Post by spider3po on Apr 19, 2011 23:47:01 GMT -5
What Boost means for you, is an upgrade with some weapons and the reduction of items. The reason for item reduction is to improve the performance of the game on minimum requirements. Some items have been swapped in areas. However, even those with recommended systems or beyond will probably enjoy the files in this mod.
To balance this, some weapons have been upgraded. The laser sword for instance, has unlimited durability because there's only one gem in this mod. For some of you, this might not matter. Some people believe a certain weapon is superior over others. Which is simply not the case. The player is just better with a certain type of weapon. In my case, I'm a master of swords. Also, my upgrading of the laser sword is a nod to No More Heroes. For Star Wars fans, I'm sure you'll enjoy it too.
A few other weapons were upgraded too. One hard to find Sniper Rifle has infinity ammo. Machetes, have been upgraded for throwing, as a nod to the Machete movie.
Some psychos are a little stronger. Snowflake becomes an instant friend the moment you meet him betraying Ted.
Safehouse spawns the Broken Bike. This mod comes with emergency doors mod, to come and go out the safehouse by vehicle (or foot). This doesn't come with the drive anywhere mod. But, it can be found below. There is also the CZ truck in Storage Room 6 as a museum piece. It purposely lacks doors on the right side so you can see inside.
Six shooters are common. There's even one at the TK boss fight.
Fortune hamsterball replaced with a drivable version. Fortune, also has automatic entrances (no interaction required on doors). A zombie tank replaces an Industrial Cart.
You can also download the drive anywhere mod here - deadrising2mods.proboards.com/index.cgi?action=display&board=dr2general&thread=524&page=1
Other details:
LaserSword
AttackDamage0 = "195"
AttackDamage1 = "205"
AttackDamage2 = "230"
AttackDamage3 = "275"
UnlimitedDurability = “true”
Katana
AttackDamage0 = "165" (was all 150)
AttackDamage1 = "175"
AttackDamage2 = "180"
AttackDamage3 = "185"
AttackDamage4 = "185"
AttackDamage5 = "185"
Durability = "80" (was 40)
MagicianSword
AttackDamage0 = "100" (was 75)
AttackDamage1 = "120"
Durability = "80" (was 35)
BroadSword
AttackDamage0 = "125"
AttackDamage1 = "135" (was all 125)
AttackDamage2 = "145"
AttackDamage3 = "155"
AttackDamage4 = "155"
AttackDamage5 = "155"
Durability = "80" (was 40)
FlamingSword
AttackDamage0 = "45" (was 20)
AttackDamage1 = "55"
AttackDamage2 = "65"
AttackDamage3 = "75"
AttackDamage4 = "85"
AttackDamage6 = "85"
Machete (in the name of B-Movies, it must be modded)
MaxProjectileDamage = "1000" (was 10 I believe)
Snowflake
HealthAmount = "1000"
And more.
Credits (whether inspired or directly added mods):
-Revolver mod, thank you jimfinlay. I modded ammo count to be 66.
-SG Ball Launcher & Zombie Tank, thank you Magmus. I didn't know I could spawn these till I found your mod. Then I did some digging into the items.txt to find some more versions. And, spawned two SGBL's and one zombie tank.
-A blender in safehouse kitchen, thank you sweetc.
- Thanks to Anno1404 and Tommah for various reasons.
Originally part of my S3M (wip) mod. Now, Boost mod exists as it's own stand alone mod. One, that's easier to figure out then what the heck S3M is supposed to mean. This is considered beta. So, it's not perfect. I've tested it many times. With no issues. So, it should work fine.
If you want to use any of these files for your own mod, you don't need to credit me.
Underground, the rooftops, and a certain boss level has not been modded.
Instructions:
Back up your original datafile.big and put it somewhere safe. Then, put a second copy where gibbed tools is to unpack it.
Then unzip this mod, copy all the files - and paste in the datafile.big folder replacing those specific files. Then repack your datafile. Rename datafile_big.big to datafile.big. Put it in your data folder replacing the original. Load game.
I'll post pics later. I do have videos for the progenitor (S3M) of this mod. However, I should warn you that more items have been removed and Snowflake's health is less then what's seen. Otherwise, they're accurate.