billsy
Survivor
Keep living your life, with Zombrex
Posts: 66
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Post by billsy on Jan 25, 2012 14:49:27 GMT -5
Here's a picture to show what i'm working on next; a total overhaul of Sandbox Mode. Sandbox Mode is, to put it bluntly, boring after a while. The spawning of survivors are few and far between and once the challenges are done, what more is there to do? Here's where this mod is going to come in. The plan is: Have all survivours spawn at the same time, from day one, more survivours are going to be included, so you might see some familiar faces, survivour weapon edits to make them even more potent. More looters, some of which will have firearms. Item edits to make the game even more survival based. I'm also contemplating removing the majority of combo cards, alot are overpowered, most go unused (certainly by me) and they're just not realistic at all. The aim of this is to make Sandbox Mode more of a challenge in the sense of you have your work cut out to survive and more importantly, give you something to do. This might take a while to execute, but i'll be sure to keep you informed! Feel free to post suggestions for things you want to see included here!
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Post by anno1404 on Jan 25, 2012 23:51:47 GMT -5
8 survivor rule. but great idea.
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djlarryt
Modder
Ridin the dolphin!
Posts: 171
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Post by djlarryt on Jan 26, 2012 7:14:11 GMT -5
8 survivor rule. but great idea. But the survivors attack in Sandbox mode, and they're spread out around the map...?
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billsy
Survivor
Keep living your life, with Zombrex
Posts: 66
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Post by billsy on Jan 26, 2012 9:35:19 GMT -5
8 survivor rule. but great idea. Does this apply to the aggressive survivors in Sandbox Mode? If so, is there any way around this? Haven't actually started work on this yet, just finalizing the concept and things to implement. Update: The 8 survivor rule does not apply in Sandbox Mode.
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billsy
Survivor
Keep living your life, with Zombrex
Posts: 66
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Post by billsy on Jan 26, 2012 18:44:29 GMT -5
Quick update to end today: As displayed in the screenshots above, all 25 of the survivors included in Sandbox Mode (roughly 4 or 5 survivors per area) spawning from the beginning of a new Sandbox Mode has been achieved Tomorrow I'll try to implement the spawning of bosses to coincide with the spawning of survivors from the beginning of the game, will update tomorrow. P.S, I don't know if people have played enough Sandbox Mode to fight Rebecca when she spawns on Day 3, but watch out for her! Especially when this mod get's released and you have to fight her alongside 3 or 4 other survivors, jeez. When testing this I got owned first time around.
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billsy
Survivor
Keep living your life, with Zombrex
Posts: 66
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Post by billsy on Jan 27, 2012 7:49:22 GMT -5
Having some trouble getting survivors from Story Mode that don't appear in Sandbox Mode to behave correctly. Getting them to spawn and editing their props etc is easy. However, they seem to have an extremely fast run when there's a bit of distance between themselves and the player, like survivors do in story so they can catch up to the player. Is there anyway of getting around this so they just move normally? I have a feeling it's to do with this line, for example: Target_state = "2" Here's an image of a new survivor in Sandbox Mode, any help on the above problem would be appreciated, tried a few things, but none have seemed to work. Update: Not sure if this is just an isolated case given the survivor I chose. Tried several more and they are fine, still wouldn't mind finding out the answer.
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Post by anno1404 on Jan 27, 2012 16:13:41 GMT -5
Doesn't matter. [urlhttp://deadrisingwiki.com/wiki/Dead_Rising_Survivors#Eight_survivor_rule]8 survivor rule[/url] applies throughout the entire game. nice job billy. 8 survivor rule. but great idea. But the survivors attack in Sandbox mode, and they're spread out around the map...?
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billsy
Survivor
Keep living your life, with Zombrex
Posts: 66
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Post by billsy on Jan 28, 2012 14:00:31 GMT -5
Frank can only escort 8 survivors at once, Otis will not call about a scoop if Frank has the maximum amount of survivors or if the number of survivors in the active scoops plus the number of current survivors in your party equal more than 8. This includes unannounced scoops and scoops which Frank never answered. If Frank has the potential to rescue a survivor, that survivor is counted toward the eight survivor rule. The eight survivor rule only applies with regards to a scoop and when you're recruiting a survivor to escort, the survivors in Sandbox Mode fall into neither category so you can spawn as many as you want, hence how I've managed to spawn about 30 now, and they all exist at the same time. But thanks for pointing out a potential obstacle, just glad the rule doesn't apply here.
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