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Post by notld on Nov 5, 2010 14:39:09 GMT -5
I wasn't gonna post this at all, because I don't think anybody will want it. I made it thinking just to use it myself. But since it's already done, why not, right? Well, it's pretty much opposed to dasmatze's "Pocket Everything". To give you an idea, I use shamrock91's backpack, there's an image of the backpack in the post, it's the same the looters use. Here is the post: deadrising2mods.proboards.com/index.cgi?board=dr2modelrelease&action=display&thread=299I made this so that only things that fit in that backpack would go to the "permanent" inventory. The rest of the stuff won't be stored. Also, I doubled the ammo for all "big" fireguns to somewhat compensate the inability to carry them around. That means all fireguns in the list, leaving the normal handgun and the six shooter revolver out, because those two can be stored in the inventory. Again, I know most won't like it. I just say that to avoid any unnecessary criticism. I know. Here's the list of all the carriable weapons I switched to uncarriable in the inventory: 2x4 Acoustic Guitar Air Horn Assault Rifle Baseball Bat Basketball Bass Guitar Battleaxe Beach Ball Blambow Blast Frequency Gun Blazing Aces Boomstick Bow and Arrow Broad Sword Broom Stick Bucket Croupier Stick Crowbar Defiler Donkey Lamp Drill Bucket Driller Electric Guitar Fire Extinguisher Fire Spitter Flame Thrower Flaming Gloves Fountain Lizard Freezer Bomb Heliblade Holy Arms Infernal Arms Katana Sword Lamp (Fortune City Hotel) Large Wrench Light Machinegun Lizard Mask Long Stick Machete Magician Sword Medicine Ball Merc Assault Rifle Metal Baseball Bat Mic Stand Mining Pick Paddle Pole Weapon Power Guitar Protester Sign Push Broom Servbot Mask Shotgun Shower Head Sledge Hammer Small Suitcase Sniper Rifle Snowball Cannon Spear Spiked Bat Stick Pony Suitcase Super Blast Frequency Gun Tennis Racket Tiki Mask Tiki Torch Tomahawk Toy Helicopter Toy Spitball Gun Training Sword Vinyl Records Water Cooler Base Water Cooler Bottle Water Gun Velvet Bar (Took the names of the weapons from Dead Rising 2 Wiki, so if you don't recognize some weapon go there) If you haven't made any changes in "datafile.big" (location: yourdeadrising2installdirectory\data), just download this: www.megaupload.com/?d=LEMH0AD9Replace your "datafile.big" with the one in the link. It should work. I would strongly recomend making a backup of your "datafile.big". I don't think I did, but just maybe I fucked something up and I don't want to make you reinstall your game. If you have made previous changes to "datafile.big", or it simply doesn't work for some reason, do the following: to make it work you'll need the tool in the following post (which is not mine): deadrising2mods.proboards.com/index.cgi?board=dr2tools&action=display&thread=186You'll grab your "datafile.big", unpack it, and replace "items.txt" with this one: www.megaupload.com/?d=BOCV6WV0Then repack the folder; then, if the name of the file changed, name it as it was originally, and take it back to data folder. Now, if you made any changes to "items.txt" before, it a little more difficult. If that happened, ask me and I'll see.
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Post by Bigboomar on Nov 5, 2010 18:52:35 GMT -5
You might want to include what items you have changed.
And I don't see how a Watercooler could fit in anyones bag when it is almost the same height :L
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ubtri©
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Post by ubtri© on Nov 5, 2010 23:15:25 GMT -5
You might want to include what items you have changed. And I don't see how a Watercooler could fit in anyones bag when it is almost the same height :L He does say "uncarriable", so maybe you should read before blindly criticizing.
