Post by tacosdebirria on Jan 27, 2013 22:06:36 GMT -5
Agressive zombies... What do you think this do? Well, it will make the zombies really agressive by increasing their attack rate, live and damage, also, the distance they can hear you.
Not only zombies, looters, soldiers, and other npc's that are not survivors will be affected by this. They will attack more often, they will have more life and they are gonna have a really big hearing rate.
You just need to call survivors, and all the zombies will get over you, or you can stand idle and wait until they get over you. Whatever you do, all the zombies will get over you. I think i make one zombie really powerful, he can attack from really far away, so be careful~ 2.0 *The attack of the super powerful zombie has been decreased, because he was too strong and there where many of them.*
Pictures? How it´s supposed i do that? It´s really complicated to understand this with pictures, so there will not gonna be pictures, maybe a video, but that will came later.. nah, nothing like that. Test it by yourself.
It´s just a modified Items.txt, so if you have other mods in the same file, you can move them to this new file or you can manually move this mod to the old items.txt.
The file go in to your game files (Dead Rising 2 Off The Record\data\datafile.big [You need the gibbed tools to open your datafile.big])
*Backup your files*
2.0 Update
Edited some more lines in the file, just to increase the danger
Increased live and attack of some zombies.
The zombies are really hard to kill.
This is what you need to look for if you want to do it by yourself:
Find the next lines in the file, there are a lot of them, but they are easy to edit
AwareOfActorToPursueAngle = "100"
Change the value to something like the next one:
Increase all their values:
AwareOfActorToPursueAngle = "3000000000000000000000000000000000000000000000000000000000000000000"
AwareOfActorToPursueAngleNight = "3000000000000000000000000000000000000000000000000000000000000000000"
AwareOfActorToPursueHearingDistance = "3000000000000000000000000000000000000000000000000000000000000000000"
AwareOfActorToPursueHearingDistanceNight = "3000000000000000000000000000000000000000000000000000000000000000000"
AwareOfActorToPursueLOSDistanceAware = "3000000000000000000000000000000000000000000000000000000000000000000"
OfActorToPursueLOSDistanceNight = "3000000000000000000000000000000000000000000000000000000000000000000"
MemoryOfActorToPursueTime = "3000000000000000000000000000000000000000000000000000000000000000000"
MemoryOfActorToPursueTimeNight = "3000000000000000000000000000000000000000000000000000000000000000000"
~You should not put more than 10,000 in this lines~
MinDistanceToAttack
InitialHealth
InitialHealthForGasZombies
AttackDamage
Decrease values for this ones:
MaxCoolDownTimeBetweenAttacks =".1"
MaxCoolDownTimeBetweenAttacks =".1"
MaxNightCoolDownTimeBetweenAttack =".1"
MinNightCoolDownTimeBetweenAttacks =".1"
MinCoolDownTimeBetweenAttacks =".1"
NightCoolDownChance =".1"
All the edited lines:
AwareOfActorToPursueAngle
AwareOfActorToPursueAngleNight
AwareOfActorToPursueHearingDistance
AwareOfActorToPursueHearingDistanceNight
AwareOfActorToPursueLOSDistanceAware
OfActorToPursueLOSDistanceNight
MemoryOfActorToPursueTime
MemoryOfActorToPursueTimeNight
MaxCoolDownTimeBetweenAttacks
MaxNightCoolDownTimeBetweenAttack
MinNightCoolDownTimeBetweenAttacks
MinCoolDownTimeBetweenAttacks
MinDistanceToAttack
NightCoolDownChance
InitialHealth
InitialHealthForGasZombies
AttackDamage
Changeofbehaviour
Here is the *updated* link:
Agressive zombies
Not only zombies, looters, soldiers, and other npc's that are not survivors will be affected by this. They will attack more often, they will have more life and they are gonna have a really big hearing rate.
You just need to call survivors, and all the zombies will get over you, or you can stand idle and wait until they get over you. Whatever you do, all the zombies will get over you. I think i make one zombie really powerful, he can attack from really far away, so be careful~ 2.0 *The attack of the super powerful zombie has been decreased, because he was too strong and there where many of them.*
Pictures? How it´s supposed i do that? It´s really complicated to understand this with pictures, so there will not gonna be pictures, maybe a video, but that will came later.. nah, nothing like that. Test it by yourself.
It´s just a modified Items.txt, so if you have other mods in the same file, you can move them to this new file or you can manually move this mod to the old items.txt.
The file go in to your game files (Dead Rising 2 Off The Record\data\datafile.big [You need the gibbed tools to open your datafile.big])
*Backup your files*
2.0 Update
Edited some more lines in the file, just to increase the danger
Increased live and attack of some zombies.
The zombies are really hard to kill.
This is what you need to look for if you want to do it by yourself:
Find the next lines in the file, there are a lot of them, but they are easy to edit
AwareOfActorToPursueAngle = "100"
Change the value to something like the next one:
Increase all their values:
AwareOfActorToPursueAngle = "3000000000000000000000000000000000000000000000000000000000000000000"
AwareOfActorToPursueAngleNight = "3000000000000000000000000000000000000000000000000000000000000000000"
AwareOfActorToPursueHearingDistance = "3000000000000000000000000000000000000000000000000000000000000000000"
AwareOfActorToPursueHearingDistanceNight = "3000000000000000000000000000000000000000000000000000000000000000000"
AwareOfActorToPursueLOSDistanceAware = "3000000000000000000000000000000000000000000000000000000000000000000"
OfActorToPursueLOSDistanceNight = "3000000000000000000000000000000000000000000000000000000000000000000"
MemoryOfActorToPursueTime = "3000000000000000000000000000000000000000000000000000000000000000000"
MemoryOfActorToPursueTimeNight = "3000000000000000000000000000000000000000000000000000000000000000000"
~You should not put more than 10,000 in this lines~
MinDistanceToAttack
InitialHealth
InitialHealthForGasZombies
AttackDamage
Decrease values for this ones:
MaxCoolDownTimeBetweenAttacks =".1"
MaxCoolDownTimeBetweenAttacks =".1"
MaxNightCoolDownTimeBetweenAttack =".1"
MinNightCoolDownTimeBetweenAttacks =".1"
MinCoolDownTimeBetweenAttacks =".1"
NightCoolDownChance =".1"
All the edited lines:
AwareOfActorToPursueAngle
AwareOfActorToPursueAngleNight
AwareOfActorToPursueHearingDistance
AwareOfActorToPursueHearingDistanceNight
AwareOfActorToPursueLOSDistanceAware
OfActorToPursueLOSDistanceNight
MemoryOfActorToPursueTime
MemoryOfActorToPursueTimeNight
MaxCoolDownTimeBetweenAttacks
MaxNightCoolDownTimeBetweenAttack
MinNightCoolDownTimeBetweenAttacks
MinCoolDownTimeBetweenAttacks
MinDistanceToAttack
NightCoolDownChance
InitialHealth
InitialHealthForGasZombies
AttackDamage
Changeofbehaviour
Here is the *updated* link:
Agressive zombies