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Dead Rising 2/OTR PC Mods :: Dead Rising 2: Off The Record Modding (PC) :: General Modding Discussion :: Help with a rigged model in OTR
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solidcal
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 Help with a rigged model in OTR
« Thread Started on Aug 31, 2012, 4:31pm »

Okay so I would like to say that can only the people who have messed with model rigging to post here as I need some people who know ways around this issue of mine.

Okay so I recently rigged a model to OTR today and it seemed like it turned out great.Till I notivved this neck bug.
[image]

As you can see his neck aka his head model doesn;t seem to be attached to his body so it moves around freely.I was hoping someone might know around this issue or a solution to fixing it.Also as you can see from the other screen shot he looks alright standing still with his neck still coming through a bit.
[image]

Any help from people who have messed with model rigging would be helpful.

Oh I also must stress that this isn't the first time I have done this sorta thing.I do know what I am doing and what not.But it would be nice to hear anyone elses solutions to this. :)
« Last Edit: Aug 31, 2012, 4:33pm by solidcal »Link to Post - Back to Top  IP: Logged

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tommah
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 Re: Help with a rigged model in OTR
« Reply #1 on Aug 31, 2012, 6:20pm »

you probably attach the entire neck to the head bones... have you tried attaching the bottom of the neck to the chest or collarbone bones?
« Last Edit: Aug 31, 2012, 6:21pm by tommah »Link to Post - Back to Top  IP: Logged

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solidcal
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 Re: Help with a rigged model in OTR
« Reply #2 on Aug 31, 2012, 6:25pm »


Aug 31, 2012, 6:20pm, tommah wrote:
you probably attach the entire neck to the head bones... have you tried attaching the bottom of the neck to the chest or collarbone bones?

No I have not.How would I got about attach the head to the bones?I tried that once before and it didn;t go so well for me.I might did something wrong that time though.Also the head was a seperate model on the original model anyway.
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