billsy
Survivor
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Posts: 66
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Post by billsy on Jul 19, 2013 11:05:46 GMT -5
Oh this thread! Okay, well actually i am pretty new to modding, and i just do not know how to place items at the right places due to the complications of the coordinate numbers, like i do not understand how they work, and yes i do want to go in the tiod room, and i tried your method but it corrupted my save, which barely had any progress on it so it wasnt much of an issue, and im not sure where to find it anyways, im pretty sure its by the door but i cannot find it. Anyways if we could skype or something, and you could walk me through this process i would really appreciate it! Thanks alot for your response and take care. ~Uncle Spoods, aka Professor Spoods And sorry, i was not too specific, i did try to do the Sandbox only method and posted that code in the area you told me to, but when i start new game, it does not show up, is it because i started a new game? You said editing the missions.txt will corrupt the save and require a new game. Is it because im making a new game? If so, how can i play my saved game with the teleport to the room? And how do i know where items are going to be when editing the position coordinates without copying an item placement text and pasting? Thanks. ~Uncle Spoods, aka Professor Spoods Ok, your game will corrupt if you edit your missions.txt file and proceed to load a previous save game. With that in mind, you're best of searching and installing all of the mods you want and then proceed to play the game to your hearts content. Can you clarify which of my mods you are trying to install? I get you want to get into the TIOD room, but then you quoted instructions I gave to get one of the casino vault rooms into the game (which isn't in Sandbox at all, and is only accessible at given points with the storymode). If you just want to get into the TIOD room, installing this will not affect your savegame as it doesn't edit the missions.txt file. Do you know how to unpack and repack your datafile.big? If not, I suggest looking at tutorials found on the forum and once you know how to do this, proceed to follow the instructions I have provided within this thread (see below): Ok, I had this finished and promised prior to leaving for a while to play some different games, but I'm back now, and here it is. This opens up the TIOD room for use with both Story Mode and Sandbox Mode. In Palisades.txt, paste this at the top of the document:
cDoorPlacement door_vent { InitialState = "-2" IsStatic = "" ItemName = "door_vent" Location = "230.200,0.400,-87.100" NonInteractableProp = "true" Rotation = "0.000,-0.985,0.000,-0.410" }
In Waypoint_Palisdes.txt copy and paste this:
cTriggerVolume TIODTeleport { ActionType = "3" Cooperative = "true" DisplayName = "80044" Height = "2.0" InteractButton = "true" InteractionRadius = "1.5" Level = "TAPE_DIE" LevelSpawnPoint = "Start" Location = "230.500,0.800,-87.400" Radius = "3" Rotation = "0,0,0,1" Vertex1 = "-1,0,1" Vertex2 = "1,0,1" Vertex3 = "1,0,-1" Vertex4 = "-1,0,-1" } To the right of the TIOD room should be a vent which can be used in order to access the room. In order to exit, simply use the door as it's unlocked from the inside. A picture of the vent door you use to get into the TIOD room can be seen here: www.mediafire.com/imageview.php?quickkey=pp7c4hmn40ycjy2 Should you not wish to look into this, simply download the datafile.big: Download Link: www.mediafire.com/file/j7df1yiei01dop1/datafile.bigThis will install of the mods contained within this thread (maybe not the latter ones), I can't remember as it's been a while, if this is the case and you install this and something is missing, please tell me and I can update the file. Alternatively, I could just sent you a different datafile.big with the only modification being access to the TIOD room. Regarding your query as to how to access the TIOD room, the room is located in Kokonutz Sports Town in Palisades Mall. I placed a ventilation door to the right of the locked door allowing you to access the area. In order to leave, simply use the door as you would as it's unlocked from the inside. Moving on to your other point, item placement, co-ordination and orientation is something you need to learn and practice. If you're looking at getting into placing items on the map, there's no doubt some tutorials on this site. If you're using and modding OTR, I find the best method to place new items is to use Debug Mode for Dead Rising 2 (if you have it) as that comes with on-screen numerical co-ordinates and rotation values which can then be used in conjunction with OTR as the Debug Mode for OTR doesn't have the co-ordinates functionality. I hope this has helped. If not, again feel free to ask away and I shall check back again in order to clarify further. Have fun and good luck modding.
