Post by solidcal on Jun 29, 2012 15:03:41 GMT -5
Yep title says it all.This mod gets rid of Chuck's creepy Katey doll.This is a mod that can replace the normal Psycho Chuck model and also a mod that adds the psycho chuck without his Katey doll as a new wearable outfit that can work in co-op.Oh and do note that the camera isn't part of this mod.It is something I did for myself.The camera is from one of Freako's outfit mods. This was done with Mario's 3ds max script.
Download link: dl.dropbox.com/u/71327294/Dolless%20Psycho%20Chuck%20mod.zip
Okay time for some instructions
1.Unpack your npcs.big and replace the boss_chuck with the modded ones.Then add the boss_chuck_f.This is so the model is a wearable outfit for Frank as well as Normal co-op Chuck and so the model actually works as an outfit.
2.The open up the bigfile.xml and add this line to it.
<entry name="boss_chuck_f.big" scheme="zlib" alignment="2048">boss_chuck_f.big</entry>
<entry name="boss_chuck_f.tex" scheme="zlib" alignment="2048">boss_chuck_f.tex</entry>
3.Save your bigfile.xml then go and unpack and open datafile.big.
4.Open up items.txt and add this code somewhere.
cClothingDispenserItem chuckdispenser
{
AchievementCategory = "8"
AssetFilename = "data/models/interactables/clothesbox"
ClothingEmote = "1"
CollidableQuality = "0"
CollisionType = "3"
DisplayName = "50557"
DR2 = "true"
InteractDistance = "2"
IsChest = "true"
IsFacewear = "true"
IsFeet = "true"
IsHeadwear = "true"
IsLegs = "true"
LoadDistance = "25"
MergedFilename = "data/dynamicprops/clothesbox"
OutfitId = "OUTFIT_CHUCK"
OutfitIdFrank = "OUTFIT_CHUCK"
Restitution = "0.05"
Unmoveable = "true"
Weight = "100"
}
cOutfitItem OUTFIT_CHUCK
{
BodyItem = "boss_chuck"
FacewearItem = "boss_chuck"
FeetOverItem = "boss_chuck"
FeetUnderItem = "boss_chuck"
HeadwearItem = "boss_chuck"
}
cFeetItem boss_chuck
{
AssetFilename = "boss_chuck"
AudioName = "LeatherShoe"
FootstepType = "40"
}
cHeadwearItem boss_chuck
{
HeadwearAssetFilename = "boss_chuck"
}
cFacewearItem boss_chuck
{
FacewearAssetFilename = "boss_chuck"
HeadAssetFilename = "boss_chuck"
}
cBodyItem boss_chuck
{
ChestAssetFilename = "boss_chuck"
ChestAudioName = "LeatherChest"
CoversShin = "true"
HandsAssetFilename = "boss_chuck"
LegsAssetFilename = "boss_chuck"
LegsAudioName = "ClothLegs"
}
5.Save your items.txt file then go to safehouse.txt and open it up.Then add this code to it.
cItemPlacement chuckispenser
{
ItemName = "chuckdispenser"
Location = "-3.0,-1.0,-12.0"
PropState = "-2"
Rotation = "-0.000,0.002,0.000,1.000"
}
6.Now save it and pack the datafile.big and npcs.big back up.Then replace the npcs.big and datafile.big in your DR2 OTR folder.
7.Well done.Now you have psycho chuck without a Katey doll and him as a wearable new outfit for you and your co-op buddy.The outfit can be located in Storage Room 1 of the safehouse.
P.S. If you guys want I can make this a sperate model for the wearable outfit if you wanna keep Psycho Chuck with the doll.The boss you fight I mean.So just say if you want me to do that.