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Post by megatron on Nov 2, 2012 23:29:02 GMT -5
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tommah
Veteran
Where's My Wiskey
Posts: 1,270
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Post by tommah on Nov 3, 2012 6:23:23 GMT -5
Congrats on your first release. I started off by editing others' work too.
One thing, about the Blambow. In order to get more ammo I think you'll need to increase the line "NumberOfThrowables" instead of Durability. Give that a shot.
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Post by megatron on Nov 3, 2012 10:13:20 GMT -5
That's what it was! I set the durability to 3000, wondering why it wasn't 10000(new ones have 10k arrows).
But I set the numberofthrowables to 10000 in the release too.
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tommah
Veteran
Where's My Wiskey
Posts: 1,270
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Post by tommah on Nov 3, 2012 12:35:36 GMT -5
That's what it was! I set the durability to 3000, wondering why it wasn't 10000(new ones have 10k arrows). But I set the numberofthrowables to 10000 in the release too. Awesome, I know there will be people looking for unlimited ammo and durability on items mod so this will be helpful. indestructable items is easy to do but insanely time consuming
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Post by megatron on Nov 3, 2012 16:24:30 GMT -5
I'd rather not do that, I'd just change the durability/numberofthrowables to 999999 =P
But do you know how to change the speed of Chuck normally or change the speed and/or duration of Quick Step?
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tommah
Veteran
Where's My Wiskey
Posts: 1,270
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Post by tommah on Nov 3, 2012 16:48:28 GMT -5
I'd rather not do that, I'd just change the durability/numberofthrowables to 999999 =P But do you know how to change the speed of Chuck normally or change the speed and/or duration of Quick Step? Yep, add this to items.txt (top is fine): cThemeItem Chuck { SpeedBoost = "50" }
you can change it to whatever number you want though
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Post by koolaid on Dec 16, 2012 4:27:46 GMT -5
To amke a infinate blamb add UnlimitedDurability = "true" to the code line and you won't have to change any other numbers as far as adding ammunition.
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tommah
Veteran
Where's My Wiskey
Posts: 1,270
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Post by tommah on Dec 16, 2012 7:48:21 GMT -5
To amke a infinate blamb add UnlimitedDurability = "true" to the code line and you won't have to change any other numbers as far as adding ammunition. That code does not work for ProjectileLauncherItems or ClusterLauncherItems. Every other kind of item it does though.
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Post by aliveman on Jul 5, 2013 10:53:32 GMT -5
how could I have a gun in stadium?
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Post by aliveman on Jul 5, 2013 11:45:03 GMT -5
Yes! I end S!
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Post by somebo0ody on Sept 18, 2014 15:03:03 GMT -5
Great mod!
I only have one problem though. In overtime mode, whenever I pick up one of the items TK wants, the screen says the item is received, but the mission bar for the item stays and when I reload the room by leaving and coming back, the item is still there. I've tried closing the game and restarting it, but it doesn't change. Anyone else having this problem?
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