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Dead Rising 2/OTR PC Mods :: Dead Rising 2: Off The Record Modding (PC) :: Work in Progress Mods :: Dead Rising 1 Frank
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plasmid
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 Re: Dead Rising 1 Frank
« Reply #45 on Jan 6, 2012, 3:17am »

I was wondering is the camera on each chest model the camera used in game though? cause all the textures dont work for the chest model except for the camera, its kinda like how franks hair texture file only has a spec and normal map but no diffuse
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 Re: Dead Rising 1 Frank
« Reply #46 on Jan 6, 2012, 4:10am »

Yes, the camera for each different chest model is the camera used in game, I can confirm that.

It does seem quite odd, doesn't it?
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 Re: Dead Rising 1 Frank
« Reply #47 on Jan 6, 2012, 4:31pm »

well im sure as hell not replacing every sing camera model XD and yeah youd think they make it one file, the dicing is really odd in models, hair is just.... annoying
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 Re: Dead Rising 1 Frank
« Reply #48 on Jan 6, 2012, 6:25pm »

Just using it on DR1 Frank's model will be enough.
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 Re: Dead Rising 1 Frank
« Reply #49 on Jan 14, 2012, 7:44pm »

Anno documented all the models in DR1 here: http://deadrisingwiki.com/wiki/Mod:Dead_Rising_1_Files

And I see that Frank's actual camera with strap is in the file cos500.mod, cos501.mod or cos502.mod.
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 Re: Dead Rising 1 Frank
« Reply #50 on Jan 15, 2012, 1:18am »

It's funny how the DR1 camera looks more detailed than the OTR version.
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 Re: Dead Rising 1 Frank
« Reply #51 on Jan 15, 2012, 4:34am »

Everything is more detailed in DR1.
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 Re: Dead Rising 1 Frank
« Reply #52 on Jan 15, 2012, 4:56am »

im actually still having the corrupt chest texture file error from before, tried compiling with a old script, im thinking its the textures themself.
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 Re: Dead Rising 1 Frank
« Reply #53 on Jan 15, 2012, 5:36am »

Guess you could try copying the texture then paste it into a new blank file and save it again. Try to eliminate any variables plus other big words so I sound smart.
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 Re: Dead Rising 1 Frank
« Reply #54 on Jan 15, 2012, 6:03am »

I actually tried that, but no luck
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 Re: Dead Rising 1 Frank
« Reply #55 on Jan 15, 2012, 8:21am »

Would you say it's time to crack open our heads and feast on the goo inside?
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 Re: Dead Rising 1 Frank
« Reply #56 on Jan 16, 2012, 2:48am »

Plus, you could for the time being convert it to source. People would enjoy that.
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 Re: Dead Rising 1 Frank
« Reply #57 on Jan 16, 2012, 2:50am »

I dont do source stuff anymore, to many limitations and it isnt very interesting
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Freako
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 Re: Dead Rising 1 Frank
« Reply #58 on Jan 16, 2012, 2:55am »

Ah, I was unaware that you stopped with that. But yes, It's baffling as to why that outdated engine is still being used.
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Posted using the ProBoards Mobile AppDead Rising 1 Frank
« Reply #59 on Jan 17, 2012, 11:20pm via the ProBoards Mobile App »


Jan 16, 2012, 2:55am, Freako wrote:
Ah, I was unaware that you stopped with that. But yes, It's baffling as to why that outdated engine is still being used.


It works and it can still old it's own, that's all that matters these days.
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