Dead Rising 2/OTR PC Mods :: Dead Rising 2: Off The Record Modding (PC) :: Mod Releases :: Model Modifications :: Stacey in catsuit Author Topic: Stacey in catsuit (Read 2,665 times)
tommah Administrator member is offline Where's My Wiskey Joined: Jan 2011 Gender: Male Posts: 987 Karma: 25Stacey in catsuit « Thread Started on Jun 28, 2012, 7:30pm »
Stacey in Catsuit This was a request from HERE .DOWNLOAD HERE Instructions: 1. Click link and download "Stacey.zip" 2. unzip 3. Place datafile.big in /data/ (backup your original) 4. Unpack npcs.big in /data/models/ using Gibbed.Tools. 5. Place contents of "in npcs.big" in newly created npcs_big folder. 6. Pack npcs_big using Gibbed.Tools. 7. Located in Storage Room 1 in Safehouse.
solidcal Administrator member is offline Joined: Oct 2011 Gender: Male Posts: 468 Karma: 10Re: Stacey in catsuit « Reply #1 on Jun 29, 2012, 1:49am »
Awsome work tommah.I might actually use this for lols sometime.
zory16 New Member member is offline Joined: Jul 2012 Gender: Male Posts: 2 Karma: 0Re: Stacey in catsuit « Reply #2 on Jul 5, 2012, 5:01pm »
Could you post just the info in the datafile.big? so i dont have to replace the my file, please!
solidcal Administrator member is offline Joined: Oct 2011 Gender: Male Posts: 468 Karma: 10Re: Stacey in catsuit « Reply #3 on Jul 5, 2012, 5:45pm »
Jul 5, 2012, 5:01pm , zory16 wrote:Could you post just the info in the datafile.big? so i dont have to replace the my file, please!
Here you are. This in items.txtCode: cClothingDispenserItem staceydispenser { AchievementCategory = "8" AssetFilename = "data/models/interactables/clothesbox" ClothingEmote = "1" CollidableQuality = "0" CollisionType = "3" DisplayName = "50520" DR2 = "true" InteractDistance = "2" IsChest = "true" IsFacewear = "true" IsFeet = "true" IsHeadwear = "true" IsLegs = "true" LoadDistance = "25" MergedFilename = "data/dynamicprops/clothesbox" OutfitId = "OUTFIT_STACEY" OutfitIdFrank = "OUTFIT_STACEY" Restitution = "0.05" Unmoveable = "true" Weight = "100" } cOutfitItem OUTFIT_STACEY { BodyItem = "boss_stacey" FacewearItem = "boss_stacey" FeetOverItem = "boss_stacey" FeetUnderItem = "boss_stacey" HeadwearItem = "boss_stacey" } cFeetItem boss_stacey { AssetFilename = "boss_stacey" AudioName = "LeatherShoe" FootstepType = "40" } cHeadwearItem boss_stacey { HeadwearAssetFilename = "boss_stacey" } cFacewearItem boss_stacey { FacewearAssetFilename = "boss_stacey" HeadAssetFilename = "boss_stacey" } cBodyItem boss_stacey { ChestAssetFilename = "boss_stacey" ChestAudioName = "LeatherChest" CoversShin = "true" HandsAssetFilename = "boss_stacey" LegsAssetFilename = "boss_stacey" LegsAudioName = "ClothLegs" }
This in safehouse.txtCode: cItemPlacement staceydispenser { ItemName = "staceydispenser" Location = "1.4,-1.067,-13.5" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
Enjoy
zory16 New Member member is offline Joined: Jul 2012 Gender: Male Posts: 2 Karma: 0Re: Stacey in catsuit « Reply #4 on Jul 5, 2012, 5:54pm »
Thanks a million!
tommah Administrator member is offline Where's My Wiskey Joined: Jan 2011 Gender: Male Posts: 987 Karma: 25Re: Stacey in catsuit « Reply #5 on Jul 5, 2012, 8:10pm »
Jul 5, 2012, 5:54pm , zory16 wrote:Thanks a million!
