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Post by anno1404 on Aug 23, 2011 20:41:21 GMT -5
After almost a year of modding dead rising 2, I am still having problems with exact rotation. I gave it a lot of thought: how can I make coordinates easy to understand? My old hummer example and screenshots was difficult to use and understand. this is what I came up with: Mod:Coordinates This is a good start I think, I will add more later.
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Post by anno1404 on Dec 25, 2011 17:58:59 GMT -5
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Post by anno1404 on Sept 5, 2013 9:37:11 GMT -5
since we don't have debug mode to see coordinates for Off the Record, I wonder if using the two above programs is possible in Off the Record? Attempts to get evretibia's program to work in Dead Rising 2: I also uploaded evretibia's zip file and coding as an attachment in this postCLOSEST I GOT THIS TOOL TO WORK: Extract the files from the dr2itemplacement.zip you downloaded. For example:::::My dr2itemplacement.exe is located at: :::::C:\Users\tt\Desktop\dr2itemplacement\release ::::So I would type: :::::cd C:\Users\tt\Desktop\dr2itemplacement\release ::::The cmd line will now look like this: :::::C:\Users\tt\Desktop\dr2itemplacement\release> You have now redirected to the release folder in cmd.exe. type: dr2itemplacement.exe Pallet ...nothing happens. Link: gyazo.com/dddcd3e2137c28154bbc0eec157f4272Link: gyazo.com/129c291897fec23d0a51f300886636aeNothing happens. Link: gyazo.com/488480ff168bf5c6e462d2eca420e17aI have used autohotkey before, and this dr2itemplacement. c coding looks familar. In the dr2itemplacement.c file, the program appears to want to create a txt file with all of the item's information: FILE * file = fopen("dr2itemplacement.txt", "a"); if (file != NULL) { fprintf ( file, "cItemPlacement %s\n" "{\n" " ItemName = \"%s\"\n" " Location = \"%.3f, %.3f, %.3f\"\n" " Rotation = \"%.3f, %.3f, %.3f, %.3f\"\n" "}\n" "\n", itemInstanceName, itemInstanceName, itemLocationX, itemLocationY, itemLocationZ, itemRotationA, itemRotationB, itemRotationC, itemRotationD fclose(file); OLD ATTEMPTS:Clicking .bat files while Dead Rising 2 is running: Clicking _compile.bat when Dead Rising 2 is running: Link: gyazo.com/8ab32f5a5ba6950d0c99124d53c71327Clicking release/dr2itemplacement.bat when Dead Rising 2 is running: Link: gyazo.com/49023aadd998290eee95b0e62f5d1f97here is another coords tool written in C it uses the skidrow exe for the memory addresses! you can use it to find the XYZ and rotation of items by instance names (instance names can be found using render_props_info="True" in master.ini with debug mode enabled) simple example: pick up a shotgun, go to safe house, drop the shotgun on the floor, then run the command line tool: "dr2itemplacement.exe Shotgun" you can use partial instance names to search: "dr2itemplacement.exe Pallet" will find all of the pallets Pallet1 - Pallet11+ in the safehouse -- pastebin.com/Sb2MZx83
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Post by anno1404 on Sept 5, 2013 23:33:30 GMT -5
Can anyone help get this program to work? See the posting directly above this one, with my many screenshots. thanks.
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