Post by tommah on Jan 8, 2011 23:02:59 GMT -5
hey all,
I liked Jayce's Storage Room 11 deadrising2mods.proboards.com/index.cgi?board=dr2levels&action=display&thread=347 so much, but noticed there hasn't been any update or really anything going on with it in about 2 months. So I took it upon myself to update it for my own personal enjoyment, and thought I'd share.
Weapons:
-Power Guitar
-Grenade
-dynamite
-dynameat
-driller
-defiler
-Pitchfork shotgun
-Flaming Aces
-SBFG
-BFG
-Roaring Thunder
-3 Hail Mary's
-RocketLauncher
-Flaming Gloves
-Knife Gloves
-Flame Thrower
-Auger
-Zombie Thrower
-Fire spitter
-Shotgun
-M161
-Barrett
-Six Shooter
-Laser Light Sword
-Blambow
-Tenderizers
-Paddlesaw
-Giant Pink Chainsaw
-Battle Axe
-Super Slicer
-Meat Cleaver
-Chef Knife
-Katana
-Magician Sword
-Broad Sword
-Portable Lawnmower
-Electrocution Chair
-Handichipper
-Machete
and
-baseball bat
www.mediafire.com/?j2l6f7f8d83lxv8 - here's for the Room
for the superbat
-unpack datafile.big
-go to items.txt
-find baseballbat
-replace it with this...
or the easy way is within cPlayerWeaponItem BaseballBat just change Impact0, Impact1, and Impact5 to any number.... mine is in the 100's and its pretty devastating.
I liked Jayce's Storage Room 11 deadrising2mods.proboards.com/index.cgi?board=dr2levels&action=display&thread=347 so much, but noticed there hasn't been any update or really anything going on with it in about 2 months. So I took it upon myself to update it for my own personal enjoyment, and thought I'd share.
Weapons:
-Power Guitar
-Grenade
-dynamite
-dynameat
-driller
-defiler
-Pitchfork shotgun
-Flaming Aces
-SBFG
-BFG
-Roaring Thunder
-3 Hail Mary's
-RocketLauncher
-Flaming Gloves
-Knife Gloves
-Flame Thrower
-Auger
-Zombie Thrower
-Fire spitter
-Shotgun
-M161
-Barrett
-Six Shooter
-Laser Light Sword
-Blambow
-Tenderizers
-Paddlesaw
-Giant Pink Chainsaw
-Battle Axe
-Super Slicer
-Meat Cleaver
-Chef Knife
-Katana
-Magician Sword
-Broad Sword
-Portable Lawnmower
-Electrocution Chair
-Handichipper
-Machete
and
-baseball bat
www.mediafire.com/?j2l6f7f8d83lxv8 - here's for the Room
for the superbat
-unpack datafile.big
-go to items.txt
-find baseballbat
-replace it with this...
cPlayerWeaponItem BaseballBat
{
AchievementCategory = "0"
ActionButton0 = "PLAYERBUTTON_QUICKRELEASE"
ActionButton1 = "PLAYERBUTTON_QUICKRELEASE"
ActionButton5 = "PLAYERBUTTON_CHARGEATTACK_SHORT"
ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE"
ActionDesiredAnimState5 = "ANIMSTATE_ATTACKSEQUENCE"
ActionRequiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE"
ActionTargetCrawlerOnly6 = "false"
AnimationAttackChooserValue0 = "10"
AnimationAttackChooserValue1 = "31"
AnimationAttackChooserValue5 = "71"
AnimationAttackName0 = "male_attack_baseball_bat_a"
AnimationAttackName1 = "male_attack_baseball_bat_b"
AnimationAttackName11 = "male_throw_1hand_object"
AnimationAttackName5 = "male_attack_baseball_bat_heavy"
AnimationAttackName6 = "male_attack_baseball_bat_charge"
AnimationAttackName7 = "male_attack_miningpick_miss"