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Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 19, 2013 15:47:16 GMT -5
And sorry, i was not too specific, i did try to do the Sandbox only method and posted that code in the area you told me to, but when i start new game, it does not show up, is it because i started a new game? You said editing the missions.txt will corrupt the save and require a new game. Is it because im making a new game? If so, how can i play my saved game with the teleport to the room? And how do i know where items are going to be when editing the position coordinates without copying an item placement text and pasting? Thanks. ~Uncle Spoods, aka Professor Spoods Ok, your game will corrupt if you edit your missions.txt file and proceed to load a previous save game. With that in mind, you're best of searching and installing all of the mods you want and then proceed to play the game to your hearts content. Can you clarify which of my mods you are trying to install? I get you want to get into the TIOD room, but then you quoted instructions I gave to get one of the casino vault rooms into the game (which isn't in Sandbox at all, and is only accessible at given points with the storymode). If you just want to get into the TIOD room, installing this will not affect your savegame as it doesn't edit the missions.txt file. Do you know how to unpack and repack your datafile.big? If not, I suggest looking at tutorials found on the forum and once you know how to do this, proceed to follow the instructions I have provided within this thread (see below): Ok, I had this finished and promised prior to leaving for a while to play some different games, but I'm back now, and here it is. This opens up the TIOD room for use with both Story Mode and Sandbox Mode. In Palisades.txt, paste this at the top of the document:
cDoorPlacement door_vent { InitialState = "-2" IsStatic = "" ItemName = "door_vent" Location = "230.200,0.400,-87.100" NonInteractableProp = "true" Rotation = "0.000,-0.985,0.000,-0.410" }
In Waypoint_Palisdes.txt copy and paste this:
cTriggerVolume TIODTeleport { ActionType = "3" Cooperative = "true" DisplayName = "80044" Height = "2.0" InteractButton = "true" InteractionRadius = "1.5" Level = "TAPE_DIE" LevelSpawnPoint = "Start" Location = "230.500,0.800,-87.400" Radius = "3" Rotation = "0,0,0,1" Vertex1 = "-1,0,1" Vertex2 = "1,0,1" Vertex3 = "1,0,-1" Vertex4 = "-1,0,-1" } To the right of the TIOD room should be a vent which can be used in order to access the room. In order to exit, simply use the door as it's unlocked from the inside. A picture of the vent door you use to get into the TIOD room can be seen here: www.mediafire.com/imageview.php?quickkey=pp7c4hmn40ycjy2 Should you not wish to look into this, simply download the datafile.big: Download Link: www.mediafire.com/file/j7df1yiei01dop1/datafile.bigThis will install of the mods contained within this thread (maybe not the latter ones), I can't remember as it's been a while, if this is the case and you install this and something is missing, please tell me and I can update the file. Alternatively, I could just sent you a different datafile.big with the only modification being access to the TIOD room. Regarding your query as to how to access the TIOD room, the room is located in Kokonutz Sports Town in Palisades Mall. I placed a ventilation door to the right of the locked door allowing you to access the area. In order to leave, simply use the door as you would as it's unlocked from the inside. Moving on to your other point, item placement, co-ordination and orientation is something you need to learn and practice. If you're looking at getting into placing items on the map, there's no doubt some tutorials on this site. If you're using and modding OTR, I find the best method to place new items is to use Debug Mode for Dead Rising 2 (if you have it) as that comes with on-screen numerical co-ordinates and rotation values which can then be used in conjunction with OTR as the Debug Mode for OTR doesn't have the co-ordinates functionality. I hope this has helped. If not, again feel free to ask away and I shall check back again in order to clarify further. Have fun and good luck modding. This did actually help me a bit, and no i do not own dead rising 2. I appreciate you typing all of this to help me out, and i will find tuts on placing items. I guess i did not use this code to the room, i used the other one that requires to edit missions.txt, im not sure if this is your first time posting this more simple code, but yes i will give it a try. And now that i know where it is, it will make things easier, and will installing your datafile.big affect my modified items or saferoom item placements? If so, then i cannot take the datafile you put in your response. And on the triggervolume part on the code, do i post that at the top of the document as the first one? Anyways thanks alot and i appreciate you helping me. -Stay Spoodified ~Uncle Spoods, aka, well you know.
