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Post by solidcal on Apr 23, 2012 10:19:17 GMT -5
So after learning how to add new music to DR2 and OTR,I have added TK's unused overtime theme over his reused DR2 one in OTR now. Here is an expample of how i sounds during the fight. (Now with my own vid to priview it! So heres the modded music file of mine. dl.dropbox.com/u/71327294/TK%27s%20unused%20OT%20theme%20in%20OTR.zipSo to add this in the game.You just need to open the music.big and delete the original files and then place the modded one in.Then pack it back up.Then copy the modded music.big.The open up cache,big from the audio folder and copy the modded music.big somewhere and rename it to music.$$$.The replace the original music.$$$ with the modified one. Then pack those bigs back up and replace both bigs in the audio folder with the modifed ones.Then hey presto TK's unused theme is in OTR Heres the full music for anyone who wants to hear it
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Post by superdemonsam1991 on Apr 23, 2012 10:46:08 GMT -5
yep me and solid worked on testing that process for a while, we stumbled a bit... but yeah I got down the process right , then he asked me what I did with the xwmaencode and the correct encoding of the file..... I was able to decode my mp3 properly by using format factory
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Post by superdemonsam1991 on Apr 25, 2012 12:42:16 GMT -5
.wav files renamed to adw's do work there! so we can get loops!
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Post by solidcal on Jul 5, 2012 5:29:05 GMT -5
Just thought I would update this a little.The vid showing how the music sounds in the fight is now my own vid So remember people.If you wanted TK's unused OTR theme to actually be used in OTR then download this
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Post by superdemonsam1991 on Oct 30, 2013 18:15:48 GMT -5
So what I was saying was, you can even swap out other music for example even your own! If say you take "Black and White Instrumental dubstep.mp3" and then convert to a .wav version (this is the only format I could understand to work as a masked '.adw' (what the game mostly uses for music tracks) or xwma for which you can use xwma conversion method by what I think an early WIP modder showed in some other forum by .bat execution batch conversion... generally it seems the adw is the loopable format) so you may end up with something like "Black and White Instrumental dubstep.adw" then renaming to one of the music such as like "Postman.adw" (carl theme) Before you replace the original one (which is actually preferred by me to be in a separate place on your user directory AS a copy of the official file version from _THE_ PC's CAPCOM folder, just to not have to worry about any comp admin privelege prompt dialog windows for convenient editing) in the UNPACK-out that you did to your copy of music.big ("music_big" folder) (so putting Postman.adw (actually Black and White Instrumental dubstep.adw) into the music_big to replace Postman.adw). Pack music_big back up, preferably by having music_big folder in a different level of directory because you want to rename the new one back to music.big without the pc disagreeing that another one (original) is already at the directory so not letting you rename, then sync back the new music.big in THE Capcom folder. So that there's mostly what I found I just needed to do after testing out methods, just... I'm not sure as to how and what you Solid had said about also replacing the .$$$ version of the music, if the cache and $$$ are really needed by the game, but I guess since they pretty much are a 'screeenshot file' and also .$$$ alot of applications tend to use as the filler format for the temporary cache vesrions of their files so I hopefully can assure that those two files should really do much or be linked to the system at all to be worried about if they are to exist in the audio folder (Capcom) or not.
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