Well I thought we had all moved on, I guess it's just me...
I fixed the nipples on the twins for the author but I don't know if he plans to release the edit. I do have a Texmod file that does the fix, or I could try and modify the Big myself, but I haven't gotten that far yet in my Modding skills.
So if you're cleaver enough you might have found the new version. If not stay tuned we might get the update here to.
I swear it's not the nude patches that will make this forum look bad.. It's the people who end up in arguments at the drop of a hat (Including myself, but I never mean harm, so I'm sorry if I offended anyone ^_^')
Pretty sure it's actually quite legal, depending on the country/state. As for moral, that's in the eye of the beholder. Main reason being it's a game. There are games like Rapelay available to purchase, and that one features a girl about Katey's age getting, you guessed it, raped. Oh yeah, and the PC is the rapist. So...yeah. Same for nude patches for any game featuring an underage character. If it weren't legal, there would most likely be crackdowns on the places featuring such games/mods, and the people distributing them.
There was a supreme court case about this in 2002:
I don't know if I should even touch this subject, seeing as it is not a part of the actual topic at hand here, therefore deeming it off-topic + I don't want to give anyone the wrong idea that I'm a rapist of some sort or another. :\
On an on-topic note, Nude Patch? I prefer more tactical stuff like full Kevlar suits and crap like that, but I suppose you wouldn't be worrying about clothing in a Zombie Outbreak, however...
I found the format used in zombies.big, they use combined meshes (single file contains concatenated indices and vertices in order. new part starts with indices sequence 0,1,2) (combined*56 means 56 bytes=14 floats a single point, combined*40 means 10 floats a single point)
zombies uses 3 kind of meshes which has different polygon numbers. If you modify a zombie you must provide 3 meshes.
It will be not easy but possible because just moving points of existing model is not a problem. If you can make nude model by just moving points. (adding or deleting points requires remaking indices that is you requires generating tri-strip algorithm then required program becomes more complicated)
uv-map or normal map is not a problem because uv-map and normal can be easily modified by just moving points as long as you do not delete or add a point.
Last Edit: Nov 22, 2010 9:11:44 GMT -5 by bluearms
Post by cptjackharkness on Nov 23, 2010 5:21:43 GMT -5
If people want to see Katey naked, then that is there choice in editing THEIR own legal game. No one is to say it is "legal" or "moral". Kids her age were being sold as brides in the early 1700s - and if history repeats itself as they say, it might happen again. In any case, generally it is unpracticed to have little girls naked - and yes this is illegal - but then again they have their constitutional right to have this in their own game as long as they are not inflicting it or forcing it on others. I say let them have their nude Katey - it's their game. You cannot tell them what to do
I got an error: to run this application you first need to install one of the following versions of the .NET Framework version: v4.0 30319 contact the Publisher application for instructions on obtaining the appropriate version of the .NET Framework. Download your file nude chuck please:(
^I'm not sure how you did that, but you might be able to get rid of that shadow by removing the mesh from the Banana Hammok instead of the underwear.
Is it possible to remove meshes? I thought that at this point we would just alpha channel the areas we would want hidden, in this case just mod the skin for the Banana Hammock and make it all hidden....
? Or, is it possible to go to the Banana Hammock OUTFIT_ID where the elements of the outfit are laid out, and just adjust it to say: