Post by DJMAS314.COM on Feb 19, 2014 9:42:04 GMT -5
The idea is to make different types of freedom bears
I was inspired by the Dead Rising 3 Freedom Bears. My goal with this new mod is to create more types of freedom bears. My assumption is that if I duplicate the freedom bear item and change its projectile this should be possible. But I also would like to edit the bear model for the new bear types so that they did not all look the same. Red bear, blue bear, brown, black etc. So I need help from you model import experts to make this dream possible.
Basic Idea
1. Add new types of Freedom Bears to the game
2. Make them shoot out different projectiles
-Bombs, Molotovs, Electric bullets, Ice Bullets, Shotgun etc
3. Export, Mod and Import the bear models to make different types of bears be different colors
-Black bear, Blue Bear, Red Bear, White Bear, Green Bear Etc
Extra Credit
4. This is not a requirement but it would be awesome if these bears were buildable at workbenches
- I will settle for them being spawned in the safehouse
Resources
deadrisingwiki.wikia.com/wiki/Mod:Modify_weapons - Tutorial on Weapon Mods
deadrisingwiki.wikia.com/wiki/Mod:Create_Reskins - Tutorial on Reskinning Models
I was inspired by the Dead Rising 3 Freedom Bears. My goal with this new mod is to create more types of freedom bears. My assumption is that if I duplicate the freedom bear item and change its projectile this should be possible. But I also would like to edit the bear model for the new bear types so that they did not all look the same. Red bear, blue bear, brown, black etc. So I need help from you model import experts to make this dream possible.
Basic Idea
1. Add new types of Freedom Bears to the game
2. Make them shoot out different projectiles
-Bombs, Molotovs, Electric bullets, Ice Bullets, Shotgun etc
3. Export, Mod and Import the bear models to make different types of bears be different colors
-Black bear, Blue Bear, Red Bear, White Bear, Green Bear Etc
Extra Credit
4. This is not a requirement but it would be awesome if these bears were buildable at workbenches
- I will settle for them being spawned in the safehouse
Resources
deadrisingwiki.wikia.com/wiki/Mod:Modify_weapons - Tutorial on Weapon Mods
deadrisingwiki.wikia.com/wiki/Mod:Create_Reskins - Tutorial on Reskinning Models
cFirearmItem TeddyBearSentryGun
{
AchievementCategory = "3"
ActionButton0 = "PLAYERBUTTON_QUICK_ATTACK"
ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE"
AlternateWeaponViewCam = "0"
AnimationAttackChooserValue0 = "256"
AnimationAttackName0 = "male_setup_teddybear_sentrygun"
AnimationChooserValueForFirearms = "0"
AnimationChooserValueForHand = "2"
AnimationChooserValueForIdle = "4"
AnimationChooserValueForPickup = "3"
AnimationChooserValueForPutdown = "3"
AnimationChooserValueForThrow = "24"
AnimationChooserValueForWalkRun = "4"
AnimBankName = "TeddybearSentrygun"
AssetFilename = "data/models/weapons/teddybearsentrygun"
AudioActionBits = "272"
AudioFilename = "fx_teddybearsentrygun"
AudioItemName = "TeddyBearSentryGun"
BaseBulletDamage = "35"
CameraInteractionMode = "1"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.1"
CollisionType = "3"
ComboBlendDuration0 = "0.1"
ComboBlendXZToUse0 = "2"
ComboBlendYToUse0 = "2"
DisplayName = "50356"
DR2 = "true"
Durability = "9000"
EffectOnImpact = "2"
EffectOnVictim = "20"
FatalHitReaction = "50"
FiringRate = "13"
Friction = "1.75"
GoesTransparentInRangeMode = "false"
HandlingStyle = "5"
HitReaction = "13"
IconFilename = "w_teddybearsentrygun"
Impulse = "1"
InteractDistance = "1.5"
InventoryInteractionType = "0"
Is_Humour = "true"
IsAutomatic = "true"
IsWeapon = "true"
LoadDistance = "50"
MaxBulletDistance = "40"
MaxBulletsPerClip = "400"
NumPelletsPerShot = "1"
ProjectileFatalHitReaction = "51"
ProjectileHitImpulse = "1"
ProjectileHitReaction = "3"
PropAudioType = "2"
PropEffectLocator0 = "15"
PropEffectLocator1 = "16"
PropEffectLocatorIndex1 = "0"
PropEffectsOnCondition0 = "7"
PropEffectsOnCondition1 = "7"
PropEffectsOnCondition2 = "9"
PyroEffect0 = "89"
PyroEffect1 = "65"
PyroEffect2 = "43"
RequiredComboSeqCounter0 = "0"
RequiresReload = "false"
ResetComboSeqCounter0 = "true"
Restitution = "0.0"
RestrictedByRegion = "false"
Reticle_AccuracyDecreasePerShot = "0.18"
Reticle_ActiveInRangeMode = "false"
Reticle_BestAccuracy = "0.7"
