Dead Rising 2/OTR PC Mods
« Decreasing Zombies - Mission Success »

Welcome Guest. Please Login or Register.
May 20, 2013, 5:47am





Dead Rising 2/OTR PC Mods :: Dead Rising 2 Modding (PC) :: Mod Releases :: Level Modifications :: Decreasing Zombies - Mission Success
   [Search This Thread] [Share Topic] [Print]
 AuthorTopic: Decreasing Zombies - Mission Success (Read 11,336 times)
omeganuepsilon
New Member
*
member is offline





Joined: Dec 2010
Gender: Male
Posts: 14
Karma: 1
 Decreasing Zombies - Mission Success
« Thread Started on Dec 15, 2010, 8:39am »

.EXE file created by rocketbike



I've decreased the number of zombies drastically, though the type changes didn't seem to take(hard to really tell), still helps gameplay for those that need it.

Still thick areas here and there, but not so bad.

Hope this is OK to attach instead of using a 3rd party site for a tiny zipped file.

Drastically reduced # of zombies.
Zombies shouldn't follow you.(do attack though, and may wander up behind you...and the same goes for NPCs)

It seems the change type didn't take, but it's functional.

I don't care what you do with it. Someone can put it on a host, or edit, or include in their own mod pack, whatever.

Addition by anno1404
The mission.txt file is located in:

\data\datafile_big

Back up your old mission file first, by dragging it out, or renaming it.

Screenshot of unpacked datafile.big

Instructions on how to unpack the datafile.big file.

Please login to download attachments.
« Last Edit: Jul 25, 2011, 9:33am by anno1404 »Link to Post - Back to Top  IP: Logged
anno1404
Administrator
*****
member is offline

[avatar]



Joined: Oct 2010
Posts: 1,694
Karma: 11
 Karma for you!
« Reply #1 on Dec 16, 2010, 8:40pm »

Great job! Editors like you make this site great. There have been around 5 posts asking for this. I will link them all here.

I am going to use this file right now. THANK YOU.
[spoiler]Zero zombies

For those who are trying to remove ALL zombies (but no missions or cases):

The debug mode removes all zombies:

High rollers option on main debug screen - removes all inside zombies.

X_FORTUNE EXTERIOR under levels - removes all outside zombies.

See Debug mode for how to set this up.

Instructions for use

Download and extract the mission file.

Unpack data/datafile.big.

Replacing the current mission file with this download file.

BEFORE

[image]

AFTER

[image]

BEFORE

[image]

AFTER

[image]
[/spoiler]
« Last Edit: Dec 31, 2010, 5:24pm by anno1404 »Link to Post - Back to Top  IP: Logged

[image] DR 2 mod guide: Organizing all forum info No registration required anyone can edit.

Get email alerts to threads * Infinity mode

Too: lets keep all this dropbox love out of every post that contains a download
poopballs
New Member
*
member is offline





Joined: Dec 2010
Gender: Male
Posts: 3
Karma: 0
 Re: Decreasing Zombies - Mission Success
« Reply #2 on Dec 31, 2010, 3:51pm »

awesome; between this and the debug mod, i think i will finally be able to play without much lag =] but where do i place the missions.txt file from decrease zombie mod? thx
Link to Post - Back to Top  IP: Logged
anno1404
Administrator
*****
member is offline

[avatar]



Joined: Oct 2010
Posts: 1,694
Karma: 11
 Re: Decreasing Zombies - Mission Success
« Reply #3 on Dec 31, 2010, 5:24pm »


Dec 31, 2010, 3:51pm, poopballs wrote:
awesome; between this and the debug mod, i think i will finally be able to play without much lag =] but where do i place the missions.txt file from decrease zombie mod? thx


I added the following above, in the original post:

Addition by anno1404
The mission.txt file is located in:

\data\datafile_big

Back up your old mission file first, by dragging it out, or renaming it.

Screenshot of unpacked datafile.big

Instructions on how to unpack the datafile.big file.
Link to Post - Back to Top  IP: Logged

[image] DR 2 mod guide: Organizing all forum info No registration required anyone can edit.

Get email alerts to threads * Infinity mode

Too: lets keep all this dropbox love out of every post that contains a download
poopballs
New Member
*
member is offline





Joined: Dec 2010
Gender: Male
Posts: 3
Karma: 0
 Re: Decreasing Zombies - Mission Success
« Reply #4 on Dec 31, 2010, 7:48pm »

yup i got it figured out but its still pretty slow.. im still gunna play it lol idc... ive been looking for an inf time mod or something but it looks like one hasnt been made yet so ill bide my time just playing through multiple times.. i loved the original it changed my life =p
Link to Post - Back to Top  IP: Logged
anno1404
Administrator
*****
member is offline

[avatar]



Joined: Oct 2010
Posts: 1,694
Karma: 11
 skip_cinematics = "true"
« Reply #5 on Dec 31, 2010, 8:56pm »

FIRST

I just found out that for loading times, changing the setting skip_cinematics to true in debugger will make the game load the beginning screens extremely faster.

skip_cinematics = "true"

Mod:Debug Mode Options available

instructions at top of article on how to set up.


SECOND

Improve performance post

Also see: lessen zombies in dead rising 2 for other suggestions

For speeding up the game see:

Improve Performance (speed up game)

Possible Third

Adopted from the Boykin case in missions.txt, adapted and added to the Lush-ious Lady case in missions.txt:

Code:
cMissionZombieRemoval SupressZombies
        {
            Location = "-310.435,-5.642,-85.148"
            Radius = "2000"
        }


Does not work for me in test


Fourth

see also the posting and attached missions.txt file which has:

No survivors,
No zombies,
No psychopaths
No missions,
No cases.
« Last Edit: Mar 27, 2011, 3:19pm by anno1404 »Link to Post - Back to Top  IP: Logged

[image] DR 2 mod guide: Organizing all forum info No registration required anyone can edit.

