saves offline GFWL)
www.ziddu.com/download/15669120/xlive.zip.html
====================================
HOW TO DO IT:
1. Go to your root directory of Dead rising 2, where this is, depends on where and how you installed the game. (Like by DVD, Steam...etc)
Once you find Deadrising2.exe, copy ,and paste it. Rename it to Deadrising2mods.exe
2. Open up HxD, and open Deadrising2mods.exe in it.
3. With the EXE opened in the Hex Editor, hit CTRL+F on your keyboard to open the Search box.
Within this text box, type in Npcs.big, then click OK. Leave everything else in that popup window alone.
It will bring you to a section of the file that looks like this:
...data/models/npcs.big....
On the Text Side (Right side) Change it to
...data/models/npcs.mod....
Now, it'll look, and fully load Npcs.big as Npcs.mod, and ONLY when you use this launcher. But now we need to go make a Npcs.Mod
So go to Data/models/
And copy, paste Npcs.big, after paste is done, rename the new file to Npcs.Mod
All done! Enjoy ;D
This method I posted above should work on any .BIG file listed within the Deadrising2.exe