solidcal Administrator
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Joined: Oct 2011 Gender: Male  Posts: 468 Karma: 10 |  | Help with a rigged model in OTR « Thread Started on Aug 31, 2012, 4:31pm » | |
Okay so I would like to say that can only the people who have messed with model rigging to post here as I need some people who know ways around this issue of mine.
Okay so I recently rigged a model to OTR today and it seemed like it turned out great.Till I notivved this neck bug.
![[image] [image]](http://s8.postimage.org/r8kl88uet/deadrising2otr_2012_08_31_21_04_01_29.png)
As you can see his neck aka his head model doesn;t seem to be attached to his body so it moves around freely.I was hoping someone might know around this issue or a solution to fixing it.Also as you can see from the other screen shot he looks alright standing still with his neck still coming through a bit.
![[image] [image]](http://s11.postimage.org/nqwccxe2b/deadrising2otr_2012_08_31_21_03_55_80.png)
Any help from people who have messed with model rigging would be helpful.
Oh I also must stress that this isn't the first time I have done this sorta thing.I do know what I am doing and what not.But it would be nice to hear anyone elses solutions to this.
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tommah Administrator
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Joined: Jan 2011 Gender: Male  Posts: 987 Karma: 25 |  | Re: Help with a rigged model in OTR « Reply #1 on Aug 31, 2012, 6:20pm » | |
you probably attach the entire neck to the head bones... have you tried attaching the bottom of the neck to the chest or collarbone bones?
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solidcal Administrator
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Joined: Oct 2011 Gender: Male  Posts: 468 Karma: 10 |  | Re: Help with a rigged model in OTR « Reply #2 on Aug 31, 2012, 6:25pm » | |
Aug 31, 2012, 6:20pm, tommah wrote:| you probably attach the entire neck to the head bones... have you tried attaching the bottom of the neck to the chest or collarbone bones? |
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No I have not.How would I got about attach the head to the bones?I tried that once before and it didn;t go so well for me.I might did something wrong that time though.Also the head was a seperate model on the original model anyway.
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