Post by wesyes on Nov 25, 2013 19:14:42 GMT -5
So in the spirit of keeping things nice and neat, I will keep all my model/texture mods in this thread.
Here is the new Case Zero Orange Shirt/Scratched Jeans Outfit for Frank in OTR.
The files go in the unpacked Data.big file
skydrive.live.com/?cid=6F8927489AE38751&id=6F8927489AE38751%21252
This goes in the BIG.XML
<entry name="hands_CaseZero01_outfit.big" scheme="zlib" alignment="2048">hands_CaseZero01_outfit.big</entry>
<entry name="hands_CaseZero01_outfit.tex" scheme="zlib" alignment="2048">hands_CaseZero01_outfit.tex</entry>
<entry name="hands_CaseZero01_Outfit_f.big" scheme="zlib" alignment="2048">hands_CaseZero01_Outfit_f.big</entry>
<entry name="hands_CaseZero01_Outfit_f.tex" scheme="zlib" alignment="2048">hands_CaseZero01_Outfit_f.tex</entry>
<entry name="chest_CaseZero01_Outfit.big" scheme="zlib" alignment="2048">chest_CaseZero01_Outfit.big</entry>
<entry name="chest_CaseZero01_Outfit.tex" scheme="zlib" alignment="2048">chest_CaseZero01_Outfit.tex</entry>
<entry name="chest_CaseZero01_Outfit_f.big" scheme="zlib" alignment="2048">chest_CaseZero01_Outfit_f.big</entry>
<entry name="chest_CaseZero01_Outfit_f.tex" scheme="zlib" alignment="2048">chest_CaseZero01_Outfit_f.tex</entry>
<entry name="leg_CaseZero01_Outfit.big" scheme="zlib" alignment="2048">leg_CaseZero01_Outfit.big</entry>
<entry name="leg_CaseZero01_Outfit.tex" scheme="zlib" alignment="2048">leg_CaseZero01_Outfit.tex</entry>
<entry name="leg_CaseZero01_Outfit_f.big" scheme="zlib" alignment="2048">leg_CaseZero01_Outfit_f.big</entry>
<entry name="leg_CaseZero01_Outfit_f.tex" scheme="zlib" alignment="2048">leg_CaseZero01_Outfit_f.tex</entry>
This goes in the Items.txt
cClothingDispenserItem CaseZero01OutfitDispenser
{
AchievementCategory = "8"
AssetFilename = "data/models/interactables/clothesbox"
ClothingEmote = "1"
CollidableQuality = "0"
CollisionType = "3"
DisplayName = "50672"
DR2 = "true"
InteractDistance = "2"
IsChest = "true"
IsLegs = "true"
IsFeet = "false"
LoadDistance = "25"
MergedFilename = "data/dynamicprops/clothesbox"
OutfitId = "OUTFIT_CASEZERO01_OUTFIT"
OutfitIdFrank = "OUTFIT_CASEZERO01_OUTFIT"
Restitution = "0.05"
RestrictedByRegion = "false"
Unmoveable = "true"
Weight = "100"
}
cBodyItem body_CaseZero01_Outfit
{
ChestAssetFilename = "chest_CaseZero01_Outfit"
ChestAudioName = "ArmyGearChest"
CoversShin = "false"
HandsAssetFilename = "hands_CaseZero01_outfit"
LegsAssetFilename = "leg_CaseZero01_Outfit"
LegsAudioName = "ArmyGearLegs"
}
cOutfitItem OUTFIT_CASEZERO01_OUTFIT
{
BodyItem = "body_CaseZero01_Outfit"
FacewearItem = "NONE"
FeetOverItem = "NONE"
FeetUnderItem = "NONE"
HeadwearItem = "NONE"
}
This goes in the Safehouse.txt
cItemPlacement CaseZero01OutfitDispenser
{
ItemName = "CaseZero01OutfitDispenser"
Location = "-10.215,-0.304,10.741"
PropState = "-2"
Rotation = "-0.615,0.622,-0.343,0.343"
}
NEXT UP SHOULD BE EITHER ARTHUR, PHENOTRANS, YOUNG NAKED FRANK OR YOUNG SOLDIER FRANK
Here is the new Case Zero Orange Shirt/Scratched Jeans Outfit for Frank in OTR.
