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Post by notld on Jan 25, 2011 5:12:44 GMT -5
[zombiebox] Zombies go berserk... they aren't walking around aimlessly around the mall anymore, they are moving as fast as the can, and with one specific objective: you. It's kinda like being around the gas zombies, only there's no gas, or vomiting zombies, just good ol' zombies going nuts for once. Just replace the datafile.big, the items.txt is just in case: datafile.big: www.megaupload.com/?d=RJDAV7HKitems.txt: www.megaupload.com/?d=VW63YPAF
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Post by notld on Feb 7, 2011 0:00:49 GMT -5
I can also add an option that makes more zombies go after you at once. I set the number of zombies following you to 1000000000000, but sadly, not all the zombies in the room go after you at once, as I had expected. But at least it increases the number of zombies after you. If you're interested in that, let me know.
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Post by anno1404 on May 25, 2011 0:53:18 GMT -5
Comparison of original (on right) and modified (on left) What was changed in items.txt:
cZombieClassItem zombie_skinny { BehaviourNames0 = "MalePassiveZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleSlowZombie" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "100" InitialHealth = "100" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "-0.01" QueenOffset = "0.035,0.085,0.00" QueenZombieRotation = "-0.976,0.000,0.000,0.219" ZombieBodyTypeName = "KelseyZombie" }
cZombieClassItem zombie_fat { BehaviourNames0 = "MalePassiveZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleSlowZombie" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "100" InitialHealth = "100" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "-0.01" QueenOffset = "0.035,0.105,0.00" QueenZombieRotation = "-0.353,-0.205,-0.909,0.079" ZombieBodyTypeName = "AlZombie" }
cZombieClassItem zombie_skinny_female { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "100" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "-0.0059999847" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "CocktailDressZombie" }
cZombieClassItem zombie_fat_female { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "100" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "-0.02" QueenOffset = "0.02,0.05,0.00" QueenZombieRotation = "0,0,0,1" ZombieBodyTypeName = "CocktailDressZombie" }
cZombieClassItem zombie_protester { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "100" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "-0.03" QueenOffset = "0.02,0.05,0.00" QueenZombieRotation = "0,0,0,1" ZombieBodyTypeName = "CocktailDressZombie" }
cZombieClassItem zombie_protester_female { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "100" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "-0.02" QueenOffset = "0.02,0.05,0.00" QueenZombieRotation = "0,0,0,1" ZombieBodyTypeName = "CocktailDressZombie" }
cZombieClassItem mercenary { BehaviourNames0 = "DefaultMerc" ChanceOfBehaviour0 = "100" InitialHealth = "260" ModelOffsetFromGround = "0" ZombieBodyTypeName = "KCsMercenary" }
cZombieClassItem mercenary_pheno { BehaviourNames0 = "DefaultMerc" ChanceOfBehaviour0 = "100" InitialHealth = "260" ModelOffsetFromGround = "0" ZombieBodyTypeName = "mercenary_pheno" }
cZombieClassItem mercenary_tk { BehaviourNames0 = "DefaultMerc" ChanceOfBehaviour0 = "100" InitialHealth = "260" ModelOffsetFromGround = "0" ZombieBodyTypeName = "mercenary_tk" }
cZombieClassItem mercenary_army { BehaviourNames0 = "ArmyMerc" ChanceOfBehaviour0 = "100" InitialHealth = "260" ModelOffsetFromGround = "0" ZombieBodyTypeName = "mercenary_army" }
cZombieClassItem zombie_maintenance { BehaviourNames0 = "MalePassiveZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleSlowZombie" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "100" InitialHealth = "120" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "ConstructionZombie" }
cZombieClassItem zombie_cop { BehaviourNames0 = "MalePassiveZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleSlowZombie" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "100" InitialHealth = "120" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "-0.01" QueenOffset = "0.02,0.05,0.00" QueenZombieRotation = "0,0,0,1" ZombieBodyTypeName = "CopZombie" }