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Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 19, 2013 15:50:14 GMT -5
And what text document do i look for to modify the item placements in tiod room? Like put items in or replace them?
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Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 19, 2013 15:56:39 GMT -5
Wow, sorry if i am spamming, but i got the tiod room mod to work! Great mod and thanks alot! But is there a code to place a crafting table in there? But theres these pool cues that are in the way, but i will remove that so not an issue, anyways thanks man!
-Stay Spoodified
~Uncle Spoods
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billsy
Survivor
Keep living your life, with Zombrex
Posts: 66
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Post by billsy on Jul 21, 2013 21:39:09 GMT -5
Ok, your game will corrupt if you edit your missions.txt file and proceed to load a previous save game. With that in mind, you're best of searching and installing all of the mods you want and then proceed to play the game to your hearts content. Can you clarify which of my mods you are trying to install? I get you want to get into the TIOD room, but then you quoted instructions I gave to get one of the casino vault rooms into the game (which isn't in Sandbox at all, and is only accessible at given points with the storymode). If you just want to get into the TIOD room, installing this will not affect your savegame as it doesn't edit the missions.txt file. Do you know how to unpack and repack your datafile.big? If not, I suggest looking at tutorials found on the forum and once you know how to do this, proceed to follow the instructions I have provided within this thread (see below): A picture of the vent door you use to get into the TIOD room can be seen here: www.mediafire.com/imageview.php?quickkey=pp7c4hmn40ycjy2 Should you not wish to look into this, simply download the datafile.big: Download Link: www.mediafire.com/file/j7df1yiei01dop1/datafile.bigThis will install of the mods contained within this thread (maybe not the latter ones), I can't remember as it's been a while, if this is the case and you install this and something is missing, please tell me and I can update the file. Alternatively, I could just sent you a different datafile.big with the only modification being access to the TIOD room. Regarding your query as to how to access the TIOD room, the room is located in Kokonutz Sports Town in Palisades Mall. I placed a ventilation door to the right of the locked door allowing you to access the area. In order to leave, simply use the door as you would as it's unlocked from the inside. Moving on to your other point, item placement, co-ordination and orientation is something you need to learn and practice. If you're looking at getting into placing items on the map, there's no doubt some tutorials on this site. If you're using and modding OTR, I find the best method to place new items is to use Debug Mode for Dead Rising 2 (if you have it) as that comes with on-screen numerical co-ordinates and rotation values which can then be used in conjunction with OTR as the Debug Mode for OTR doesn't have the co-ordinates functionality. I hope this has helped. If not, again feel free to ask away and I shall check back again in order to clarify further. Have fun and good luck modding. This did actually help me a bit, and no i do not own dead rising 2. I appreciate you typing all of this to help me out, and i will find tuts on placing items. I guess i did not use this code to the room, i used the other one that requires to edit missions.txt, im not sure if this is your first time posting this more simple code, but yes i will give it a try. And now that i know where it is, it will make things easier, and will installing your datafile.big affect my modified items or saferoom item placements? If so, then i cannot take the datafile you put in your response. And on the triggervolume part on the code, do i post that at the top of the document as the first one? Anyways thanks alot and i appreciate you helping me. -Stay Spoodified ~Uncle Spoods, aka, well you know. Glad I could help. Yes, installing my datafile.big will affect your items and saferoom item placements, you could download my datafile.big and then add the code from your datafile.big and merge the two files, but I wouldn't advice that if you don't create suitable backups and if you have a lot of code as it might become confusing. With regards to putting code into text files, as long as the code uses correct syntax (i.e it is coded proper and the code works) it doesn't matter where in the text file the code is placed, so long as it works and is in the correct text file. And what text document do i look for to modify the item placements in tiod room? Like put items in or replace them? That'll be tape_die.txt located within your datafile.big file Wow, sorry if i am spamming, but i got the tiod room mod to work! Great mod and thanks alot! But is there a code to place a crafting table in there? But theres these pool cues that are in the way, but i will remove that so not an issue, anyways thanks man! -Stay Spoodified ~Uncle Spoods Great! Glad you got it working and you're using my mods. Regarding crafting tables, the tables themselves aren't individual objects and are just models that make up environments, they're just meshes. The way crafting tables work is via the interact icon and there's a bit of coding related to that. If you check this video below, it demonstrates that you can create and place your own crafting table wherever you say wish, providing you create code for it. What I recommend doing if you want a crafting table in the TIOD room is to download my datafile.big and look in food_barn,txt. I myself have just had a quick look to remind myself how I did it and I think have the answer which is a lot simpler than what I thought it would have been. What you want to do is use this code and just change the location to somewhere in the TIOD room and just alter the rotation through trial and error: cItemPlacement Workbench1 { ItemName = "Workbench" Location = "57.778,-1.373,-263.302" PropState = "3" Rotation = "0.000,0.152,0.000,0.988" }
I could have sworn there was more code than that to get your own workbench up and running, but evidently not. If you try this, let me know if you get it working as I'm interested now, haha. Glad I could help, good luck and feel free to message back with any further queries.
