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Author | Topic: Debug Mode (Read 14,558 times) |
ripc New Member
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Joined: Oct 2010 Gender: Male  Posts: 47 Karma: 0 |  | Re: Debug Mode « Reply #15 on Oct 10, 2010, 10:07pm » | |
These seem interesting...
Code:online_num_players online_server_address
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Although I'm still stuck trying to disable GFWL to actually get into the game lol.
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ole716 New Member
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Joined: Oct 2010 Posts: 38 Karma: 0 |  | Re: Debug Mode « Reply #16 on Oct 11, 2010, 12:14am » | |
it look like there are more options at the jumps at 5CA2B0
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gibbed New Member
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Joined: Oct 2010 Gender: Male  Posts: 34 Karma: 3 |  | Re: Debug Mode « Reply #17 on Oct 11, 2010, 12:16am » | |
Oct 11, 2010, 12:14am, ole716 wrote:it look like there are more options at the jumps at 5CA2B0
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| Those are map settings, not game settings. Also running the patched game is probably a good idea.
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ripc New Member
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Step in my Oven.
Joined: Oct 2010 Gender: Male  Posts: 47 Karma: 0 |  | Re: Debug Mode « Reply #18 on Oct 11, 2010, 6:40am » | |
Hmm, I still seem to be stuck with GFWL wanting me to sign in or getting nowhere passed the Start Game Screen. Running the patched version. How did you manage to disable it Gibbed?
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ole716 New Member
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Joined: Oct 2010 Posts: 38 Karma: 0 |  | Re: Debug Mode « Reply #19 on Oct 11, 2010, 6:55am » | |
disable_online
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gibbed New Member
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Joined: Oct 2010 Gender: Male  Posts: 34 Karma: 3 |  | Re: Debug Mode « Reply #20 on Oct 11, 2010, 7:01am » | |
Picking 'no' works fine, for me anyway.
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ole716 New Member
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Joined: Oct 2010 Posts: 38 Karma: 0 |  | Re: Debug Mode « Reply #21 on Oct 11, 2010, 7:03am » | |
are there any way i can rebind quickie menu to the keyboard??
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gibbed New Member
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Joined: Oct 2010 Gender: Male  Posts: 34 Karma: 3 |  | Re: Debug Mode « Reply #22 on Oct 11, 2010, 7:04am » | |
Edit your keymap.txt?
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ole716 New Member
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Joined: Oct 2010 Posts: 38 Karma: 0 |  | Re: Debug Mode « Reply #23 on Oct 11, 2010, 7:05am » | |
COMMAND_DEBUG_QUICKIE_MENU( KEY_F8, HELD, KEY_F7, HELD, AND) COMMAND_DEBUG_QUICKIE_MENU_SUB1( KEY_LEFT, PRESSED, NONE, NONE, NONE) COMMAND_DEBUG_QUICKIE_MENU_SUB2( KEY_RIGHT, PRESSED, NONE, NONE, NONE)
dont work
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gibbed New Member
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Joined: Oct 2010 Gender: Male  Posts: 34 Karma: 3 |  | Re: Debug Mode « Reply #24 on Oct 11, 2010, 7:23am » | |
Do you have the following in user.ini or master.ini?Code:enable_quickie_debug_menu="True" enable_dev_only_debug_tiwwchnt="True" |
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Both needed to enable quickie menu.
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ripc New Member
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Step in my Oven.
Joined: Oct 2010 Gender: Male  Posts: 47 Karma: 0 |  | Re: Debug Mode « Reply #25 on Oct 11, 2010, 7:55am » | |
Quote: Oct 11, 2010, 7:01am, gibbed wrote:| Picking 'no' works fine, for me anyway. |
| Hmm odd, I wonder if having the "Digital" (Steam) Version of the game makes any difference. Selecting "NO" Just crashes to desktop.
disable_online does not give me the desired result either heh.
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EDIT: Nevermind it's working now... I made too many changes...
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ole716 New Member
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Joined: Oct 2010 Posts: 38 Karma: 0 |  | Re: Debug Mode « Reply #26 on Oct 11, 2010, 9:41am » | |
gibbed im using your master.ini
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agret New Member
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Joined: Oct 2010 Gender: Male  Posts: 21 Karma: 1 |  | Re: [TOOLS] Gibbed.DeadRising2.Tools (latest revis « Reply #27 on Oct 12, 2010, 10:07pm » | |
Here is my master.ini, put it in the game folder
Code:// Set screen resolution & windowed OverrideRenderSettings="True" RenderFullScreen="False" Widescreen="true" 16x10="true" size_window_x="1440" size_window_y="900"
// Disable main menu zombies, load faster maybe? disable_mainmenu_scene="true"
// Show position (useful for editing item spawns) RenderLocalPlayerPosition="true"
// Enable All Debug Modes test_mode="true" enable_dev_features="true" enable_debug_jump_menu="true" enable_dev_only_debug_tiwwchnt="true" enable_one_button_debug_menu="true" enable_quickie_debug_menu="true"
// Enable all skills & combo cards enable_all_skill_moves="true" get_all_combo_cards="true"
// Online settings, don't really do anything though since no GFWL. // Was wondering if there would be a new option for system link (LAN), apparently not. online_is_enable_systemlink="true" enable_secure_networking="false" online_ignore_matchmaking_errors="true"
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ubtriŠ Full Member
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![[homepage] [homepage]](http://images.proboards.com/new/buttons/www_sm.png) Joined: Oct 2010 Posts: 222 Karma: 2 |  | Re: [TOOLS] Gibbed.DeadRising2.Tools (latest revis « Reply #28 on Oct 12, 2010, 10:30pm » | |
Thanks guys... I was wondering what/where a master.ini was that I could use Still not a clue how to use the debug aspect, can you tell me what I need to do in-game (keyboard/mouse) to get some coords from the RenderLocalPlayerPosition parameter?
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agret New Member
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Joined: Oct 2010 Gender: Male  Posts: 21 Karma: 1 |  | Re: [TOOLS] Gibbed.DeadRising2.Tools (latest revis « Reply #29 on Oct 12, 2010, 10:50pm » | |
They just appear in the top left of the screen as a message, make sure you hex edit your EXE as described in the notes 
I am not sure how to get an ingame debug menu but if you use my ini you will get "ENTER DEBUG" and "DEBUG JUMP" menu options in the main menu, pick the jump and you can choose where you want to spawn and which day. Makes finding co-ordinates a lot easier
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