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Post by iwolfiiniraini on Nov 8, 2013 11:34:17 GMT -5
Hey guys, can I find out whether there is a modification that would allow us to turn off the blood during each bite a zombie, or replace the blood on the cream)) and interested in the possibility to replace the model human with zombies? XD skeleton its not working
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Deleted
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Post by Deleted on Nov 9, 2013 20:01:51 GMT -5
I'm assuming you used google translate? Don't know what you mean by zombie satellites. Anyways I don't believe there is a way to disable blood. Sorry
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Post by iwolfiiniraini on Nov 10, 2013 5:32:22 GMT -5
Yes, I say, is it possible to replace people on zombies) and replace the skeleton and animation, zombies with a human?
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Post by tacosdebirria on Nov 10, 2013 11:50:07 GMT -5
Replace people with zombies and zombies with people? Yes, it's possible, but the skeletons are different, which means that the models are gonna end exploding. And yes, there is a way to disable the blood: I turned down the dismember- (and bloodeffects) probabilities for the weapons in the datafile.big. example: cFirearmItem Shotgun ("headshot only, almost") ProbabilityOfExploding0 = "0.99" // .3 ProbabilityOfExploding1 = "0.3" // .3 ProbabilityOfExploding2 = "0.1" // .3 ProbabilityOfExploding3 = "0.1" // .3 ProbabilityOfExploding4 = "0.1" // .3 This helped me a lot. Before this, the massive dismember- and bloodeffects was killing my framerate. Now its much better. It's not the best way, but is something
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Deleted
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Post by Deleted on Nov 10, 2013 13:53:48 GMT -5
Oh cool. Didn't know that.
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Post by iwolfiiniraini on Nov 11, 2013 5:21:25 GMT -5
Replace people with zombies and zombies with people? Yes, it's possible, but the skeletons are different, which means that the models are gonna end exploding. And yes, there is a way to disable the blood: Thank tacosdebirria rescued : D
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