Daken New Member
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Joined: Feb 2012 Gender: Male  Posts: 20 Karma: 0 |  | Tips and suggestions for model conversion « Thread Started on Jul 9, 2012, 2:31pm » | |
Hello everyone, I'm having trouble converting a model to be used in place of Frank OTR. The model in question is that of Carlos Oliveira RE, which I would later post on this site, I have all the files (extracted from another game), but I just can not understand how you can convert them. The files are .Tga, .mesh and .ascii. Does anyone know how to help me? Tips?
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solidcal Administrator
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Joined: Oct 2011 Gender: Male  Posts: 468 Karma: 10 |  | Re: Tips and suggestions for model conversion « Reply #1 on Jul 9, 2012, 5:12pm » | |
Jul 9, 2012, 2:31pm, Daken wrote:| Hello everyone, I'm having trouble converting a model to be used in place of Frank OTR. The model in question is that of Carlos Oliveira RE, which I would later post on this site, I have all the files (extracted from another game), but I just can not understand how you can convert them. The files are .Tga, .mesh and .ascii. Does anyone know how to help me? Tips? |
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Well first you need a program that can convert the models to a readable format in 3ds max.I know the model files you said are for XNAlara.You can use that free program and get the models posed into the OTR models shape then export it as a obj from it.Then you need to learn how to use Mario's OTR model importing tool and learn how to rig the model to work in OTR.Will take some time but once you know what to do the results can be fantastic.
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Daken New Member
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Joined: Feb 2012 Gender: Male  Posts: 20 Karma: 0 |  | Re: Tips and suggestions for model conversion « Reply #2 on Jul 15, 2012, 11:16am » | |
Jul 9, 2012, 5:12pm, solidcal wrote: Well first you need a program that can convert the models to a readable format in 3ds max.I know the model files you said are for XNAlara.You can use that free program and get the models posed into the OTR models shape then export it as a obj from it.Then you need to learn how to use Mario's OTR model importing tool and learn how to rig the model to work in OTR.Will take some time but once you know what to do the results can be fantastic. |
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Unfortunately I tried but I had many difficulties, even for my bad English and knowledge with these programs. Thanks for the advice, think that someone can help me? Maybe opening a topic in the Mod Requests?
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maddacheeb Dedicated Member
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Joined: Nov 2010 Gender: Male  Posts: 1,009 Karma: 5 |  | Tips and suggestions for model conversion « Reply #3 on Jul 15, 2012, 11:38am via the ProBoards Mobile App » | |
Mod requests are hardly answered these days. Mariokart, the creator of the script, said he'd be coming back soon. I'd wait until he comes back and then ask away.
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Daken New Member
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Joined: Feb 2012 Gender: Male  Posts: 20 Karma: 0 |  | Re: Tips and suggestions for model conversion « Reply #4 on Jul 15, 2012, 11:43am » | |
Jul 15, 2012, 11:38am, maddacheeb wrote:| Mod requests are hardly answered these days. Mariokart, the creator of the script, said he'd be coming back soon. I'd wait until he comes back and then ask away. |
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I understand, then wait. In the meantime, keep trying and hope in the help of someone. Thanks to all
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solidcal Administrator
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Joined: Oct 2011 Gender: Male  Posts: 468 Karma: 10 |  | Re: Tips and suggestions for model conversion « Reply #5 on Jul 15, 2012, 1:24pm » | |
Jul 15, 2012, 11:43am, Daken wrote: Jul 15, 2012, 11:38am, maddacheeb wrote:| Mod requests are hardly answered these days. Mariokart, the creator of the script, said he'd be coming back soon. I'd wait until he comes back and then ask away. |
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I understand, then wait. In the meantime, keep trying and hope in the help of someone. Thanks to all  |
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I may try to rig carlos for you when I have the chance.I have a model of him somewhere.The only downside to the rig is that his mouth will not be rigged up.So in cutscenes he won't have his mouth moving.But he should be okay in game.
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Daken New Member
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Joined: Feb 2012 Gender: Male  Posts: 20 Karma: 0 |  | Re: Tips and suggestions for model conversion « Reply #6 on Jul 15, 2012, 3:25pm » | |
Jul 15, 2012, 1:24pm, solidcal wrote: I may try to rig carlos for you when I have the chance.I have a model of him somewhere.The only downside to the rig is that his mouth will not be rigged up.So in cutscenes he won't have his mouth moving.But he should be okay in game.  |
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Thank you so much, it's nice to find people like you so kind. So if you would you do me a favor, I wait your news. And if you want to give you the link where I downloaded the template Carlos. Thanks again
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