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Dead Rising 2/OTR PC Mods :: Dead Rising 2 Modding (PC) :: Mod Releases :: Level Modifications :: WEAPONS: Beefy Storage Room 11 + Super Bat
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 AuthorTopic: WEAPONS: Beefy Storage Room 11 + Super Bat (Read 9,922 times)
tommah
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 WEAPONS: Beefy Storage Room 11 + Super Bat
« Thread Started on Jan 8, 2011, 10:02pm »

hey all,

I liked Jayce's Storage Room 11 http://deadrising2mods.proboards.com/ind....play&thread=347 so much, but noticed there hasn't been any update or really anything going on with it in about 2 months. So I took it upon myself to update it for my own personal enjoyment, and thought I'd share.

Weapons:
-Power Guitar
-Grenade
-dynamite
-dynameat
-driller
-defiler
-Pitchfork shotgun
-Flaming Aces
-SBFG
-BFG
-Roaring Thunder
-3 Hail Mary's
-RocketLauncher
-Flaming Gloves
-Knife Gloves
-Flame Thrower
-Auger
-Zombie Thrower
-Fire spitter
-Shotgun
-M161
-Barrett
-Six Shooter
-Laser Light Sword
-Blambow
-Tenderizers
-Paddlesaw
-Giant Pink Chainsaw
-Battle Axe
-Super Slicer
-Meat Cleaver
-Chef Knife
-Katana
-Magician Sword
-Broad Sword
-Portable Lawnmower
-Electrocution Chair
-Handichipper
-Machete
and
-baseball bat



[image]

[image]

[image]

http://www.mediafire.com/?j2l6f7f8d83lxv8 - here's for the Room


[spoiler][image] [/spoiler]

for the superbat
-unpack datafile.big
-go to items.txt
-find baseballbat
-replace it with this...
Code:
cPlayerWeaponItem BaseballBat
{
    AchievementCategory = "0"
    ActionButton0 = "PLAYERBUTTON_QUICKRELEASE"
    ActionButton1 = "PLAYERBUTTON_QUICKRELEASE"
    ActionButton5 = "PLAYERBUTTON_CHARGEATTACK_SHORT"
    ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE"
    ActionDesiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE"
    ActionDesiredAnimState5 = "ANIMSTATE_ATTACKSEQUENCE"
    ActionRequiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE"
    ActionTargetCrawlerOnly6 = "false"
    AnimationAttackChooserValue0 = "10"
    AnimationAttackChooserValue1 = "31"
    AnimationAttackChooserValue5 = "71"
    AnimationAttackName0 = "male_attack_baseball_bat_a"
    AnimationAttackName1 = "male_attack_baseball_bat_b"
    AnimationAttackName11 = "male_throw_1hand_object"
    AnimationAttackName5 = "male_attack_baseball_bat_heavy"
    AnimationAttackName6 = "male_attack_baseball_bat_charge"
    AnimationAttackName7 = "male_attack_miningpick_miss"
    AnimationChooserValueForHand = "15"
    AnimationChooserValueForIdle = "0"
    AnimationChooserValueForPickup = "0"
    AnimationChooserValueForPutdown = "0"
    AnimationChooserValueForThrow = "11"
    AnimationChooserValueForWalkRun = "0"
    AnimBankName = "BaseballBat"
    AssetFilename = "data/models/weapons/baseballbat"
    AssociatedMagazineType0 = "13"
    AssociatedMagazineType1 = "10"
    AssociatedMagazineType2 = "12"
    AttackAudioAssetName0 = "BaseballBatHitBody"
    AttackAudioAssetName1 = "BaseballBatHitBody"
    AttackAudioAssetName5 = "BaseballBatHitBodyBig"
    AttackDamage0 = "60"
    AttackDamage1 = "60"
    AttackDamage5 = "100"
    AudioActionBits = "256"
    AudioCollisionProfile = "2"
    AudioFilename = "fx_baseballbat"
    AudioItemName = "BaseballBat"
    CollidableQuality = "0"
    CollisionAudioDissipationFactor = "0.2"
    CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
    CollisionType = "3"
    ComboBlendDuration0 = "0.15"
    ComboBlendDuration1 = "0.15"
    ComboBlendDuration5 = "0.175"
    ComboBlendXZToUse0 = "2"
    ComboBlendXZToUse1 = "2"
    ComboBlendXZToUse5 = "2"
    ComboBlendYToUse0 = "2"
    ComboBlendYToUse1 = "2"
    ComboBlendYToUse5 = "2"
    DisplayName = "50011"
    DR2 = "true"
    DR2PRO = "true"
    Durability = "999"
    EffectAudio0 = "1"
    EffectAudio1 = "1"
    EffectAudio5 = "1"
    EffectOnImpact0 = "280"
    EffectOnImpact1 = "280"
    EffectOnImpact5 = "280"
    EffectOnVictim0 = "14"
    EffectOnVictim1 = "14"
    EffectOnVictim5 = "20"
    EffectOnWeapon0 = "0"
    EffectOnWeapon1 = "0"
    EffectOnWeapon5 = "0"
    FatalHitReaction0 = "HITREACTION_FATAL_GROUP2"
    FatalHitReaction1 = "HITREACTION_FATAL_GROUP2"
    FatalHitReaction5 = "HITREACTION_FATAL_GROUP2"
    Friction = "25"
    HandlingStyle = "0"
    HitReaction0 = "HITREACTION_FATAL_GROUP2"
    HitReaction1 = "HITREACTION_FATAL_GROUP2"
    HitReaction5 = "HITREACTION_WEAPON_HEAVY_MEDIUM"
    IconFilename = "w_baseballbat"
    IgnoreAnyComboRequests7 = "false"
    Impulse0 = "100"
    Impulse1 = "100"
    Impulse5 = "180"
    InteractDistance = "1.3"
    InventoryInteractionType = "0"
    Is_Blunt = "true"
    Is_Cliche = "true"
    IsWeapon = "true"
    ItemBeingUsedHearingRadiusMultiplier = "3"
    LoadDistance = "30"
    LocatorOrientationOffset = "0.000,0.000,0.000,1.000"
    LocatorPositionOffset = "0.000,0.000,0.000"
    MaxProjectileDamage = "75"
    ProjectileFatalHitReaction = "51"
    ProjectileHitImpulse = "1"
    ProjectileHitReaction = "51"
    RequiredComboSeqCounter0 = "0"
    RequiredComboSeqCounter1 = "1"
    RequiredComboSeqCounter5 = "0"
    ResetComboSeqCounter1 = "true"
    ResetComboSeqCounter2 = "false"
    ResetComboSeqCounter5 = "true"
    ResetComboSeqCounter7 = "false"
    Restitution = "0.01"
    Reticle_ActiveInRangeMode = "true"
    Reticle_Type = "1"
    SurvivorWeapon = "true"
    ThrowAngleDegrees = "6"
    ThrowEffectAudio = "4"
    ThrowEffectOnImpact = "279"
    ThrowEffectOnVictim = "14"
    ThrowForce = "8"
    ThrowOffset = "0,0,0"
    ThrowSpin = "10,0,7"
    VibrationPattern0 = "5"
    VibrationPattern1 = "5"
    WeaponType = "1"
    Weight = "20"
    cPrestigePointInfoItem bballbat_prestige_info
    {
        ActionButtonRequired0 = "PLAYERBUTTON_CHARGEATTACK_SHORT"
        PrestigePointsAwarded0 = "25"
        RewardCondition0 = "2"
    }

