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May 21, 2013, 5:20pm





Dead Rising 2/OTR PC Mods :: Dead Rising 2 Modding (PC) :: Mod Releases :: Other Modifications :: All Keys Doors Unlocked
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 AuthorTopic: All Keys Doors Unlocked (Read 1,191 times)
blackdragon
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 All Keys Doors Unlocked
« Thread Started on Mar 21, 2012, 9:10pm »

Code:
cMissionDefinition givestuff
{
Duration = "518400"
ExplicitStart = "true"
IgnoreWarning = "true"
LevelRequiredToStartName = "NONE"
MissionType = "12"
Module = "0"
WaitUntilEnd = "true"
cMissionObjective Day2Start
{
cMissionObjectiveEvent Day2start
{
EventString = "PawnDay2"
}

}
cMissionOnEnter StartDay2
{
cMissionSetChuckState Give_Keys_Pharmacy
{
ChuckState = "20"
Value = "85000"
}

cMissionSetChuckState Give_Keys_Maintenance
{
ChuckState = "20"
Value = "85019"
}

cMissionSetChuckState Give_Keys_Underground
{
ChuckState = "20"
Value = "85017"
}

cMissionSetChuckState Give_Keys_Lab
{
ChuckState = "20"
Value = "85008"
}

cMissionSetChuckState Give_Key_Card
{
ChuckState = "20"
Value = "85018"
}

cMissionSetChuckState Give_Keys
{
ChuckState = "20"
Value = "85000"
}

cMissionSetChuckState Give_Keys_Shed
{
ChuckState = "20"
Value = "85038"
}

cMissionSetChuckState Give_Keys_Train
{
ChuckState = "20"
Value = "85036"
}

cMissionSetChuckState Give_Keys_Superbike
{
ChuckState = "20"
Value = "85009"
}

cMissionSetChuckState Give_Keys_Sportscar
{
ChuckState = "20"
Value = "85022"
}

cMissionSetChuckState Give_Keys_Hummer
{
ChuckState = "20"
Value = "85023"
}

cMissionSetChuckState Give_Keys_Chopper
{
ChuckState = "20"
Value = "85024"
}

cMissionSetChuckState Bike_Combo_Trailer
{
ChuckState = "46"
}

cMissionSetChuckState GiveKeystoUnderground
{
ChuckState = "20"
Value = "85017"
}
cMissionSetChuckState GiveKeystoBike
{
ChuckState = "20"
Value = "85009"
}
cMissionSetChuckState GiveKeystosportscar
{
ChuckState = "20"
Value = "85022"
}
cMissionSetChuckState GiveKeystocommando
{
ChuckState = "20"
Value = "85023"
}
cMissionSetChuckState GiveKeystochopper
{
ChuckState = "20"
Value = "85024"
}
cMissionSetChuckState GiveKeystotrain
{
ChuckState = "20"
Value = "85036"
}
cMissionSetChuckState GiveLAbKey
{
ChuckState = "20"
Value = "85008"
}
cMissionSendCommandToProp UnlockDoor1
{
PropCommand = "8"
PropName = "TIODEntranceDoor"
}
}
}


[spoiler]Full credit to Tommah for this code.This code will give you all keys in the game. Open the mission.txt file add to the very top and leave a space between the end of this code and the next mission and wallah you have all keys.[/spoiler]
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SWEGTA
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 Re: All Keys Doors Unlocked
« Reply #1 on Mar 23, 2012, 1:29am »

Nice!
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