Post by Freako on Jan 18, 2012 10:51:42 GMT -5
Compatible with co-op chuck! (as long as both players have the mod)
Extract your npcs.big download the files in this rar and place them inside your extracted npcs_big folder
Link: hobobucket.com/rhys/freako/Backpack.rar
Add this to your extracted npcs.big's bigfile.xml file.
<entry name="facewear_backpack.big" scheme="zlib" alignment="2048">facewear_backpack.big</entry>
<entry name="facewear_backpack.tex" scheme="zlib" alignment="2048">facewear_backpack.tex</entry>
<entry name="facewear_backpack_f.big" scheme="zlib" alignment="2048">facewear_backpack_f.big</entry>
<entry name="facewear_backpack_f.tex" scheme="zlib" alignment="2048">facewear_backpack_f.tex</entry>
Extract your datafile.big and add this to items.txt in your extracted datafile folder.
cClothingDispenserItem backpackdispenser
{
AchievementCategory = "8"
AssetFilename = "data/models/interactables/clothesbox"
ClothingEmote = "1"
CollidableQuality = "0"
CollisionType = "3"
DisplayName = "50520"
DR2 = "true"
InteractDistance = "2"
IsFacewear = "true"
LoadDistance = "25"
MergedFilename = "data/dynamicprops/clothesbox"
OutfitId = "OUTFIT_BACKPACK"
OutfitIdFrank = "OUTFIT_BACKPACK"
Restitution = "0.05"
Unmoveable = "true"
Weight = "100"
}
cOutfitItem OUTFIT_BACKPACK
{
BodyItem = "NONE"
FacewearItem = "facewear_backpack"
FeetOverItem = "NONE"
FeetUnderItem = "NONE"
HeadwearItem = "NONE"
}
cFacewearItem facewear_backpack
{
FacewearAssetFilename = "facewear_backpack"
HeadAssetFilename = "head_naked"
}
And finally add this to safehouse.txt in your datafile folder then repack everything.
cItemPlacement backpackdispenser
{
ItemName = "backpackdispenser"
Location = "2.0,-1.067,-12.0"
PropState = "-2"
Rotation = "-0.000,0.002,0.000,1.000"
}
A clothesbox should spawn in storage room 1 with the Backpack dispenser.
And that's about it. Have fun!