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May 19, 2013, 5:34am





Dead Rising 2/OTR PC Mods :: Dead Rising 2: Off The Record Modding (PC) :: Mod Releases :: Model Modifications :: Play as Reed
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solidcal
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 Play as Reed
« Thread Started on Aug 4, 2012, 5:06pm »

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Yep title says all.This will add Roger in as a new wearable outfit.

Download link for the models with the HD cutscene textures: https://dl.dropbox.com/u/71327294/Play%20as%20Roger.rar

Add these codes to the corresponding files.

In the npcs bigfile.xml (A already modified verion of this will be included in the download if you don't wanna or don't know how to add this line in manually)
Code:
<entry name="boss_magician1_f.big" scheme="zlib" alignment="2048">boss_magician1_f.big</entry>
<entry name="boss_magician1_f.tex" scheme="zlib" alignment="2048">boss_magician1_f.tex</entry>


In items.txt
Code:
cClothingDispenserItem reeddispenser
{
AchievementCategory = "8"
AssetFilename = "data/models/interactables/clothesbox"
ClothingEmote = "1"
CollidableQuality = "0"
CollisionType = "3"
DisplayName = "50557"
DR2 = "true"
InteractDistance = "2"
IsChest = "true"
IsFacewear = "true"
IsFeet = "true"
IsHeadwear = "true"
IsLegs = "true"
LoadDistance = "25"
MergedFilename = "data/dynamicprops/clothesbox"
OutfitId = "OUTFIT_REED"
OutfitIdFrank = "OUTFIT_REED"
Restitution = "0.05"
Unmoveable = "true"
Weight = "100"
}

cOutfitItem OUTFIT_REED
{
BodyItem = "boss_magician1"
FacewearItem = "boss_magician1"
FeetOverItem = "boss_magician1"
FeetUnderItem = "boss_magician1"
HeadwearItem = "boss_magician1"
}

cFeetItem boss_magician1
{
AssetFilename = "boss_magician1"
AudioName = "LeatherShoe"
FootstepType = "40"
}

cHeadwearItem boss_magician1
{
HeadwearAssetFilename = "boss_magician1"
}

cFacewearItem boss_magician1
{
FacewearAssetFilename = "boss_magician1"
HeadAssetFilename = "boss_magician1"
}

cBodyItem boss_magician1
{
ChestAssetFilename = "boss_magician1"
ChestAudioName = "LeatherChest"
CoversShin = "true"
HandsAssetFilename = "boss_magician1"
LegsAssetFilename = "boss_magician1"
LegsAudioName = "ClothLegs"
}


In safehouse.txt
Code:
cItemPlacement reeddispenser
{
ItemName = "reeddispenser"
Location = "-3.0,-1.0,-12.0"
PropState = "-2"
Rotation = "-0.000,0.002,0.000,1.000"
}


Now save and repack up the files and replace the original ones with the modded ones and ta da!ou can now play as roger without replacing any outfits!I may make a version eith a camera for Frank's version of the Roger model.But enjoy this for now.

This was done as a request for chadeichart.
« Last Edit: Jan 23, 2013, 5:34pm by solidcal »Link to Post - Back to Top  IP: Logged

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Freako
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 Re: Play as Roger
« Reply #1 on Aug 4, 2012, 10:22pm »

Rodger is lame.

I should also point out that you're doing it wrong, you need to have one rodger model in the outfit and the rest as invisible models.

You're placing the model in the game about 20 times at once and it messes things up like the alpha on the hair.

Everybody keeps doing this despite me telling you it's wrong. Why?
« Last Edit: Aug 4, 2012, 10:26pm by Freako »Link to Post - Back to Top  IP: Logged

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maddacheeb
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Posted using the ProBoards Mobile AppPlay as Roger
« Reply #2 on Aug 5, 2012, 12:15am via the ProBoards Mobile App »

What other way is there to do it that isn't 3DS Max?

This has been the trusted and working method of swaps since the DR2 days.
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solidcal
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 Re: Play as Roger
« Reply #3 on Aug 5, 2012, 3:34am »


Aug 4, 2012, 10:22pm, Freako wrote:
Rodger is lame.

I should also point out that you're doing it wrong, you need to have one rodger model in the outfit and the rest as invisible models.

You're placing the model in the game about 20 times at once and it messes things up like the alpha on the hair.

Everybody keeps doing this despite me telling you it's wrong. Why?

Freako if you haven't seen my off topic topic you would relise I had a virus problem messing up a lot of stuff.So I kinda still have to sort out my 3ds max with things that are missing.Also I did this quick considering I didn't have lots of time yesterday to do this.So yes I have seen your way of doing it already.And yes I will do it YOUR way when I know 3ds max isn't gonna mess up on me again.And once again,sure it is lame to you.Roger I mean.But but the requested person wanted him so I made this for him.Not everyone is catering to your needs you know Freako.So if all you gonna do is say so and so is lame then post something helpful.I urge you to leave out the so and so is lame and just leave the helpful tip.Okay now that is said,time for some good news.3ds max is starting to work nicely again.Still got some little kinks to fix.So then I'll be able to do models the way Freako mentioned.
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Freako
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 Re: Play as Roger
« Reply #4 on Aug 5, 2012, 5:48am »

You don't need 3ds max to make a blank model, all you need to do is make an empty .txt and rename it to the same as a model file, and BAM! invisible model.

If doing it the way you and everyone else did it has been done since DR2... My god, how could have this gone on for so long without someone noticing the problems it creates?
« Last Edit: Aug 5, 2012, 5:51am by Freako »Link to Post - Back to Top  IP: Logged

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chadeichart
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 Re: Play as Roger
« Reply #5 on Aug 6, 2012, 11:00am »

Thank you very much Solidcal !^^
It works just perfectly ;D
Really great work !
And thanks for doing it THAT quick as well. :D


best wishes ,
Chad.
« Last Edit: Aug 6, 2012, 11:06am by chadeichart »Link to Post - Back to Top  IP: Logged
solidcal
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 Re: Play as Roger
« Reply #6 on Aug 6, 2012, 4:14pm »


Aug 6, 2012, 11:00am, chadeichart wrote:
Thank you very much Solidcal !^^
It works just perfectly ;D
Really great work !
And thanks for doing it THAT quick as well. :D


best wishes ,
Chad.

No problem.I will be updating thisoon with Frako's method tip.So it should fix the clipping that can be seen.
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Gamerguy
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 Re: Play as Roger
« Reply #7 on Aug 6, 2012, 10:04pm »

Yay, Chad got his request. :D

Good job, Solid.

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Frank Greene
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YOU LOOK THIRSTY!! HERE, HAVE A GLASS!!!



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 Re: Play as Roger
« Reply #8 on Jan 23, 2013, 1:46pm »

Hes name is actually Reed but mostly the mod is awesome
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