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Mr.Nightmare™
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 [X360] Dead Rising 2 DLC Unpacker
« Thread Started on May 24, 2011, 3:42pm »

Hello, I recently contacted Aluigi (creator of Quickbms). He has so kindly provided us with a script which allows us to extract the compressed 360 DLC files. Here is the script:

Code:
# Dead Rising 2 Xbox360 DLC
# script for QuickBMS [url]http://aluigi.org/papers.htm#quickbms[/url]

comtype xmemdecompress 0x8000
endian big
get ZSIZE asize
get SIZE long
get CHUNK_SIZE long
log MEMORY_FILE 0 0
savepos OFFSET
append
for OFFSET = OFFSET < ZSIZE
get CHUNK_ZSIZE long
math OFFSET += 4
clog MEMORY_FILE OFFSET CHUNK_ZSIZE CHUNK_SIZE
math OFFSET += CHUNK_ZSIZE
goto OFFSET
next
append
get NAME fullname
string NAME += ".unpacked"
log NAME 0 SIZE MEMORY_FILE


Enjoy!

Special thanks to Aluigi!
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anno1404
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 full datafile.big from
« Reply #1 on May 24, 2011, 8:48pm »

Thanks nightmare!

Full converted Case Zero Datafile from wizard, attached!

BMS FILE

Inside is DR2DLC.bms, the file he used with quickbms to convert these files to readable format.

TEXTURES

Wizard is able to extract the textures and big files in case zero npcs.big.
He did a Header swap on a texture file.
He thinks these textures use a different texture compression.

Wizard is talking to Chrrox (creator of the Dead rising 2 QuickBMS Scripts) right now about the texture format.

Chrrox said the textures are xbox sdk Swizzled
It's basically a special format for textures on the xbox
It is possible to de-swizzle them
But we'd need special tools just for that


[spoiler]

May 24, 2011, 3:42pm, Mr.Nightmare™ wrote:
Hello, I recently contacted Aluigi (creator of Quickbms). He has so kindly provided us with a script which allows us to extract the compressed 360 DLC files. Here is the script:

Code:
# Dead Rising 2 Xbox360 DLC
# script for QuickBMS [url]http://aluigi.org/papers.htm#quickbms[/url]

comtype xmemdecompress 0x8000
endian big
get ZSIZE asize
get SIZE long
get CHUNK_SIZE long
log MEMORY_FILE 0 0
savepos OFFSET
append
for OFFSET = OFFSET < ZSIZE
get CHUNK_ZSIZE long
math OFFSET += 4
clog MEMORY_FILE OFFSET CHUNK_ZSIZE CHUNK_SIZE
math OFFSET += CHUNK_ZSIZE
goto OFFSET
next
append
get NAME fullname
string NAME += ".unpacked"
log NAME 0 SIZE MEMORY_FILE


Enjoy!

Special thanks to Aluigi!

[/spoiler]



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« Last Edit: Aug 2, 2011, 11:24am by anno1404 »Link to Post - Back to Top  IP: Logged

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 Re: [X360] Dead Rising 2 DLC Unpacker
« Reply #2 on May 24, 2011, 9:08pm »

How I converted Datafile.BIG From Case Zero Xbox360

First take the Datafile.big and run it through Gibb's .BIG tool to extract/unpack it.

You will get a bunch of .CSV and .TXT files. If you look at them in Notepad you'll notice they are all messed up (They have a special compression)

Second Using the script above in QuickBMS, run the script through Quickbms, then select all of the extracted .CVS's and .TXT's, it'll make a new uncompressed version of them all with a .Unpacked extension.

Third Go through each file 1 by 1 and delete off the .Unpacked portion of the file.

And there you have it. Fully readable entire Datafile.big from Case Zero.

This same method also works on Npcs.BIG
« Last Edit: Jun 4, 2011, 11:07pm by anno1404 »Link to Post - Back to Top  IP: Logged

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Posted using the ProBoards Mobile App[X360] Dead Rising 2 DLC Unpacker
« Reply #3 on May 25, 2011, 8:30am via the ProBoards Mobile App »

Okay. We may have made history because there is no known way until now to uncompress Xbox files.

But let me state: Let's keep any further development of this secret.
« Last Edit: May 25, 2011, 9:51am by maddacheeb »Link to Post - Back to Top  IP: Logged
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 Re: [X360] Dead Rising 2 DLC Unpacker
« Reply #4 on May 25, 2011, 9:56am »


May 25, 2011, 8:30am, maddacheeb wrote:
Okay. We may have made history because there is no known way until now to uncompress Xbox files.


that is awesome. :) nice job mad, wizard and night.

I am curious, maybe the reason why we were able to read these files was because they are basically PC files, created with the intention of using them for the PC?

