tommah Administrator
     member is offline
![[avatar] [avatar]](http://i886.photobucket.com/albums/ac66/tommah04/6adef7a62f28577c0f6a8942d9269daa-1.png)
Where's My Wiskey
![[aim] [aim]](http://images.proboards.com/new/aim.png)
Joined: Jan 2011 Gender: Male  Posts: 987 Karma: 25 |  | WEAPONS: Beefy Storage Room 11 + Super Bat « Thread Started on Jan 8, 2011, 10:02pm » | |
hey all,
I liked Jayce's Storage Room 11 http://deadrising2mods.proboards.com/ind....play&thread=347 so much, but noticed there hasn't been any update or really anything going on with it in about 2 months. So I took it upon myself to update it for my own personal enjoyment, and thought I'd share.
Weapons: -Power Guitar -Grenade -dynamite -dynameat -driller -defiler -Pitchfork shotgun -Flaming Aces -SBFG -BFG -Roaring Thunder -3 Hail Mary's -RocketLauncher -Flaming Gloves -Knife Gloves -Flame Thrower -Auger -Zombie Thrower -Fire spitter -Shotgun -M161 -Barrett -Six Shooter -Laser Light Sword -Blambow -Tenderizers -Paddlesaw -Giant Pink Chainsaw -Battle Axe -Super Slicer -Meat Cleaver -Chef Knife -Katana -Magician Sword -Broad Sword -Portable Lawnmower -Electrocution Chair -Handichipper -Machete and -baseball bat
![[image] [image]](http://i886.photobucket.com/albums/ac66/tommah04/Storage111.png)
![[image] [image]](http://i886.photobucket.com/albums/ac66/tommah04/Storage112.png)
![[image] [image]](http://i886.photobucket.com/albums/ac66/tommah04/Storage113.png)
http://www.mediafire.com/?j2l6f7f8d83lxv8 - here's for the Room
[spoiler] [/spoiler]
for the superbat -unpack datafile.big -go to items.txt -find baseballbat -replace it with this...
Code:cPlayerWeaponItem BaseballBat { AchievementCategory = "0" ActionButton0 = "PLAYERBUTTON_QUICKRELEASE" ActionButton1 = "PLAYERBUTTON_QUICKRELEASE" ActionButton5 = "PLAYERBUTTON_CHARGEATTACK_SHORT" ActionDesiredAnimState0 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE" ActionDesiredAnimState5 = "ANIMSTATE_ATTACKSEQUENCE" ActionRequiredAnimState1 = "ANIMSTATE_ATTACKSEQUENCE" ActionTargetCrawlerOnly6 = "false" AnimationAttackChooserValue0 = "10" AnimationAttackChooserValue1 = "31" AnimationAttackChooserValue5 = "71" AnimationAttackName0 = "male_attack_baseball_bat_a" AnimationAttackName1 = "male_attack_baseball_bat_b" AnimationAttackName11 = "male_throw_1hand_object" AnimationAttackName5 = "male_attack_baseball_bat_heavy" AnimationAttackName6 = "male_attack_baseball_bat_charge" AnimationAttackName7 = "male_attack_miningpick_miss" AnimationChooserValueForHand = "15" AnimationChooserValueForIdle = "0" AnimationChooserValueForPickup = "0" AnimationChooserValueForPutdown = "0" AnimationChooserValueForThrow = "11" AnimationChooserValueForWalkRun = "0" AnimBankName = "BaseballBat" AssetFilename = "data/models/weapons/baseballbat" AssociatedMagazineType0 = "13" AssociatedMagazineType1 = "10" AssociatedMagazineType2 = "12" AttackAudioAssetName0 = "BaseballBatHitBody" AttackAudioAssetName1 = "BaseballBatHitBody" AttackAudioAssetName5 = "BaseballBatHitBodyBig" AttackDamage0 = "60" AttackDamage1 = "60" AttackDamage5 = "100" AudioActionBits = "256" AudioCollisionProfile = "2" AudioFilename = "fx_baseballbat" AudioItemName = "BaseballBat" CollidableQuality = "0" CollisionAudioDissipationFactor = "0.2" CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP" CollisionType = "3" ComboBlendDuration0 = "0.15" ComboBlendDuration1 = "0.15" ComboBlendDuration5 = "0.175" ComboBlendXZToUse0 = "2" ComboBlendXZToUse1 = "2" ComboBlendXZToUse5 = "2" ComboBlendYToUse0 = "2" ComboBlendYToUse1 = "2" ComboBlendYToUse5 = "2" DisplayName = "50011" DR2 = "true" DR2PRO = "true" Durability = "999" EffectAudio0 = "1" EffectAudio1 = "1" EffectAudio5 = "1" EffectOnImpact0 = "280" EffectOnImpact1 = "280" EffectOnImpact5 = "280" EffectOnVictim0 = "14" EffectOnVictim1 = "14" EffectOnVictim5 = "20" EffectOnWeapon0 = "0" EffectOnWeapon1 = "0" EffectOnWeapon5 = "0" FatalHitReaction0 = "HITREACTION_FATAL_GROUP2" FatalHitReaction1 = "HITREACTION_FATAL_GROUP2" FatalHitReaction5 = "HITREACTION_FATAL_GROUP2" Friction = "25" HandlingStyle = "0" HitReaction0 = "HITREACTION_FATAL_GROUP2" HitReaction1 = "HITREACTION_FATAL_GROUP2" HitReaction5 = "HITREACTION_WEAPON_HEAVY_MEDIUM" IconFilename = "w_baseballbat" IgnoreAnyComboRequests7 = "false" Impulse0 = "100" Impulse1 = "100" Impulse5 = "180" InteractDistance = "1.3" InventoryInteractionType = "0" Is_Blunt = "true" Is_Cliche = "true" IsWeapon = "true" ItemBeingUsedHearingRadiusMultiplier = "3" LoadDistance = "30" LocatorOrientationOffset = "0.000,0.000,0.000,1.000" LocatorPositionOffset = "0.000,0.000,0.000" MaxProjectileDamage = "75" ProjectileFatalHitReaction = "51" ProjectileHitImpulse = "1" ProjectileHitReaction = "51" RequiredComboSeqCounter0 = "0" RequiredComboSeqCounter1 = "1" RequiredComboSeqCounter5 = "0" ResetComboSeqCounter1 = "true" ResetComboSeqCounter2 = "false" ResetComboSeqCounter5 = "true" ResetComboSeqCounter7 = "false" Restitution = "0.01" Reticle_ActiveInRangeMode = "true" Reticle_Type = "1" SurvivorWeapon = "true" ThrowAngleDegrees = "6" ThrowEffectAudio = "4" ThrowEffectOnImpact = "279" ThrowEffectOnVictim = "14" ThrowForce = "8" ThrowOffset = "0,0,0" ThrowSpin = "10,0,7" VibrationPattern0 = "5" VibrationPattern1 = "5" WeaponType = "1" Weight = "20" cPrestigePointInfoItem bballbat_prestige_info { ActionButtonRequired0 = "PLAYERBUTTON_CHARGEATTACK_SHORT" PrestigePointsAwarded0 = "25" RewardCondition0 = "2" }
cLimbDestroyInfoItem baseballbat_gore { Limb0 = "0" mFlags0 = "32" ProbabilityOfExploding0 = "1" }
} |
|
or the easy way is within cPlayerWeaponItem BaseballBat just change Impact0, Impact1, and Impact5 to any number.... mine is in the 100's and its pretty devastating.
|
|
|
tommah Administrator
     member is offline
![[avatar] [avatar]](http://i886.photobucket.com/albums/ac66/tommah04/6adef7a62f28577c0f6a8942d9269daa-1.png)
Where's My Wiskey
![[aim] [aim]](http://images.proboards.com/new/aim.png)
Joined: Jan 2011 Gender: Male  Posts: 987 Karma: 25 |  | Re: Beefy Storage Room 11 + Super Bat « Reply #1 on Jan 9, 2011, 7:41pm » | |
yea, I just loved that he was planning on updating it and filling the room... then I noticed there hasn't been any activity in about 2 months, so I figured it was dead.