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Post by Bigboomar on Nov 6, 2010 1:15:40 GMT -5
You might want to include what items you have changed. And I don't see how a Watercooler could fit in anyones bag when it is almost the same height :L He does say "uncarriable", so maybe you should read before blindly criticizing. I didn't mean that, so maybe you shouldn't be a blind [edited out --anno1404] to newcomers. I simply meant he should include a list of what we can carry. As for the WaterCooler, that was a pun, because you can't carry that by default anyway. Ubrti's ego aside, notld does this include guns such as the Shotgun or LMG? I don't see them on the list but they look bigger then a machete...
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Post by notld on Nov 6, 2010 1:35:43 GMT -5
I don't think anyone was meaning to be a dickhead , I think you misunderstood each other. Actually, Bigboomar, I sort of misunderstood your first comment, and only when I read the second one I got it right. Bigboomar: Shotgun is in the list, and LMG appears as Light Machinegun. I used the names Dead Rising 2 Wikia gave them, may not be the usual names most people use, so you may get a little confused. Here's the list of all weapons in Dead Rising 2 in the wikia, with the names in the list: deadrising.wikia.com/wiki/Category:Dead_Rising_2_WeaponsYou pretty much can carry everything you used to be able to carry, except for the ones that are on the list. About the water cooler, when you break it you get the base on one side and the bottle on the other. You used to be able to carry the bottle in the inventory, now you can't.* A little heads up: I changed the file, and the original post, you can read the new info up there or here, it's the same. I changed two things: now you can carry the six shooter revolver (making it uncarriable was a mistake, never wanted to make it uncarriable, already fixed it) and doubled the ammo for all now uncarriable fireguns, such as Merc Assault Rifle, LMG, Shotgun, and others. *Again about the water cooler, now you leave me with a little doubt: if I included the entire water cooler and the base in the list, I may have made the mistake of making it uncarriable when it's already uncarriable, and that may bring some trouble. I'll be checking that.
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Post by notld on Nov 6, 2010 1:55:47 GMT -5
Checked it out, and it seems to work fine. Took the full watercooler out of the list, because you're right, it's already heavy. The other two... I know you used to be able to carry the bottle, but I'm not sure about the base. Anyway, since I just tried it and didn't find any kind of problem, I'll just leave it there. While checking that out, I found two more items I have to change: a lamp and a vase. I'll be doing that some other moment.
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Post by Bigboomar on Nov 6, 2010 2:20:42 GMT -5
...doubled the ammo for all now uncarriable fireguns, such as Merc Assault Rifle, LMG, Shotgun, and others. Ah good, I was kinda getting worried about that :D
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Post by shamrock91 on Nov 6, 2010 6:31:49 GMT -5
This is a good idea dude. Adds a lot of realism. Personally some of those things I think you would be able to carry in a bag, the bowling ball and machete for example, but hey, its up to you.
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Post by Bigboomar on Nov 6, 2010 18:41:24 GMT -5
I had a mod that pretty much tripled the amount of zombies that are supposed to be around and with this mod, it was great fun trying to get the Expensive Wine in Overtime
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Post by notld on Nov 7, 2010 5:14:56 GMT -5
Bigboomar: if you want more bullets, just tell how many for each weapon and I'll upload another file with those values. And yeah, if it's the "Zombies X10" one, I'm gonna try it out too, sounds amazing. Shamrock91: I had doubts about including the bowling ball in the thing... still having them. Maybe I'll change that later. About the machete, I don't think it would fit. Anyway, uploaded "datafile.big" and the "items.txt" which includes the bowling ball and the machete in the permanent inventory, so if you want it, here it is. And if you want any other weapon included, just say it, changing a few weapons is really easy, what gets boring is changing every single weapon, and that's pretty much done. Follow the instructions in the main post, just instead of the files up there, with one of these. datafile.big: www.megaupload.com/?d=O116GJLVitems.txt: www.megaupload.com/?d=TLYB2MZH
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Post by shamrock91 on Nov 7, 2010 8:06:35 GMT -5
Sorry buddy, I didnt want you to go and change all your work, I was just thinking out loud I guess
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Post by notld on Nov 7, 2010 11:37:38 GMT -5
Man, it's like you read my mind. Really, not joking.
1. I hadn't done anything to find out anything about it, but I had definitely thought the same thing. Exactly the same thing. That, adding that if you don't have the backpack on, you could carry only knifes, the flare, shit like that. Nothing even close to medium size.
2. I have no idea if it's possible, and I was still hesitating to even try to find out, but I've been thinking about it since I found out how to make this mod! Really, exactly the same.
3. And this one's my favourite, but the hardest. I explain why: I will upload you a file with all the weapons you want to be carriable, but I won't use it. Because if the only thing I have is a backpack, I like the things I chose to be carriable. BUT what I've been thinking, and this is the hard part, is the possibility of adding, and I cite you: Chuck's "...AWESOME L377 Duct Taping SKILLZ to make some sorts of handles for backpack that would alow him to carry a bit bigger stuff...". I really wanna know if it's possible that having a weapon in your inventory has an effect on the backpack model, adding the weapon attached to a side of the bag or something. I really have no idea if it's possible, but also I really want it to be. The thing is I had another mod idea, only it's a HUGE mod and pretty much impossible for me to do with my knowledge of these stuff, but my head is around that right now.
If you want a different list for your use, tell me and I'll send you the file, just give me the weapons you want to change.
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Post by notld on Nov 7, 2010 12:49:07 GMT -5
In the "items.txt" you mean? If you do, it's InventoryInteractionType. If it's set to 0, IN A NORMALLY LIGHT OBJECT, such as the crowbar, axe, etc, it means the object can be carried around in the inventory. If you change it to 1, it becomes heavy. Same with heavy objects that you wanna carry in the inventory, just you change 1 to 0. But I don't think that's what you're looking for.
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ubtri©
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Post by ubtri© on Nov 7, 2010 13:38:13 GMT -5
Derogatory comments removed. --anno1404
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ubtri©
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Post by ubtri© on Nov 7, 2010 22:46:29 GMT -5
I found rather big problem with this mod: when you are hit, even lightly, you immediately drop items you cant pocket, be it swords and such. Im wondering if there is a line in item entry that tells game if item falls out of hand when Chuck is hit. BTW: If you need to change lot of stuff in normal text files I would propose using Notepad++. Freeware utility that have very good search function, allows opening multiple files and even compare them. Just informing. This issue is the point of the mod, essentially. The command making the items not fit in inventory, which is the point of this "realism mod", is the reason the items fall when you get hit. So to "fix" the "problem" would render this mod pointless.
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Post by notld on Nov 8, 2010 1:36:11 GMT -5
Yeah, when I first tried it it bothered me too, and I hated it, but I really wanted the new storage system. I don't know if there's a way of avoiding that problem. Not from what I can tell. I'm considering increasing durability, I doubled the ammo for newly "heavy" weapons, and it makes sense to also double or maybe even triple the durability of heavy weapons. I'll probably be changing it tomorrow or so.
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Post by notld on Nov 8, 2010 1:36:53 GMT -5
Oh and I'll be checking that program, thanks.
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Post by geredk on Jan 3, 2011 21:03:31 GMT -5
Wow!
Brand new to this game and forum.
Still trying to learn to mod myself and this mod is almost exactly what I would make.
The only difference is to offset not being able to carry as much, I would want the items to be realistically durable.
It's crazy how fast bats and swords break.
Any way to mix those concepts together?
Can someone do that or teach me how please?
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moloko
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Post by moloko on Jan 3, 2011 22:23:29 GMT -5
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Post by notld on Jan 4, 2011 14:03:40 GMT -5
Well, haven't entered this forum for a while, also haven't touched the mod or the game for some time. I started a sort of "update" (so to speak) for the mod, but left it just half done. I basically revised the weapons I'd make heavy from the scratch. I see you want to increase the durability. Well, me too. I'm not sure exactly how much more durable, but yes, more durable. Mainly heavier items. When I finish the "update", I'll probably be uploading 5 different files, one with no changed durabilitys, and then four more with durability x2, x3, x4, and x5.