Reticle_MinMovementRateBeforeAccuracyDecrease = "1"
Reticle_ReturnToNormalAccuracyRate = "0.05"
Reticle_WorstAccuracy = "0"
RotationOffset = "0.045"
ShowInCheatMenu = "true"
SurvivorHandlingTwoHands = "true"
ThrowAngleDegrees = "6"
ThrowForce = "7"
ThrowSpin = "0,0,0"
UnlimitedDurability = "false"
VibrationPattern = "0"
VibrationPattern0 = "0"
VibrationPatternWhenOn = "0"
VomitCoolDown = "4"
WeaponType = "5"
Weight = "60"
cComboCardItem ComboTeddyBearSentryGun
{
AchievementCategory = "12"
Attack1 = "2700"
Card_Label = "2817"
CardIndexNumber = "44"
DR2 = "true"
IconAsset = "comboc_freedombear"
PP_Multiplier = "2"
Ticker_Description = "2517"
Weapon_1 = "GiantStuffedBear"
Weapon_2 = "M249"
Weapon_Description = "2616"
}
cLimbDestroyInfoItem teddybear_gore
{
Limb0 = "0"
Limb1 = "1"
Limb2 = "2"
Limb3 = "3"
Limb4 = "4"
ProbabilityOfExploding0 = ".75"
ProbabilityOfExploding1 = ".5"
ProbabilityOfExploding2 = ".5"
ProbabilityOfExploding3 = ".2"
ProbabilityOfExploding4 = ".2"
}
cPrestigePointInfoItem Freedom_Bear_PrestigePoint
{
PrestigePointsAwarded0 = "150"
PrestigePointsAwarded1 = "150"
RewardCondition0 = "14"
RewardCondition1 = "13"
}
}
- Here is the Freedom Bear Items.txt Code{
AchievementCategory = "3"
ActionButton0 = "PLAYERBUTTON_QUICK_ATTACK"
ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE"
AlternateWeaponViewCam = "0"
AnimationAttackChooserValue0 = "256"
AnimationAttackName0 = "male_setup_teddybear_sentrygun"
AnimationChooserValueForFirearms = "0"
AnimationChooserValueForHand = "2"
AnimationChooserValueForIdle = "4"
AnimationChooserValueForPickup = "3"
AnimationChooserValueForPutdown = "3"
AnimationChooserValueForThrow = "24"
AnimationChooserValueForWalkRun = "4"
AnimBankName = "TeddybearSentrygun"
AssetFilename = "data/models/weapons/teddybearsentrygun"
AudioActionBits = "272"
AudioFilename = "fx_teddybearsentrygun"
AudioItemName = "TeddyBearSentryGun"
BaseBulletDamage = "35"
CameraInteractionMode = "1"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.1"
CollisionType = "3"
ComboBlendDuration0 = "0.1"
ComboBlendXZToUse0 = "2"
ComboBlendYToUse0 = "2"
DisplayName = "50356"
DR2 = "true"
Durability = "9000"
EffectOnImpact = "2"
EffectOnVictim = "20"
FatalHitReaction = "50"
FiringRate = "13"
Friction = "1.75"
GoesTransparentInRangeMode = "false"
HandlingStyle = "5"
HitReaction = "13"
IconFilename = "w_teddybearsentrygun"
Impulse = "1"
InteractDistance = "1.5"
InventoryInteractionType = "0"
Is_Humour = "true"
IsAutomatic = "true"
IsWeapon = "true"
LoadDistance = "50"
MaxBulletDistance = "40"
MaxBulletsPerClip = "400"
NumPelletsPerShot = "1"
ProjectileFatalHitReaction = "51"
ProjectileHitImpulse = "1"
ProjectileHitReaction = "3"
PropAudioType = "2"
PropEffectLocator0 = "15"
PropEffectLocator1 = "16"
PropEffectLocatorIndex1 = "0"
PropEffectsOnCondition0 = "7"
PropEffectsOnCondition1 = "7"
PropEffectsOnCondition2 = "9"
PyroEffect0 = "89"
PyroEffect1 = "65"
PyroEffect2 = "43"
RequiredComboSeqCounter0 = "0"
RequiresReload = "false"
ResetComboSeqCounter0 = "true"
Restitution = "0.0"
RestrictedByRegion = "false"
Reticle_AccuracyDecreasePerShot = "0.18"
Reticle_ActiveInRangeMode = "false"
Reticle_BestAccuracy = "0.7"
Reticle_MinMovementRateBeforeAccuracyDecrease = "1"
Reticle_ReturnToNormalAccuracyRate = "0.05"
Reticle_WorstAccuracy = "0"
RotationOffset = "0.045"
ShowInCheatMenu = "true"
SurvivorHandlingTwoHands = "true"
ThrowAngleDegrees = "6"
ThrowForce = "7"
ThrowSpin = "0,0,0"
UnlimitedDurability = "false"
VibrationPattern = "0"
VibrationPattern0 = "0"
VibrationPatternWhenOn = "0"
VomitCoolDown = "4"
WeaponType = "5"
Weight = "60"
cComboCardItem ComboTeddyBearSentryGun
{
AchievementCategory = "12"
Attack1 = "2700"
Card_Label = "2817"
CardIndexNumber = "44"
DR2 = "true"
IconAsset = "comboc_freedombear"
PP_Multiplier = "2"
Ticker_Description = "2517"
Weapon_1 = "GiantStuffedBear"
Weapon_2 = "M249"
Weapon_Description = "2616"
}
cLimbDestroyInfoItem teddybear_gore
{
Limb0 = "0"
Limb1 = "1"
Limb2 = "2"
Limb3 = "3"
Limb4 = "4"
ProbabilityOfExploding0 = ".75"
ProbabilityOfExploding1 = ".5"
ProbabilityOfExploding2 = ".5"
ProbabilityOfExploding3 = ".2"
ProbabilityOfExploding4 = ".2"
}
cPrestigePointInfoItem Freedom_Bear_PrestigePoint
{
PrestigePointsAwarded0 = "150"
PrestigePointsAwarded1 = "150"
RewardCondition0 = "14"
RewardCondition1 = "13"
}
}