|
|
|
anno1404 Administrator
     member is offline
![[avatar] [avatar]](http://deadrisingwiki.com/w/images/5/59/Infinity_project.jpg)
Joined: Oct 2010 Posts: 1,695 Karma: 11 |  | Re: Beefy Storage Room 11 + Super Bat « Reply #2 on Jan 10, 2011, 11:56am » | |
I am working to fill royal plaza with every single item here:
All clothing and food in royal flush plaza
Although the reason for this mod is to make screenshots of these items. Players will eventually be able to see all 1,792 items which are viewable. (some items when placed do nothing)
The Dark Bean area will have all magazines, food, clothing and weapons, all in dispensers.
|
|
|
moloko Senior Member
    member is offline
![[avatar] [avatar]](http://deadrisingwiki.com/w/images/2/22/Infinity_milk.png)
Got Milk?
Joined: Dec 2010 Gender: Male  Posts: 494 Karma: 4 |  | Re: Beefy Storage Room 11 + Super Bat « Reply #3 on Jan 10, 2011, 1:54pm » | |
That would also be great once it's done, anno.
Also, it's always nice if work that seems to be dead or won't be continued is picked up by others and changed / developed further. This way we all benefit and gain knowledge, yay.
|
[moloko]
|
|
jinrei11 New Member
 member is offline
Joined: Feb 2011 Gender: Male  Posts: 5 Karma: 0 |  | Re: WEAPONS: Beefy Storage Room 11 + Super Bat « Reply #4 on Feb 17, 2011, 5:24am » | |
can i hav the b.bigfile insted?
| |
|
tommah Administrator
     member is offline
![[avatar] [avatar]](http://i886.photobucket.com/albums/ac66/tommah04/6adef7a62f28577c0f6a8942d9269daa-1.png)
Where's My Wiskey
![[aim] [aim]](http://images.proboards.com/new/aim.png)
Joined: Jan 2011 Gender: Male  Posts: 987 Karma: 25 |  | Re: WEAPONS: Beefy Storage Room 11 + Super Bat « Reply #5 on Feb 20, 2011, 7:55pm » | |
Included in the Room11.zip file IS the .big file (datafile.big)... for an updated version and new weapons see this thread
|
|
|
mriknoweveryting New Member
 member is offline
Joined: Jul 2012 Gender: Male  Posts: 26 Karma: 0 |  | Re: WEAPONS: Beefy Storage Room 11 + Super Bat « Reply #6 on Aug 4, 2012, 5:50pm » | |
will this work at otr
| |
|
tommah Administrator
     member is offline
![[avatar] [avatar]](http://i886.photobucket.com/albums/ac66/tommah04/6adef7a62f28577c0f6a8942d9269daa-1.png)
Where's My Wiskey
![[aim] [aim]](http://images.proboards.com/new/aim.png)
Joined: Jan 2011 Gender: Male  Posts: 987 Karma: 25 |  | Re: WEAPONS: Beefy Storage Room 11 + Super Bat « Reply #7 on Aug 5, 2012, 7:42am » | |
Aug 4, 2012, 5:50pm, mriknoweveryting wrote:
Yes, just copy and paste the text from safehouse.txt in OTR's safehouse.txt.
|
|
|
mriknoweveryting New Member
 member is offline
Joined: Jul 2012 Gender: Male  Posts: 26 Karma: 0 |  | Re: WEAPONS: Beefy Storage Room 11 + Super Bat « Reply #8 on Aug 6, 2012, 7:00pm » | |
im not talking about the super baseball bat im talking about the weapon room storage
| |
|
maddacheeb Dedicated Member
     member is offline
![[avatar] [avatar]](http://dl.dropbox.com/u/13825278/uncp.gif)
Joined: Nov 2010 Gender: Male  Posts: 1,009 Karma: 5 |  | WEAPONS: Beefy Storage Room 11 + Super Bat « Reply #9 on Aug 6, 2012, 7:01pm via the ProBoards Mobile App » | |
Aug 6, 2012, 7:00pm, mriknoweveryting wrote:| im not talking about the super baseball bat im talking about the weapon room storage |
|
He didn't say anything specific. Just copy and paste the text of the storage room from the download.
It's not that hard.
| |
|