AnimationChooserValueForHand = "15"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForThrow = "11"
AnimationChooserValueForWalkRun = "0"
AnimBankName = "BaseballBat"
AssetFilename = "data/models/weapons/baseballbat"
AssociatedMagazineType0 = "13"
AssociatedMagazineType1 = "10"
AssociatedMagazineType2 = "12"
AttackAudioAssetName0 = "BaseballBatHitBody"
AttackAudioAssetName1 = "BaseballBatHitBody"
AttackAudioAssetName5 = "BaseballBatHitBodyBig"
AttackDamage0 = "60"
AttackDamage1 = "60"
AttackDamage5 = "100"
AudioActionBits = "256"
AudioCollisionProfile = "2"
AudioFilename = "fx_baseballbat"
AudioItemName = "BaseballBat"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.2"
CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
CollisionType = "3"
ComboBlendDuration0 = "0.15"
ComboBlendDuration1 = "0.15"
ComboBlendDuration5 = "0.175"
ComboBlendXZToUse0 = "2"
ComboBlendXZToUse1 = "2"
ComboBlendXZToUse5 = "2"
ComboBlendYToUse0 = "2"
ComboBlendYToUse1 = "2"
ComboBlendYToUse5 = "2"
DisplayName = "50011"
DR2 = "true"
DR2PRO = "true"
Durability = "999"
EffectAudio0 = "1"
EffectAudio1 = "1"
EffectAudio5 = "1"
EffectOnImpact0 = "280"
EffectOnImpact1 = "280"
EffectOnImpact5 = "280"
EffectOnVictim0 = "14"
EffectOnVictim1 = "14"
EffectOnVictim5 = "20"
EffectOnWeapon0 = "0"
EffectOnWeapon1 = "0"
EffectOnWeapon5 = "0"
FatalHitReaction0 = "HITREACTION_FATAL_GROUP2"
FatalHitReaction1 = "HITREACTION_FATAL_GROUP2"
FatalHitReaction5 = "HITREACTION_FATAL_GROUP2"
Friction = "25"
HandlingStyle = "0"
HitReaction0 = "HITREACTION_FATAL_GROUP2"
HitReaction1 = "HITREACTION_FATAL_GROUP2"
HitReaction5 = "HITREACTION_WEAPON_HEAVY_MEDIUM"
IconFilename = "w_baseballbat"
IgnoreAnyComboRequests7 = "false"
Impulse0 = "100"
Impulse1 = "100"
Impulse5 = "180"
InteractDistance = "1.3"
InventoryInteractionType = "0"
Is_Blunt = "true"
Is_Cliche = "true"
IsWeapon = "true"
ItemBeingUsedHearingRadiusMultiplier = "3"
LoadDistance = "30"
LocatorOrientationOffset = "0.000,0.000,0.000,1.000"
LocatorPositionOffset = "0.000,0.000,0.000"
MaxProjectileDamage = "75"
ProjectileFatalHitReaction = "51"
ProjectileHitImpulse = "1"
ProjectileHitReaction = "51"
RequiredComboSeqCounter0 = "0"
RequiredComboSeqCounter1 = "1"
RequiredComboSeqCounter5 = "0"
ResetComboSeqCounter1 = "true"
ResetComboSeqCounter2 = "false"
ResetComboSeqCounter5 = "true"
ResetComboSeqCounter7 = "false"
Restitution = "0.01"
Reticle_ActiveInRangeMode = "true"
Reticle_Type = "1"
SurvivorWeapon = "true"
ThrowAngleDegrees = "6"
ThrowEffectAudio = "4"
ThrowEffectOnImpact = "279"
ThrowEffectOnVictim = "14"
ThrowForce = "8"
ThrowOffset = "0,0,0"
ThrowSpin = "10,0,7"
VibrationPattern0 = "5"
VibrationPattern1 = "5"
WeaponType = "1"
Weight = "20"
cPrestigePointInfoItem bballbat_prestige_info
{
ActionButtonRequired0 = "PLAYERBUTTON_CHARGEATTACK_SHORT"
PrestigePointsAwarded0 = "25"
RewardCondition0 = "2"
}
cLimbDestroyInfoItem baseballbat_gore
{
Limb0 = "0"
mFlags0 = "32"
ProbabilityOfExploding0 = "1"
}
}
or the easy way is within cPlayerWeaponItem BaseballBat just change Impact0, Impact1, and Impact5 to any number.... mine is in the 100's and its pretty devastating.