    cLimbDestroyInfoItem baseballbat_gore
    {
        Limb0 = "0"
        mFlags0 = "32"
        ProbabilityOfExploding0 = "1"
    }

}


or the easy way is within cPlayerWeaponItem BaseballBat just change Impact0, Impact1, and Impact5 to any number.... mine is in the 100's and its pretty devastating.

« Last Edit: Feb 17, 2011, 8:46am by anno1404 »Link to Post - Back to Top  IP: Logged

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 Re: Beefy Storage Room 11 + Super Bat
« Reply #1 on Jan 9, 2011, 7:41pm »

yea, I just loved that he was planning on updating it and filling the room... then I noticed there hasn't been any activity in about 2 months, so I figured it was dead.
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 Re: Beefy Storage Room 11 + Super Bat
« Reply #2 on Jan 10, 2011, 11:56am »

I am working to fill royal plaza with every single item here:

All clothing and food in royal flush plaza

Although the reason for this mod is to make screenshots of these items. Players will eventually be able to see all 1,792 items which are viewable. (some items when placed do nothing)

The Dark Bean area will have all magazines, food, clothing and weapons, all in dispensers.


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 Re: Beefy Storage Room 11 + Super Bat
« Reply #3 on Jan 10, 2011, 1:54pm »

That would also be great once it's done, anno.

Also, it's always nice if work that seems to be dead or won't be continued is picked up by others and changed / developed further. This way we all benefit and gain knowledge, yay. :)
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 Re: WEAPONS: Beefy Storage Room 11 + Super Bat
« Reply #4 on Feb 17, 2011, 5:24am »

can i hav the b.bigfile insted?
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 Re: WEAPONS: Beefy Storage Room 11 + Super Bat
« Reply #5 on Feb 20, 2011, 7:55pm »

Included in the Room11.zip file IS the .big file (datafile.big)... for an updated version and new weapons see this thread
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 Re: WEAPONS: Beefy Storage Room 11 + Super Bat
« Reply #6 on Aug 4, 2012, 5:50pm »

will this work at otr
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 Re: WEAPONS: Beefy Storage Room 11 + Super Bat
« Reply #7 on Aug 5, 2012, 7:42am »


Aug 4, 2012, 5:50pm, mriknoweveryting wrote:
will this work at otr


Yes, just copy and paste the text from safehouse.txt in OTR's safehouse.txt.
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 Re: WEAPONS: Beefy Storage Room 11 + Super Bat
« Reply #8 on Aug 6, 2012, 7:00pm »

im not talking about the super baseball bat im talking about the weapon room storage
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Posted using the ProBoards Mobile AppWEAPONS: Beefy Storage Room 11 + Super Bat
« Reply #9 on Aug 6, 2012, 7:01pm via the ProBoards Mobile App »


Aug 6, 2012, 7:00pm, mriknoweveryting wrote:
im not talking about the super baseball bat im talking about the weapon room storage


He didn't say anything specific. Just copy and paste the text of the storage room from the download.

It's not that hard.
« Last Edit: Aug 6, 2012, 7:02pm by maddacheeb »Link to Post - Back to Top  IP: Logged
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