cZombieClassItem zombie_construction { BehaviourNames0 = "MalePassiveZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleSlowZombie" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "100" InitialHealth = "120" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "ConstructionZombie" }
cZombieClassItem zombie_dealer { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "100" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0.0659999847" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "DealerZombie" }
cZombieClassItem zombie_waitress { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "100" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0.0659999847" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "CocktailDressZombie" }
cZombieClassItem zombie_knife { BehaviourNames0 = "MaleNormalZombie" BehaviourNames1 = "MaleAggressiveZombie" BehaviourNames2 = "MalePassiveZombie" BehaviourNames3 = "MaleBerserkZombie" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "100" InitialHealth = "150" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" QueenZombieRotation = "0,0,0,1" ZombieBodyTypeName = "SoldierZombie" }
cZombieClassItem zombie_sandwich { BehaviourNames0 = "MaleSlowZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MalePassiveZombie" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "100" InitialHealth = "150" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "SoldierZombie" }
cZombieClassItem zombie_soldier { BehaviourNames0 = "MaleSlowZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleBerserkZombie" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "100" InitialHealth = "150" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "SoldierZombie" }
cZombieClassItem zombie_tir { BehaviourNames0 = "TestSolderZombie" ChanceOfBehaviour0 = "100" InitialHealth = "150" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "SoldierZombie" }
cZombieClassItem zombie_stripper { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "100" InitialHealth = "150" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "SoldierZombie" }
cZombieClassItem zombie_showgirl { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "100" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0.0659999847" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "ShowgirlZombie" }
cZombieClassItem zombie_cheerleader { BehaviourNames0 = "FemaleNormalZombie" BehaviourNames1 = "FemaleAggroZombie" BehaviourNames2 = "FemaleSlowZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "100" InitialHealth = "150" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "SoldierZombie" }
cZombieClassItem zombie_kitty { BehaviourNames0 = "FemaleNormalZombie" BehaviourNames1 = "FemaleSlowZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "100" InitialHealth = "150" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" QueenZombieRotation = "0,0,0,1" ZombieBodyTypeName = "SoldierZombie" }
cZombieClassItem soldier { BehaviourNames0 = "TestSolder" ChanceOfBehaviour0 = "100" InitialHealth = "150" ModelOffsetFromGround = "0" ZombieBodyTypeName = "Soldier" }
cZombieClassItem looter { BehaviourNames0 = "DefaultLooter" ChanceOfBehaviour0 = "100" InitialHealth = "250" ModelOffsetFromGround = "0" QueenZombieRotation = "0,0,0,1" ZombieBodyTypeName = "looter" }
cZombieClassItem zombie_bertha { BehaviourNames0 = "Zombie_Bertha" ChanceOfBehaviour0 = "100" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0.0659999847" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "zombie_bertha" }
cZombieClassItem zombie_bride { BehaviourNames0 = "Zombie_Bertha" ChanceOfBehaviour0 = "100" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0.0659999847" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "zombie_bride" }
cZombieClassItem zombie_gas { AttackDamage = "75" BehaviourNames0 = "GasZombie1" ChanceOfBehaviour0 = "100" InitialHealth = "300" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "zombie_gas" }
cZombieClassItem pro_zombie_trucker { BehaviourNames0 = "MalePassiveZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleSlowZombie" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "100" InitialHealth = "120" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "pro_zombie_trucker" }
cZombieClassItem pro_zombie_bowling { BehaviourNames0 = "MalePassiveZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleSlowZombie" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "100" InitialHealth = "120" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "pro_zombie_bowling" }