But deredk, if you want to change durabilitys as you want, you just need to change the values in the items.txt There's a bunch for stuff for you to change, look for durability, and change it as you please in the weapon you want.
About the "update", don't know when I'll actually sit down and start changing those damn numbers, but I eventually will. Who knows, maybe I'll even start breaking zombies into gory pieces again.
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Post by anno1404 on Jan 4, 2011 14:26:38 GMT -5
He does say "uncarriable", so maybe you should read before blindly criticizing. ubtri, if you weren't so reactive and sometimes nasty to new editors, I would have given over complete administrative control to you. You have the technical skills, but severely lack the people skills.
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Post by geredk on Jan 4, 2011 21:16:38 GMT -5
But geredk, if you want to change durabilitys as you want, you just need to change the values in the items.txt There's a bunch or stuff for you to change, look for durability, and change it as you please in the weapon you want. OK, I'll do it two questions though 1) when searching for "durability" you find Durability = "250" & UnlimitedDurability = "true" Sometimes on the same item. That seems illogical. Can anyone explain that? 2) When you find a (Durability = "250") If you just change it to 1000 is that 4 times as durable? Is it really that simple? Also, is there a plain text file viewer that allows for changing of things using wildcards that anyone knows about? Because I'm eager to move on this if I can do it.
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Post by notld on Jan 5, 2011 10:23:04 GMT -5
1) Doesn't make sense to me either, but I bet everything that you don't have to touch that. Just change the number.
2) Yeah, guess it's really that simple. I've done it with fireguns, and the number you put there is the number of shots you have. I'm guessing it's exactly the same with melee, only instead of shots, it's strikes or something.
Didn't get the last thing. Ask me like you would to someone really slow.
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Post by geredk on Jan 5, 2011 22:49:42 GMT -5
OK awesome.
As to the editor. When I open items.txt it opens in notepad (because I am using windows).
Notepad has a "replace" option if you hit ctrl+H
But you must search for a specific word
In search engines you can substitute * for anything and # for any number
So if I found a plain txt editor which did wild card searches.
I could search for Durability = "###" and automatically replace all of them with Durability = "800"
This would allow for the job to be done in no time
You can do it in word, but word will modify the text from plain text to fancy characters automatically. Word does this to make documents pretty (and less typewriter like). But I am sure it would reak havock on a game file.
Any ideas?
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moloko
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Post by moloko on Jan 6, 2011 3:42:27 GMT -5
That's useful information. Also, keep in mind that weapons like the PowerGuitar and the Hacker that use percentual ammo displays need their "SpraySupply" line changed, which is the actual ammo they carry. In their case, durability is only affected when the weapon itself takes damage (such as dropping it and then shooting it). The SpraySupply has a maximum of 65535 (as it's binary, not integer/long). I used that on the PowerGuitar and now Chuck is rocking the shit out of zombies everywhere. See this thread for more information: deadrising2mods.proboards.com/index.cgi?board=dr2other&action=display&thread=375
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Post by notld on Jan 6, 2011 20:13:39 GMT -5
I guess if you found an editor that could do that, and it worked for you, you could use it. I know it wouldn't work for me, because I'd want to regulate each weapon independently, and I don't know other way to do that than to change each one.
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Post by notld on Jan 6, 2011 20:19:44 GMT -5
Oh and moloko great to know that about the PowerGuitar and the other percentual amo weapons. I wouldn't have realized that by myself.
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moloko
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Post by moloko on Jan 7, 2011 5:30:48 GMT -5
I just read it myself, but you're welcome. I also just used windows editor and changed every line individually. Only thing is the editor lagging quite badly when you highlight a number and replace it instead of just deleting it and setting a new one. I suppose it's due to the large filesize of the .txt.
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