Mad was able to uncompress these files without this coding and several of the text files were still readable.

The reason I ask is, anyone can download Dead Rising 1, but I suspect this will not work on those files and other games which were not made for the PC also.

Thoughts?

RE: But let me state: Let's keep any further development of this secret.

GREAT JOB. I like how you completely reworded this just now. no need to warn others not to stuff beans up their nose

Great idea, I think it is time to make a post about this issue.






« Last Edit: May 25, 2011, 10:00am by anno1404 »Link to Post - Back to Top  IP: Logged

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 Re: [X360] Dead Rising 2 DLC Unpacker
« Reply #5 on May 25, 2011, 9:59am »

I guess the main problem for many games would be using that on the basic runtime files. This is an exception, as the only difference between CZ and DR2 seems to be the npcs.big, missions.txt and so on; just minor files that probably aren't that much encrypted. I like the progress here, but I highly doubt that this can be simply applied to random Xbox games.
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 Re: [X360] Dead Rising 2 DLC Unpacker
« Reply #6 on May 25, 2011, 12:03pm »

Dead Rising uses a different engine version of MT Framework, so it's likely incompatible.



DLC Clothing unpacked:

http://dl.dropbox.com/u/28309791/czclothes.rar

please note due to time and disk space constraints I could not offer the full npcs.big unpacked, just the Case Zero clothing.
« Last Edit: May 25, 2011, 2:47pm by anno1404 »Link to Post - Back to Top  IP: Logged
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 Re: [X360] Dead Rising 2 DLC Unpacker
« Reply #7 on May 25, 2011, 12:53pm »


May 25, 2011, 12:03pm, maddacheeb wrote:
DLC Clothing unpacked:

http://dl.dropbox.com/u/28309791/czclothes.rar

please note due to time and disk space constraints I could not offer the full npcs.big unpacked, just the Case Zero clothing.


for future reference, Wikipedia's page Comparison_of_file_hosting_services states that Megaupload, has 1 MB max.
« Last Edit: May 25, 2011, 12:54pm by anno1404 »Link to Post - Back to Top  IP: Logged

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 Re: [X360] Dead Rising 2 DLC Unpacker
« Reply #8 on May 25, 2011, 1:58pm »

Case Zero Npcs.big:

http://dl.dropbox.com/u/28309791/dr2cznpcs.rar




prologue zombies

http://dl.dropbox.com/u/28309791/dr2_pro_zombies.rar
« Last Edit: Aug 2, 2011, 11:22am by anno1404 »Link to Post - Back to Top  IP: Logged
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 Re: [X360] Dead Rising 2 DLC Unpacker
« Reply #9 on Sept 5, 2011, 10:14am »

Anybody work on script what make possible importing models to 3DS Max? Like from Dead Rising 2?

« Last Edit: Sept 5, 2011, 10:15am by kamillho »Link to Post - Back to Top  IP: Logged
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 Re: [X360] Dead Rising 2 DLC Unpacker
« Reply #10 on Sept 5, 2011, 9:27pm »


May 25, 2011, 1:58pm, maddacheeb wrote:

prologue zombies

http://dl.dropbox.com/u/28309791/dr2_pro_zombies.rar


this is broken mad.
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Posted using the ProBoards Mobile App[X360] Dead Rising 2 DLC Unpacker
« Reply #11 on Sept 5, 2011, 9:45pm via the ProBoards Mobile App »


Sept 5, 2011, 9:27pm, anno1404 wrote:

May 25, 2011, 1:58pm, maddacheeb wrote:

prologue zombies

http://dl.dropbox.com/u/28309791/dr2_pro_zombies.rar


this is broken mad.


Yeah I know, cleaning out my dropbox. I'll re upload everything to my alt account.
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 Re: [X360] Dead Rising 2 DLC Unpacker
« Reply #12 on Sept 5, 2011, 10:34pm »


Sept 5, 2011, 9:45pm, maddacheeb wrote:

Sept 5, 2011, 9:27pm, anno1404 wrote:


this is broken mad.


Yeah I know, cleaning out my dropbox. I'll re upload everything to my alt account.


That is to bad :( i don't think you will be able to change all of the links you made. but thanks for responding.
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 Re: [X360] Dead Rising 2 DLC Unpacker
« Reply #13 on May 8, 2012, 4:15pm »

how can i compress and pack xbox 360 datafile.big?
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Posted using the ProBoards Mobile App[X360] Dead Rising 2 DLC Unpacker
« Reply #14 on May 8, 2012, 7:56pm via the ProBoards Mobile App »


May 8, 2012, 4:15pm, judokan wrote:
how can i compress and pack xbox 360 datafile.big?


Not possible to re-compress. Try re packing it uncompressed.
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