The files go in the unpacked Data.big file
skydrive.live.com/?cid=6F8927489AE38751&id=6F8927489AE38751%21252
This goes in the BIG.XML
<entry name="hands_CaseZero01_outfit.big" scheme="zlib" alignment="2048">hands_CaseZero01_outfit.big</entry>
<entry name="hands_CaseZero01_outfit.tex" scheme="zlib" alignment="2048">hands_CaseZero01_outfit.tex</entry>
<entry name="hands_CaseZero01_Outfit_f.big" scheme="zlib" alignment="2048">hands_CaseZero01_Outfit_f.big</entry>
<entry name="hands_CaseZero01_Outfit_f.tex" scheme="zlib" alignment="2048">hands_CaseZero01_Outfit_f.tex</entry>
<entry name="chest_CaseZero01_Outfit.big" scheme="zlib" alignment="2048">chest_CaseZero01_Outfit.big</entry>
<entry name="chest_CaseZero01_Outfit.tex" scheme="zlib" alignment="2048">chest_CaseZero01_Outfit.tex</entry>
<entry name="chest_CaseZero01_Outfit_f.big" scheme="zlib" alignment="2048">chest_CaseZero01_Outfit_f.big</entry>
<entry name="chest_CaseZero01_Outfit_f.tex" scheme="zlib" alignment="2048">chest_CaseZero01_Outfit_f.tex</entry>
<entry name="leg_CaseZero01_Outfit.big" scheme="zlib" alignment="2048">leg_CaseZero01_Outfit.big</entry>
<entry name="leg_CaseZero01_Outfit.tex" scheme="zlib" alignment="2048">leg_CaseZero01_Outfit.tex</entry>
<entry name="leg_CaseZero01_Outfit_f.big" scheme="zlib" alignment="2048">leg_CaseZero01_Outfit_f.big</entry>
<entry name="leg_CaseZero01_Outfit_f.tex" scheme="zlib" alignment="2048">leg_CaseZero01_Outfit_f.tex</entry>
This goes in the Items.txt
cClothingDispenserItem CaseZero01OutfitDispenser
{
AchievementCategory = "8"
AssetFilename = "data/models/interactables/clothesbox"
ClothingEmote = "1"
CollidableQuality = "0"
CollisionType = "3"
DisplayName = "50672"
DR2 = "true"
InteractDistance = "2"
IsChest = "true"
IsLegs = "true"
IsFeet = "false"
LoadDistance = "25"
MergedFilename = "data/dynamicprops/clothesbox"
OutfitId = "OUTFIT_CASEZERO01_OUTFIT"
OutfitIdFrank = "OUTFIT_CASEZERO01_OUTFIT"
Restitution = "0.05"
RestrictedByRegion = "false"
Unmoveable = "true"
Weight = "100"
}
cBodyItem body_CaseZero01_Outfit
{
ChestAssetFilename = "chest_CaseZero01_Outfit"
ChestAudioName = "ArmyGearChest"
CoversShin = "false"
HandsAssetFilename = "hands_CaseZero01_outfit"
LegsAssetFilename = "leg_CaseZero01_Outfit"
LegsAudioName = "ArmyGearLegs"
}
cOutfitItem OUTFIT_CASEZERO01_OUTFIT
{
BodyItem = "body_CaseZero01_Outfit"
FacewearItem = "NONE"
FeetOverItem = "NONE"
FeetUnderItem = "NONE"
HeadwearItem = "NONE"
}
This goes in the Safehouse.txt
cItemPlacement CaseZero01OutfitDispenser
{
ItemName = "CaseZero01OutfitDispenser"
Location = "-10.215,-0.304,10.741"
PropState = "-2"
Rotation = "-0.615,0.622,-0.343,0.343"
}
NEXT UP SHOULD BE EITHER ARTHUR, PHENOTRANS, YOUNG NAKED FRANK OR YOUNG SOLDIER FRANK