cZombieClassItem zombie_cocktaildress { BehaviourNames0 = "FemaleSlowZombie" BehaviourNames1 = "FemaleNormalZombie" BehaviourNames2 = "FemaleAggroZombie" BehaviourNames3 = "FemaleAggroZombie1" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "100" InitialHealth = "70" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0.0659999847" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "zombie_cocktaildress" }
cZombieClassItem pro_zombie_cop { BehaviourNames0 = "MalePassiveZombie" BehaviourNames1 = "MaleNormalZombie" BehaviourNames2 = "MaleAggressiveZombie" BehaviourNames3 = "MaleSlowZombie" BehaviourNames4 = "MaleBerserkZombie" ChanceOfBehaviour0 = "0" ChanceOfBehaviour1 = "0" ChanceOfBehaviour2 = "0" ChanceOfBehaviour3 = "0" ChanceOfBehaviour4 = "100" InitialHealth = "120" InitialHealthForGasZombies = "300" ModelOffsetFromGround = "0" QueenOffset = "0.02,0.05,0.00" ZombieBodyTypeName = "pro_zombie_cop" }
cZombieLevelTuningItem gameplaytest { Level = "X_GAMEPLAY_ZOO" NumberOfAllowableZombiesChasingYouZone0 = "1000000000000" NumberOfAllowableZombiesChasingYouZone1 = "1000000000000" NumberOfAllowableZombiesChasingYouZone2 = "1000000000000" NumberOfAllowableZombiesChasingYouZone3 = "1000000000000" WanderingZombies = "0" }
cZombieLevelTuningItem fortune_exterior { Level = "FORTUNE_EXTERIOR" NumberOfAllowableZombiesChasingYouZone0 = "1000000000000" NumberOfAllowableZombiesChasingYouZone1 = "1000000000000" NumberOfAllowableZombiesChasingYouZone2 = "1000000000000" NumberOfAllowableZombiesChasingYouZone3 = "1000000000000" WanderingZombies = "0" }
cZombieLevelTuningItem stickit_tuning { DR2 = "true" Level = "STICK_IT" NumberOfAllowableZombiesChasingYouZone0 = "1000000000000" NumberOfAllowableZombiesChasingYouZone1 = "1000000000000" NumberOfAllowableZombiesChasingYouZone2 = "1000000000000" NumberOfAllowableZombiesChasingYouZone3 = "1000000000000" WanderingZombies = "0" }
cZombieLevelTuningItem headache_tuning { DR2 = "true" Level = "MADHATTER" NumberOfAllowableZombiesChasingYouZone0 = "1000000000000" NumberOfAllowableZombiesChasingYouZone1 = "1000000000000" NumberOfAllowableZombiesChasingYouZone2 = "1000000000000" NumberOfAllowableZombiesChasingYouZone3 = "1000000000000" WanderingZombies = "0" }
cZombieLevelTuningItem zomboni_tuning { DR2 = "true" Level = "TANK" NumberOfAllowableZombiesChasingYouZone0 = "1000000000000" NumberOfAllowableZombiesChasingYouZone1 = "1000000000000" NumberOfAllowableZombiesChasingYouZone2 = "1000000000000" NumberOfAllowableZombiesChasingYouZone3 = "1000000000000" WanderingZombies = "0" }
cZombieLevelTuningItem moosehead_tuning { DR2 = "true" Level = "MOOSEHEAD" NumberOfAllowableZombiesChasingYouZone0 = "1000000000000" NumberOfAllowableZombiesChasingYouZone1 = "1000000000000" NumberOfAllowableZombiesChasingYouZone2 = "1000000000000" NumberOfAllowableZombiesChasingYouZone3 = "1000000000000" WanderingZombies = "0" }
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Post by hotshot101st on Jan 12, 2012 3:25:06 GMT -5
Perhaps this is a long shot, but I've been having a blast with modding this game. I'm trying to combined the mods that decreases the zombie numbers, makes them more aggressive, and doubles their health.
If anyone is willing to help I'd greatly appreciate it. ;D
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tommah
Veteran
Where's My Wiskey
Posts: 1,270
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Post by tommah on Jan 12, 2012 9:43:40 GMT -5
numbers are in missions.txt(NumberOfZombies, Amount), aggressive and health are in items.txt (cZombieBehaviourItem, cZombieClassItem)
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Post by hotshot101st on Jan 12, 2012 11:38:18 GMT -5
You're the man, Tom. What is this? The third time you've come to my rescue? Alright, so what numbers to I change in their behaviour and their health codes?
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tommah
Veteran
Where's My Wiskey
Posts: 1,270
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Post by tommah on Jan 12, 2012 12:14:36 GMT -5
once you find their attributes its quite simple Health is "Health". Then there's ChanceOfBehaviour, and I'm pretty sure you set everything to "0" except agressive set to "100".
P.S. That's what I do
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