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Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 22, 2013 0:00:42 GMT -5
Hmm, the workbench does not seem to appear, i put it to where the dumbell is, and deleting one of them, thier coordinates are almost the same exactly. What am i doing wrong? And how would i make ketchup have unlimited durability? Like instead of 100, how can i get it to 99999? I put the durability to 99999 and unlimiteddurability= true but no effect, although i already had ketchup in my inventory, and it was blinking red at 84, like it was going to expire. Any help on that? And you are really a big help to my modding questions, like a sensei lol. And yeah i thought it was going to be alot of coding too when it was going to the part when i reveal the workbench code haha. Thanks alot,
-Stay Spoodified,
~Uncle Spoods
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Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 22, 2013 0:32:02 GMT -5
Hmm, the workbench does not seem to appear, i put it to where the dumbell is, and deleting one of them, thier coordinates are almost the same exactly. What am i doing wrong? And how would i make ketchup have unlimited durability? Like instead of 100, how can i get it to 99999? I put the durability to 99999 and unlimiteddurability= true but no effect, although i already had ketchup in my inventory, and it was blinking red at 84, like it was going to expire. Any help on that? And you are really a big help to my modding questions, like a sensei lol. And yeah i thought it was going to be alot of coding too when it was going to the part when i reveal the workbench code haha. Thanks alot, -Stay Spoodified, ~Uncle Spoods EDIT: Hey man, i read your post on how to make freedom bear infinite. Heres my response- deadrising2mods.proboards.com/thread/823/unlimited-ammo?page=1&scrollTo=12711
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billsy
Survivor
Keep living your life, with Zombrex
Posts: 66
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Post by billsy on Jul 22, 2013 1:41:35 GMT -5
Hmm, the workbench does not seem to appear, i put it to where the dumbell is, and deleting one of them, thier coordinates are almost the same exactly. What am i doing wrong? And how would i make ketchup have unlimited durability? Like instead of 100, how can i get it to 99999? I put the durability to 99999 and unlimiteddurability= true but no effect, although i already had ketchup in my inventory, and it was blinking red at 84, like it was going to expire. Any help on that? And you are really a big help to my modding questions, like a sensei lol. And yeah i thought it was going to be alot of coding too when it was going to the part when i reveal the workbench code haha. Thanks alot, -Stay Spoodified, ~Uncle Spoods Hey, sorry, I'm not sure with regards to ketchup, I'd have to check what type the item is classed as. Hmm, when you placed the code for the workbench, was there a button to interact with? If so, did you try using two items on it in order to create a combo weapon? I'll have a check back later on to see your response and specifically what you did and then I'll have more of an extensive look into it for you. There might be more code that I forgot to post, as I say, I'll have a look into for you later on after I've had a break.
