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Dead Rising 2/OTR PC Mods :: Dead Rising 2: Off The Record Modding (PC) :: Work in Progress Mods :: Dead Rising 1 Frank
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plasmid
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 Re: Dead Rising 1 Frank
« Reply #30 on Dec 25, 2011, 10:32pm »


Dec 25, 2011, 10:17pm, Freako wrote:
And the hair, I noticed you still have the old hair.

is there a change in model from DR1 to DR2? I thought they just changed the texture
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 Re: Dead Rising 1 Frank
« Reply #31 on Dec 25, 2011, 11:03pm »

It's different. The hair is recessed in OTR and obviously if you look closely the sideburns don't fit on his head.
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 Re: Dead Rising 1 Frank
« Reply #32 on Dec 26, 2011, 1:15am »

alright i'll change it to
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 Re: Dead Rising 1 Frank
« Reply #33 on Dec 27, 2011, 2:42am »

alright I just have the shoes to replace now, but I still cant get this jacket texture to show up, I found out that it is to do with the tex file, oddly I cant unpack the tex file after packing it. anyone know why this could be?

is it due to texture size? the other textures work fine, just not the jacket texture
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 Re: Dead Rising 1 Frank
« Reply #34 on Dec 27, 2011, 3:03am »

This seems like a stupid half assed idea, but what if you merged the jacket with the pants model and just change the shirt model to an invisible one?

I don't really think that's a good idea but it could be a temporary workaround.
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 Re: Dead Rising 1 Frank
« Reply #35 on Dec 27, 2011, 3:05am »


Dec 27, 2011, 3:03am, Freako wrote:
This seems like a stupid half assed idea, but what if you merged the jacket with the pants model and just change the shirt model to an invisible one?

I don't really think that's a good idea but it could be a temporary workaround.


Wow, is that even possible? It is genius if it works.
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 Re: Dead Rising 1 Frank
« Reply #36 on Dec 27, 2011, 3:11am »

Of course it's possible, if you can play as a survivor which is a complete single model, then you would be able to do that.

...Why not just make a single model version then? =| Bah!
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 Re: Dead Rising 1 Frank
« Reply #37 on Dec 27, 2011, 3:23am »

I think the problem lies in the texture itself rather then the package
im ganna try and replace sullivan with brad and see if I get the same problem, I notice everything that only needs 1 texture is fine, the jacket is the only one I compiled so far that needed multiple textures
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 Re: Dead Rising 1 Frank
« Reply #38 on Dec 27, 2011, 6:49pm »

I remember I was trying to texture a shirt, which of course uses more than one texture and it itself kept coming up black. So I definitely think it's a bug Mariokart will have to fix.
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 Re: Dead Rising 1 Frank
« Reply #39 on Dec 28, 2011, 6:03pm »

but mario was able to make jessie and shes uses multiple textures, even back when I did tali she used 4 different textures and it compiled fine, so the jacket problem is very... odd
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 Re: Dead Rising 1 Frank
« Reply #40 on Dec 28, 2011, 6:15pm »

It may be a bug in the newer script. Try packing the .tex with an older version.
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 Re: Dead Rising 1 Frank
« Reply #41 on Dec 29, 2011, 12:32am »

Go check mario's topic, he needs some help identifying the problem.
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 Re: Dead Rising 1 Frank
« Reply #42 on Jan 2, 2012, 7:23pm »

I've been waiting forever for this.
Still waitin'.
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 Re: Dead Rising 1 Frank
« Reply #43 on Jan 2, 2012, 7:57pm »

I got a bit busy but ill try using the old script to pack if it doesnt work then we wait some more
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 Re: Dead Rising 1 Frank
« Reply #44 on Jan 5, 2012, 5:29am »

I found Frank's higher quality camera here: model\om\om0095\
So you may want to use that one.
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