Get email alerts to threads * Infinity mode

Too: lets keep all this dropbox love out of every post that contains a download
rocketbike
New Member
*
member is offline





Joined: Jul 2011
Gender: Male
Posts: 22
Karma: 0
 Re: Decreasing Zombies - Mission Success
« Reply #6 on Jul 24, 2011, 11:32pm »

Here's an Installer:)

http://dl.dropbox.com/u/36201015/OmegaAnuepSilon%27s_Zombie_Decrease.EXE
Link to Post - Back to Top  IP: Logged
hotshot101st
New Member
*
member is offline





Joined: Jan 2012
Gender: Male
Posts: 12
Karma: 0
 Re: Decreasing Zombies - Mission Success
« Reply #7 on Jan 7, 2012, 5:34pm »

Can you possibly make a mod where there is a good middle ground between this decrease in zombies and the default number?
Link to Post - Back to Top  IP: Logged
tommah
Administrator
*****
member is offline

[avatar]

Where's My Wiskey

[aim]

Joined: Jan 2011
Gender: Male
Posts: 987
Karma: 25
 Re: Decreasing Zombies - Mission Success
« Reply #8 on Jan 7, 2012, 6:34pm »


Jan 7, 2012, 5:34pm, hotshot101st wrote:
Can you possibly make a mod where there is a good middle ground between this decrease in zombies and the default number?


that's actually very time consuming
Link to Post - Back to Top  IP: Logged

[image]

TOMMAH'S MODS - Weapons, Models, and Reskins, Oh my!
benjaminxdr
Guest
 Re: Decreasing Zombies - Mission Success
« Reply #9 on Jan 7, 2012, 6:42pm »

Please Can you make this mod for OTR? my computer is crap!
Link to Post - Back to Top  IP: Logged
hotshot101st
New Member
*
member is offline





Joined: Jan 2012
Gender: Male
Posts: 12
Karma: 0
 Re: Decreasing Zombies - Mission Success
« Reply #10 on Jan 7, 2012, 7:08pm »


Jan 7, 2012, 6:34pm, tommah wrote:

Jan 7, 2012, 5:34pm, hotshot101st wrote:
Can you possibly make a mod where there is a good middle ground between this decrease in zombies and the default number?


that's actually very time consuming

I understand.
Link to Post - Back to Top  IP: Logged
etrius0023
Senior Member
****
member is offline

[avatar]

You might just die...



Joined: Jun 2011
Gender: Male
Posts: 419
Location: Hell
Karma: -49
 Re: Decreasing Zombies - Mission Success
« Reply #11 on Jan 7, 2012, 7:08pm »


Jul 24, 2011, 11:32pm, rocketbike wrote:
Here's an Installer:)

http://dl.dropbox.com/u/36201015/OmegaAnuepSilon%27s_Zombie_Decrease.EXE

Bump 6 months later...not cool.
Link to Post - Back to Top  IP: Logged

_______________________
bugmenot
New Member
*
member is offline





Joined: Nov 2010
Gender: Male
Posts: 2
Karma: 0
 Re: Decreasing Zombies - Mission Success
« Reply #12 on Jul 4, 2012, 12:35am »


Jan 7, 2012, 6:34pm, tommah wrote:

Jan 7, 2012, 5:34pm, hotshot101st wrote:
Can you possibly make a mod where there is a good middle ground between this decrease in zombies and the default number?


that's actually very time consuming


(Forgive the reply on an ancient post - I just now got around to playing this great game.)

Actually, it only took about 5 minutes to write a Perl script that changes the values in all 3092 locations instantly.

See attached for a version that has 3 times the Zombies in the original post (nothing else was changed), which is a nice balance. You can still run around most of them, but it also allows some fun with a paddle saw in crowded areas.


4Shared.com link:

http://www.4shared.com/office/rSGRbCjP/missions.html


Perl script:

Code:
open(FILE,"<missions.txt") || die "Could not open file:\n$!\n";
open(OUTFILE,">missions_3x_zombies.txt") || die "Could not open new file:\n$!\n";
$numchanges=0;
while(<FILE>){
if (/Amount\d\s=\s\"(\d+)\"/) {
$old=$1;
$line=$_;
$new=int($old * 3);
$line =~ s/\"$old\"/\"$new\"/;
print OUTFILE $line;
$numchanges++;
} else {
print OUTFILE;
}
}
print "Done! $numchanges lines changed!\n";
close FILE;
close OUTFILE;
Link to Post - Back to Top  IP: Logged
bugmenot
New Member
*
member is offline





Joined: Nov 2010
Gender: Male
Posts: 2
Karma: 0
 Re: Decreasing Zombies - Mission Success
« Reply #13 on Jul 4, 2012, 12:37am »

I don't see the attachment in the previous post.

Trying again...

Please login to download attachments.
Link to Post - Back to Top  IP: Logged
tommah
Administrator
*****
member is offline

[avatar]

Where's My Wiskey

[aim]

Joined: Jan 2011
Gender: Male
Posts: 987
Karma: 25
 Re: Decreasing Zombies - Mission Success
« Reply #14 on Jul 4, 2012, 8:10am »


Jul 4, 2012, 12:37am, bugmenot wrote:
I don't see the attachment in the previous post.

Trying again...


Nice job, I now know who to go to when I need to change mass amounts of lines!
Link to Post - Back to Top  IP: Logged

[image]

TOMMAH'S MODS - Weapons, Models, and Reskins, Oh my!
   [Search This Thread] [Share Topic] [Print]

Loading
Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!
Terms of Service | Privacy Policy | Notice | FTC Disclosure | Report Abuse | Mobile