Thanks Solid, you got to it before I did.
imogene New Member member is offline Joined: Jun 2012 Gender: Female Posts: 22 Karma: 0Re: Stacey in catsuit « Reply #6 on Jul 17, 2012, 1:36am »
Does anyone else crash with this? Every time I go fight zombies, I crash. I don't get this problem when I'm frank/chuck, only with this mod. Can anyone else, it'd be very appreciated.
benjaminxdr GuestRe: Stacey in catsuit « Reply #7 on Jul 17, 2012, 7:19am »
Jul 17, 2012, 6:36am , Freako wrote:Jul 5, 2012, 5:45pm , solidcal wrote: Here you are. This in items.txtCode: cClothingDispenserItem staceydispenser { AchievementCategory = "8" AssetFilename = "data/models/interactables/clothesbox" ClothingEmote = "1" CollidableQuality = "0" CollisionType = "3" DisplayName = "50520" DR2 = "true" InteractDistance = "2" IsChest = "true" IsFacewear = "true" IsFeet = "true" IsHeadwear = "true" IsLegs = "true" LoadDistance = "25" MergedFilename = "data/dynamicprops/clothesbox" OutfitId = "OUTFIT_STACEY" OutfitIdFrank = "OUTFIT_STACEY" Restitution = "0.05" Unmoveable = "true" Weight = "100" } cOutfitItem OUTFIT_STACEY { BodyItem = "boss_stacey" FacewearItem = "boss_stacey" FeetOverItem = "boss_stacey" FeetUnderItem = "boss_stacey" HeadwearItem = "boss_stacey" } cFeetItem boss_stacey { AssetFilename = "boss_stacey" AudioName = "LeatherShoe" FootstepType = "40" } cHeadwearItem boss_stacey { HeadwearAssetFilename = "boss_stacey" } cFacewearItem boss_stacey { FacewearAssetFilename = "boss_stacey" HeadAssetFilename = "boss_stacey" } cBodyItem boss_stacey { ChestAssetFilename = "boss_stacey" ChestAudioName = "LeatherChest" CoversShin = "true" HandsAssetFilename = "boss_stacey" LegsAssetFilename = "boss_stacey" LegsAudioName = "ClothLegs" }
This in safehouse.txtCode: cItemPlacement staceydispenser { ItemName = "staceydispenser" Location = "1.4,-1.067,-13.5" PropState = "-2" Rotation = "-0.000,0.002,0.000,1.000" }
Enjoy
Don't delete my post, this code is fucking terrible.
Haha,why? ._.
solidcal Administrator member is offline Joined: Oct 2011 Gender: Male Posts: 468 Karma: 10Re: Stacey in catsuit « Reply #8 on Jul 17, 2012, 9:38am »
Jul 17, 2012, 7:19am , benjaminxdr wrote: It is freako trolling Ben.He made it look like I said that. XD
benjaminxdr GuestRe: Stacey in catsuit « Reply #9 on Jul 17, 2012, 9:47am »
Lol his post got deleted!
solidcal Administrator member is offline Joined: Oct 2011 Gender: Male Posts: 468 Karma: 10Re: Stacey in catsuit « Reply #10 on Jul 17, 2012, 6:08pm »
Jul 17, 2012, 5:19pm , Freako wrote:Jul 17, 2012, 9:38am , solidcal wrote: It is freako trolling Ben.He made it look like I said that. XD
\ I'm not trolling anyone, I'm telling tommah his code is crap.
I see.Couldn;t really tell that because of your post getting deleted and all. XD
benjaminxdr GuestRe: Stacey in catsuit « Reply #11 on Jul 17, 2012, 8:25pm »
Jul 17, 2012, 8:04pm , Freako wrote:Why delete my posts if they're still in the quotes?
Because I like Ice cream.
benjaminxdr GuestRe: Stacey in catsuit « Reply #12 on Jul 17, 2012, 8:58pm »
I didn't said anything about that.
maddacheeb Dedicated Member member is offline Joined: Nov 2010 Gender: Male Posts: 1,009 Karma: 5
superdemonsam1991 Junior Member member is offline Joined: Feb 2012 Gender: Male Posts: 64 Karma: 0Re: Stacey in catsuit « Reply #14 on Jul 18, 2012, 5:23am »
what did he do to the quote? Aside, also that sounds just like the crashing from trying to play as one of Mario's female imports...EITHER same whether using male/female skeleton, as direct overriding underwear/as (/over the entry of) an outfit dispenser, etc etc, just random crashing whenever trying to go somewhere/make an action... perhaps a vector inconsistency that sort of scrambles all the game's logic? DR2 - drags.
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