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Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 22, 2013 1:54:23 GMT -5
Hmm, the workbench does not seem to appear, i put it to where the dumbell is, and deleting one of them, thier coordinates are almost the same exactly. What am i doing wrong? And how would i make ketchup have unlimited durability? Like instead of 100, how can i get it to 99999? I put the durability to 99999 and unlimiteddurability= true but no effect, although i already had ketchup in my inventory, and it was blinking red at 84, like it was going to expire. Any help on that? And you are really a big help to my modding questions, like a sensei lol. And yeah i thought it was going to be alot of coding too when it was going to the part when i reveal the workbench code haha. Thanks alot, -Stay Spoodified, ~Uncle Spoods Hey, sorry, I'm not sure with regards to ketchup, I'd have to check what type the item is classed as. Hmm, when you placed the code for the workbench, was there a button to interact with? If so, did you try using two items on it in order to create a combo weapon? I'll have a check back later on to see your response and specifically what you did and then I'll have more of an extensive look into it for you. There might be more code that I forgot to post, as I say, I'll have a look into for you later on after I've had a break. Dang, no one can solve my problem. Alright, well since that is the case then we shall move on to the next topic. Actually i did not try to make a combo weapon or there was no interact alert to the workbench. And take the break as long as you have too. Us people need that time of moment to relax and just do whatever they desire. And i believe it is a spray item, as it says cSprayItem Ketchup. -Stay Spoodified ~Uncle Spoods
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billsy
Survivor
Keep living your life, with Zombrex
Posts: 66
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Post by billsy on Jul 22, 2013 12:33:14 GMT -5
If you replaced the workbench code with co-ordinates for a dumbbell (which I assume would have been placed on the floor) then the interact button to use the workbench (providing the code is correct, which from what I can gather looking back, it is) then it's going to be placed on the floor, meaning you character might not be able to interact with it. Try having a play with the co-ordinates, make sure it's not situated too close to a wall that's in the wall and try increasing the altitude to it's in the air and away from the floor. If you find it and it works, try and create a combo weapon to see if that works. Once you get it working we can then look at a more precise placing within the TIOD room.
As for the ketchup and it being a spray item, if I remember correctly their durability is measured at a percentage? Not sure how you'd go about making it so that didn't decrease and it's always at a fixed value i.e 100% I'm a bit busy at the moment to have a decent look in-game. However, if we can't sort this here and the workbench doesn't work, I'll download the game again and have a look for myself, create the workbench and send you the code if need be.
Goodluck and have fun!
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Jak
Survivor
My name is Jak. End of story.
Posts: 119
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Post by Jak on Jul 25, 2013 12:29:20 GMT -5
If you replaced the workbench code with co-ordinates for a dumbbell (which I assume would have been placed on the floor) then the interact button to use the workbench (providing the code is correct, which from what I can gather looking back, it is) then it's going to be placed on the floor, meaning you character might not be able to interact with it. Try having a play with the co-ordinates, make sure it's not situated too close to a wall that's in the wall and try increasing the altitude to it's in the air and away from the floor. If you find it and it works, try and create a combo weapon to see if that works. Once you get it working we can then look at a more precise placing within the TIOD room. As for the ketchup and it being a spray item, if I remember correctly their durability is measured at a percentage? Not sure how you'd go about making it so that didn't decrease and it's always at a fixed value i.e 100% I'm a bit busy at the moment to have a decent look in-game. However, if we can't sort this here and the workbench doesn't work, I'll download the game again and have a look for myself, create the workbench and send you the code if need be. Goodluck and have fun! I actually got the ketchup and spray paint and atm hacker to be infinite, or change the ammo supply to 99999999999 so that issue is resolved . And well the workbench won't really be an issue because i just basically go to a maitnence room. But thanks any way for that! And yes i did replace the dumbell with the WB (workbench), and yeah like i said i could not interact with it, but im not that good with coordinates and i do not know which ones up down left or right, so i do not want to screw things up. Anyways thanks! And i got your mod where you can use carl's mailbombs and let me tell you, it is fucking sick! I mean what a great mod you made man! But is there a way to make them stackable? Because of course they have no item icon so they look like empty slots, so i need a nuumber by the item icon, or empty box like when you have plates there a 20 next to it, so is there a specific line of code that can make them stackable? If so, i would love to see it! Keep up the good work and stay spoodified! ~Uncle Spoods
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