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Post by Freako on Mar 2, 2012 0:06:36 GMT -5
Aliens.
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Post by Freako on Mar 2, 2012 0:22:16 GMT -5
Nope. Went back to the old Max and it still causes crashing.
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Post by Freako on Mar 2, 2012 4:36:09 GMT -5
The problem seems to be either my computer or 3ds max in general has decided to stop reading scripts properly.
Uninstalling, reinstalling won't fix it. I tried everything and it still won't work.
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djlarryt
Modder
Ridin the dolphin!
Posts: 171
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Post by djlarryt on Mar 2, 2012 14:41:47 GMT -5
No they must be converted to .tga. You can do this by downloading a program called VTFedit...then opening the body_main vtf in it, then pressing export in the file tab and saving it as .tga They are in .mdl form. Don't use the anim_ model files. Sorry Cheeb, looks like I won't be able to get this to work. Any of the .mdl decompilers I'm trying out all require the previous installation of Steam for reference along the way. I'm not using Steam, so these decompilers are all throwing errors. If I could get the files in .smd format I could import them to Max with some plugins... or any other Max import format would work (.3ds, .obj, etc). From there I could do what needs to be done...
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Post by goblinglasses on Mar 2, 2012 15:22:41 GMT -5
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djlarryt
Modder
Ridin the dolphin!
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Post by djlarryt on Mar 2, 2012 22:45:03 GMT -5
Thanks for the heads-up, goblinglasses! Grabbed the model, I think this will work just fine now to get to work!
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Post by Freako on Mar 5, 2012 1:56:41 GMT -5
Well I'm going to format my computer and re-install windows. Then hopefully the model scripts will work and I will begin converting DR1 models to OTR.
Fucking finally.
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Post by Freako on Mar 7, 2012 8:07:07 GMT -5
I got my laptop, completely formatted it, re-installed windows, installed Max, tried the scripts and NOPE!
It STILL will not work. So the only explanation I can come up with is that there are eGhosts in my house fucking up my computers.
There must be something I'm missing here... I have one more clue, but I'll have to try that in the morning. And I'm almost positive that it will not work anyway.
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Post by Freako on Mar 7, 2012 22:05:40 GMT -5
About fucking time.
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Post by Freako on Mar 7, 2012 22:28:07 GMT -5
No I converted it from DR1.
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Deleted
Deleted Member
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Post by Deleted on Mar 8, 2012 0:55:39 GMT -5
You should *ahem* convert the case zero shirt, since the tool works with clothing
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Post by Freako on Mar 8, 2012 1:28:15 GMT -5
I don't have any tools to convert from Case Zero. I'm unsure how to fix the black parts.
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Post by Freako on Mar 8, 2012 5:54:55 GMT -5
Still not completely rigged, I'll leave it until I know how to fix the random black polys. But... blue megabuster!
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Post by solidcal on Mar 8, 2012 9:25:54 GMT -5
Thats looking good so far Freako.Hope you solve the problems with it soon.
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Deleted
Deleted Member
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Post by Deleted on Mar 8, 2012 9:46:52 GMT -5
Same principle isn't it? Take the shirt, use your script, voila!
Or not?
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Post by Freako on Mar 8, 2012 9:50:25 GMT -5
...................no
I don't have any scripts for case zero.
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djlarryt
Modder
Ridin the dolphin!
Posts: 171
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Post by djlarryt on Mar 8, 2012 11:14:16 GMT -5
Still not completely rigged, I'll leave it until I know how to fix the random black polys. I've come across this as well, you have to either: 1. Re-import the meshes and re-unwrap their UVWs. If they're already rigged then copy/paste names/skins, delete the old ones, replace with new meshes and re-export 2. Get rid of any polys that are either overlapped or spread out the extruded ones. Then re-unwrap UVWs again. It does this when the original mapping co-ordinates get messed up or lost in conversion or import. If you try clearing UVWs and re-applying them again, you will be able to map to these polys but the pelt mapping will be gone and you will get a headache trying to re-map them yourself.
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Post by Freako on Mar 8, 2012 19:16:54 GMT -5
Still not completely rigged, I'll leave it until I know how to fix the random black polys. I've come across this as well, you have to either: 1. Re-import the meshes and re-unwrap their UVWs. If they're already rigged then copy/paste names/skins, delete the old ones, replace with new meshes and re-export 2. Get rid of any polys that are either overlapped or spread out the extruded ones. Then re-unwrap UVWs again. It does this when the original mapping co-ordinates get messed up or lost in conversion or import. If you try clearing UVWs and re-applying them again, you will be able to map to these polys but the pelt mapping will be gone and you will get a headache trying to re-map them yourself. I'm going to need more instructions than that, I'm not the best at 3ds max.
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Post by gique13 on Mar 8, 2012 22:27:50 GMT -5
Dude, you are doing amazing work! Keep it up! Any tiny step toward DR1 PC is appreciated!
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Deleted
Deleted Member
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Post by Deleted on Mar 8, 2012 22:30:22 GMT -5
Ahh, nothing better than two English-impaired people e-fighting.
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Post by Freako on Mar 8, 2012 23:56:53 GMT -5
I wanted to do the convicts outfit but like the other ones, it has black faces too. This is really annoying.
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Post by Freako on Mar 9, 2012 19:45:07 GMT -5
Please shut up and go away.
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Post by Freako on Mar 9, 2012 20:19:45 GMT -5
No, it wasn't. You're spamming up my topic. Go away.
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Deleted
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Post by Deleted on Mar 9, 2012 20:22:37 GMT -5
Please shut up and go away. All right hater but you gotta admit that was a good one Hell to the no it wasn't.
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Deleted
Deleted Member
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Post by Deleted on Mar 9, 2012 20:57:29 GMT -5
mAn i argee...FuCk htis shiit
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Post by Freako on Mar 9, 2012 21:49:53 GMT -5
Please shut up and go away. OKAY LEAVING MR.GO AWAY Fuck This SHIT I was talking to etrius.
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Post by Freako on Mar 10, 2012 1:18:57 GMT -5
Well, I at least made this new outfit from survivor parts. red hoodie and cargo pants: It's the same outfit I use in every game ever.
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Deleted
Deleted Member
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Post by Deleted on Mar 10, 2012 11:24:04 GMT -5
I wonder why.
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Post by Freako on Mar 10, 2012 19:26:46 GMT -5
Because I like it?
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Post by Freako on Mar 10, 2012 20:34:29 GMT -5
Do you even know what a hippie is?
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