[spoiler]As it says in padmap.txt if you hold L2 + R2 and press Start you enable some sort of debug mode. I'm using a 360 wired controller which is automatically mapped
This is what I get in the top left corner, I've tried the other button combinations but they don't seem to do anything
The command relates to mainmenu/debugjump.txt (extracted big file) [/spoiler] Automatic Achievement Unlocking
I figured out you can unlock achievements by running the "X_AUTO_CHUCK" level from the "debug jump" screen.
After running "X_AUTO_CHUCK_3" I instantly unlocked "Hero of Fortune City" (the 50 survivor one).
WARNING: Getting achievements this way may result in a ban from xlive. Use with caution.
Obviously these are debug mode features, I wonder if we can figure out how to access debug mode. I think it would help a lot for testing and getting info for mods.
Good find etc, still a little confused on how to properly use it tho.
Debug Enter is only interesting if you can debug the process. But you can use Debug Jump to change to certain maps/cases.
Basicly you have 5 fields on the debug jump menu. Select the Cases to teleport to a case time/day (left most item). Select levels (right most) to teleport to a map (non-time/case specific)
On the bottom you see what level/map is loading and what spawnpoint it uses.
Levels starting with X or Z always crash the game. High Rollers (only 1 entry) teleports you to an empty world. Items are there but no zombies or missions.
I was looking for how to enable the quickie debug menu (there are keybinds for it) and came across the game looking for master.ini / user.ini to load from if a certain flag is false.
I'm not going to lie to you here but I think I might have failed trying to attach kernel debuggers to hook the COMMAND_DEBUG_QUICKIE_MENU method.
Could you please enlighten us? or me
P.S
Noone seems to care about the debug mode, what's up with that?
I thought I replied but it didn't get through? Hmm.
Anyway, I said you can't really attach a debugger to the game while GFWL is active since GFWL is selfchecking and will blow the game process up if it detects any tomfoolery.
Re: Debug Mode « Reply #8 on Oct 10, 2010, 4:39pm »
Sorry =/
I managed to attach a debugger with a (delphi) custom version of cheat engine 5.6.something with kernelmode debug and global debugregisters enabled. The custom version just has diffirent method names to fool gameguard, but it works on xlive.
Anyway, what I wanted to know, how did you find out about the debug menu?
Re: Debug Mode « Reply #11 on Oct 10, 2010, 5:21pm »
Hi! Can you please tell us where the master.ini or user.ini files are? I'm interested in making the game go into Window Mode without having to use dxwnd, thanks:)
Hi! Can you please tell us where the master.ini or user.ini files are? I'm interested in making the game go into Window Mode without having to use dxwnd, thanks:)
They don't exist normally, you put them in the same directory as deadrising2.exe.