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Post by dasmatze on Oct 8, 2010 14:47:29 GMT -5
This mod requested by pezizzle allows you to store the large items (freedom bear, electric rake, pushable dumpster, ...) in your pocket. I tried it multiple times. The game crashed the first time when I applied this to every item that can be held. This time I applied it only to the items of which I know that they are large items. So if the game crashes in a certain location or if there's an item I missed, tell me and I will have a look at it! Installation instructions are in the readme! I'm not responsible for crashes and loss of data! Video: Download: www.mediafire.com/?wacvnw9n3weenyn:::Items.txt file alone: Items_pocket_everything_in_inventory.txt Items.txt - two changes to each weapon: WeaponType = "1" and InventoryInteractionType = "1" = cannot put in inventory WeaponType = "2" and InventoryInteractionType = "0" = can put in inventory
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Post by Deleted on Oct 8, 2010 15:38:07 GMT -5
Thank's so much this useful mod !!!!!!!! but I want to keep my modded items.txt so can you just say what you have remplaced. Thank's
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Post by dasmatze on Oct 8, 2010 15:50:02 GMT -5
It's too much to say. Basicly it's the "InventoryInteractionType = "1"" key that got changed into "InventoryInteractionType = "0"". But as I wrote you can't just replace all keys with value 1 with value 0 because it mustn't be applied to all items. I suggest to use software that compares two files. Google offers many links, one is this: winmerge.org
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Post by Deleted on Oct 8, 2010 15:53:54 GMT -5
Thank's ! InventoryInteractionType = "0" I've found it Good idea ! Very useful !
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Post by Deleted on Oct 8, 2010 21:52:00 GMT -5
Yay! Thanks, i knew it was simple but i couldn't for the life of me get the gibbed mergers etc to run. Thanks for the quick release too.
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Post by shady111 on Oct 10, 2010 12:11:57 GMT -5
i changed every item into InventoryInteractionType = "0" and there are nothing happend. Everything work well. mean you can add everyitem to your inventory
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Post by Deleted on Oct 11, 2010 4:31:43 GMT -5
Superb. DIY Worked fine. Now I can carry as many machinegun toting teddies as I want!
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Post by notld on Nov 4, 2010 15:17:55 GMT -5
In the case of normally carriable objects, 0 means you can carry it, and 1 you can't, right? But I was looking in the file and there's some cases in which InventoryInteractionType is set to 2. What does that mean? How is it different?
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