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Author | Topic: Decreasing Zombies - Mission Success (Read 11,336 times) |
omeganuepsilon New Member
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Joined: Dec 2010 Gender: Male  Posts: 14 Karma: 1 |  | Decreasing Zombies - Mission Success « Thread Started on Dec 15, 2010, 8:39am » | |
.EXE file created by rocketbike
I've decreased the number of zombies drastically, though the type changes didn't seem to take(hard to really tell), still helps gameplay for those that need it.
Still thick areas here and there, but not so bad.
Hope this is OK to attach instead of using a 3rd party site for a tiny zipped file.
Drastically reduced # of zombies. Zombies shouldn't follow you.(do attack though, and may wander up behind you...and the same goes for NPCs)
It seems the change type didn't take, but it's functional.
I don't care what you do with it. Someone can put it on a host, or edit, or include in their own mod pack, whatever.
Addition by anno1404 The mission.txt file is located in:
\data\datafile_big
Back up your old mission file first, by dragging it out, or renaming it.
Screenshot of unpacked datafile.big
Instructions on how to unpack the datafile.big file.
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anno1404 Administrator
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Joined: Oct 2010 Posts: 1,694 Karma: 11 |  | Karma for you! « Reply #1 on Dec 16, 2010, 8:40pm » | |
Great job! Editors like you make this site great. There have been around 5 posts asking for this. I will link them all here.
I am going to use this file right now. THANK YOU. [spoiler]Zero zombies
For those who are trying to remove ALL zombies (but no missions or cases):
The debug mode removes all zombies:
High rollers option on main debug screen - removes all inside zombies.
X_FORTUNE EXTERIOR under levels - removes all outside zombies.
See Debug mode for how to set this up.
Instructions for use
Download and extract the mission file.
Unpack data/datafile.big.
Replacing the current mission file with this download file.
BEFORE
![[image] [image]](http://deadrisingwiki.com/w/images/8/88/Dead_rising_2_modifying_zombies_in_mission_text_part_of_data_file_(3).png)
AFTER
![[image] [image]](http://deadrisingwiki.com/w/images/6/65/Dead_rising_2_modifying_zombies_in_mission_text_part_of_data_file_(1).png)
BEFORE
![[image] [image]](http://deadrisingwiki.com/w/images/1/14/Dead_rising_2_modifying_zombies_in_mission_text_part_of_data_file.png)
AFTER
![[image] [image]](http://deadrisingwiki.com/w/images/1/15/Dead_rising_2_modifying_zombies_in_mission_text_part_of_data_file_(2).png) [/spoiler]
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poopballs New Member
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Joined: Dec 2010 Gender: Male  Posts: 3 Karma: 0 |  | Re: Decreasing Zombies - Mission Success « Reply #2 on Dec 31, 2010, 3:51pm » | |
awesome; between this and the debug mod, i think i will finally be able to play without much lag =] but where do i place the missions.txt file from decrease zombie mod? thx
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anno1404 Administrator
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poopballs New Member
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Joined: Dec 2010 Gender: Male  Posts: 3 Karma: 0 |  | Re: Decreasing Zombies - Mission Success « Reply #4 on Dec 31, 2010, 7:48pm » | |
yup i got it figured out but its still pretty slow.. im still gunna play it lol idc... ive been looking for an inf time mod or something but it looks like one hasnt been made yet so ill bide my time just playing through multiple times.. i loved the original it changed my life =p
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anno1404 Administrator
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rocketbike New Member
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hotshot101st New Member
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Joined: Jan 2012 Gender: Male  Posts: 12 Karma: 0 |  | Re: Decreasing Zombies - Mission Success « Reply #7 on Jan 7, 2012, 5:34pm » | |
Can you possibly make a mod where there is a good middle ground between this decrease in zombies and the default number?
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tommah Administrator
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Joined: Jan 2011 Gender: Male  Posts: 987 Karma: 25 |  | Re: Decreasing Zombies - Mission Success « Reply #8 on Jan 7, 2012, 6:34pm » | |
Jan 7, 2012, 5:34pm, hotshot101st wrote:| Can you possibly make a mod where there is a good middle ground between this decrease in zombies and the default number? |
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that's actually very time consuming
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benjaminxdr Guest
|  | Re: Decreasing Zombies - Mission Success « Reply #9 on Jan 7, 2012, 6:42pm » | |
Please Can you make this mod for OTR? my computer is crap!
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hotshot101st New Member
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Joined: Jan 2012 Gender: Male  Posts: 12 Karma: 0 |  | Re: Decreasing Zombies - Mission Success « Reply #10 on Jan 7, 2012, 7:08pm » | |
Jan 7, 2012, 6:34pm, tommah wrote: Jan 7, 2012, 5:34pm, hotshot101st wrote:| Can you possibly make a mod where there is a good middle ground between this decrease in zombies and the default number? |
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that's actually very time consuming
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I understand.
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etrius0023 Senior Member
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Joined: Jun 2011 Gender: Male  Posts: 419 Location: Hell Karma: -49 |  | Re: Decreasing Zombies - Mission Success « Reply #11 on Jan 7, 2012, 7:08pm » | |
Jul 24, 2011, 11:32pm, rocketbike wrote: Bump 6 months later...not cool.
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bugmenot New Member
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Joined: Nov 2010 Gender: Male  Posts: 2 Karma: 0 |  | Re: Decreasing Zombies - Mission Success « Reply #12 on Jul 4, 2012, 12:35am » | |
Jan 7, 2012, 6:34pm, tommah wrote: Jan 7, 2012, 5:34pm, hotshot101st wrote:| Can you possibly make a mod where there is a good middle ground between this decrease in zombies and the default number? |
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that's actually very time consuming
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(Forgive the reply on an ancient post - I just now got around to playing this great game.)
Actually, it only took about 5 minutes to write a Perl script that changes the values in all 3092 locations instantly.
See attached for a version that has 3 times the Zombies in the original post (nothing else was changed), which is a nice balance. You can still run around most of them, but it also allows some fun with a paddle saw in crowded areas.
4Shared.com link:
http://www.4shared.com/office/rSGRbCjP/missions.html
Perl script:
Code:open(FILE,"<missions.txt") || die "Could not open file:\n$!\n"; open(OUTFILE,">missions_3x_zombies.txt") || die "Could not open new file:\n$!\n"; $numchanges=0; while(<FILE>){ if (/Amount\d\s=\s\"(\d+)\"/) { $old=$1; $line=$_; $new=int($old * 3); $line =~ s/\"$old\"/\"$new\"/; print OUTFILE $line; $numchanges++; } else { print OUTFILE; } } print "Done! $numchanges lines changed!\n"; close FILE; close OUTFILE;
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bugmenot New Member
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Joined: Nov 2010 Gender: Male  Posts: 2 Karma: 0 |  | Re: Decreasing Zombies - Mission Success « Reply #13 on Jul 4, 2012, 12:37am » | |
I don't see the attachment in the previous post.
Trying again...
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tommah Administrator
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Joined: Jan 2011 Gender: Male  Posts: 987 Karma: 25 |  | Re: Decreasing Zombies - Mission Success « Reply #14 on Jul 4, 2012, 8:10am » | |
Jul 4, 2012, 12:37am, bugmenot wrote:I don't see the attachment in the previous post.
Trying again... |
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Nice job, I now know who to go to when I need to change mass amounts of lines!
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