I already have the custom spawn locations I'm going to be using for every area already written down, now I just have to put them in the files All spawn points will put you near the center of the area you teleport to.
I totally missed this release XD Well my version of it that I'm working on has these locations to teleport to :
Amerciana Casino Fortune City Arena South Plaza Fortune Park Atlantica Casino Palisades Mall Yucatan Casino Food Court Underground Tunnels
Last Edit: May 31, 2011 3:13:48 GMT -5 by anno1404
Well, I'm working on a mod and I can't seem to find the Waypoints file for Slot Ranch Casino. Are they put in another Waypoints.txt? Like "waypoint_royal_flush.txt"? Specifically I'm looking for the Waypoints in the Slot Ranch Casino bathroom. Any light shed on this will mean a lot. Another thought is how can I/ is it possible to find the exact coordinates on where I am standing in game? If I can find those coordinates it will be a lot faster instead of me doing "Guess and Check" over and over.
Found the waypoints for Slot Ranch Casino. They were with the "Food Barn" waypoints.
Still looking for an easier way to find coordinates.
Last Edit: May 31, 2011 3:14:48 GMT -5 by anno1404
The bike tutorial is in an empty stadium. It is only accessible if a player: turns of cinematics in created user.ini file with debugger, or severely alters the tutorial1 mission in the mission.txt file for example:
The file which has all of the times for the beginning tutorial arena is: datafile.big/gs_biketutorial.txt
The waypoint file for the beginning tutorial arena is: waypoint_gs_biketutorial.txt
It is confusing because there are three arena stadium files, arena_stadium files and tkot_battle.
I just accidentally found out that you can transport back to a section of the same map so lets say you don't want to walk all the way across royal flush plaza and simply click a button and after load screen you are on other side of map.
key words: transport transportation The location names which are displayed in the HUD when Chuck walks into an area is found in the data/datfile.big/'''fe_map_f1.csv''' file, this includes the location of the underground doors.
Strangely, the teleports to other areas are found in the waypoint files, but the underground teleports are found in the area files. For example in food_barn.txt: