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Dead Rising 2/OTR PC Mods :: Dead Rising 2 Modding (PC) :: Mod Releases :: Other Modifications :: INFINITY MODE 1.0 RELEASED
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maddacheeb
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Posted using the ProBoards Mobile AppINFINITY MODE 1.0 RELEASED
« Reply #45 on Jun 21, 2011, 8:52pm via the ProBoards Mobile App »

Like tommah said, I agree the potatoes should fully heal you and that the life drain should be lengthened.
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 Re: INFINITY MODE 1.0 RELEASED
« Reply #46 on Jun 21, 2011, 9:00pm »

I never said anything about the life drain, only the potato
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 Re: INFINITY MODE 1.0 RELEASED
« Reply #47 on Jun 21, 2011, 9:03pm »


Jun 21, 2011, 5:19pm, ubiquitous wrote:
The damage caused over time is higher when you jump so if you jump a lot with around 50-70 jumps you lose 1 bar. I know I never mentioned it which now that I think of it is a big part of the game which should have been put into the notes. This is my mistake since I usually try to add some sort of realism. In this case being more energy is exerted while jumping therefore causing more damage over time.

It is a real simple fix and I'm sure with some tweaking from anno1404 it will be ideal for all users. Remember the mod is 1.0 which I'm sure means its far from perfect so of course there will be a lot of changes but the users have to mention their likes and dislikes. A community effort has to be put forward or there wont be any updates to any mods.

With anno1404's permission I would like to start making small tweaks to his project in order to optimize it. While I get his permission I want you guys to post small bugs or problems you have with the mod for example the health thing.


Power to you, as long as we keep the essence of what infinity mode is. We have been good about this.

Problem is Sullivan disappeared, so we don't know how to make a new exe file.

Regarding the potato, lets make it something less than full life, maybe 6 life? But if tom thinks it should be full, then i guess full it is.
« Last Edit: Jun 21, 2011, 9:05pm by anno1404 »Link to Post - Back to Top  IP: Logged

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 Re: INFINITY MODE 1.0 RELEASED
« Reply #48 on Jun 21, 2011, 11:34pm »

Like I said, just make two self-extracting archives. Both with pre-packed folder structures. It's a supeready install then. Just won't look as pretty as Sullivan's .exe. ;)

I'd say something around 8 blocks at least, because the zombies are really tough and numerous. :P
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« Reply #49 on Jun 22, 2011, 1:08am via the ProBoards Mobile App »


Jun 21, 2011, 9:00pm, tommah wrote:
I never said anything about the life drain, only the potato


Life drain was my part
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 Re: INFINITY MODE 1.0 RELEASED
« Reply #50 on Jun 22, 2011, 6:24am »


Jun 21, 2011, 11:34pm, moloko wrote:
Like I said, just make two self-extracting archives. Both with pre-packed folder structures. It's a supeready install then. Just won't look as pretty as Sullivan's .exe. ;)

I'd say something around 8 blocks at least, because the zombies are really tough and numerous. :P


that sounds reasonable.
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 Re: INFINITY MODE 1.0 RELEASED
« Reply #51 on Jun 24, 2011, 11:17am »

this mod is awesome ! but there's something i don't understand : i found only one food that regenerated me and i don't find anything else that regenerate me , every thing else i found just decreased my life xD ! is there only a certain type of food that regenerates , or we need to cook or i don't know xD
thx.
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 Re: INFINITY MODE 1.0 RELEASED
« Reply #52 on Jun 24, 2011, 11:44am »

hey duke, yea the baked potato can be bought for $10,000 at vending machines and is dropped as rewards from killing survivors
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 Re: INFINITY MODE 1.0 RELEASED
« Reply #53 on Jun 24, 2011, 1:55pm »

hey , thanks for answer , i just found that xD but we can buy it ? i die because of the 5 bastards in food court :'/ i'll kick their ass >: O
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 Re: INFINITY MODE 1.0 RELEASED
« Reply #54 on Jun 24, 2011, 2:17pm »


Jun 24, 2011, 1:55pm, dukenukem wrote:
hey , thanks for answer , i just found that xD but we can buy it ? i die because of the 5 bastards in food court :'/ i'll kick their ass >: O


I was able to kill the 4 case zero bastards at level 1 (before zombies were added back). Enter from the Yucatan. Have at least one gun (the unfinished guy in south plaza has one). jump through the plate glass window of Cucina Donnacci near the yucatan exit, across from the underground entrance (actually now a teleport to another area). Stand behind the counter and wait for each survivor to come in, and shoot them one by one. As they die, they will drop their guns.
« Last Edit: Jun 24, 2011, 2:18pm by anno1404 »Link to Post - Back to Top  IP: Logged

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 Re: INFINITY MODE 1.0 RELEASED
« Reply #55 on Jun 24, 2011, 2:32pm »

i killed them , we have to take melee weapons to take them out , let the zombies retain them , simple ;D the only other thing is that the vending machines are at 100,000 $ not 10,000 $ ( the one i saw eh ) i don't know if i saw the right one ??? i died after i killed the gun guys and another question : gary ( fortune city hotel ) doesn't give a "potato spawn" right ?
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 Re: INFINITY MODE 1.0 RELEASED
« Reply #56 on Jun 24, 2011, 2:49pm »

anno: http://www.petri.co.il/create_executable_with_iexpress.htm
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 Re: INFINITY MODE 1.0 RELEASED
« Reply #57 on Jun 24, 2011, 8:33pm »


Jun 24, 2011, 2:32pm, dukenukem wrote:
i killed them , we have to take melee weapons to take them out , let the zombies retain them , simple ;D the only other thing is that the vending machines are at 100,000 $ not 10,000 $ ( the one i saw eh ) i don't know if i saw the right one ??? i died after i killed the gun guys and another question : gary ( fortune city hotel ) doesn't give a "potato spawn" right ?


gary gives a potato. It is $100,000.
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 Re: INFINITY MODE 1.0 RELEASED
« Reply #58 on Jun 25, 2011, 3:37am »

okay , thanks i'll look for it better nex time xD
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 Re: INFINITY MODE 1.0 RELEASED
« Reply #59 on Jun 25, 2011, 8:38am »


Jun 21, 2011, 9:03pm, anno1404 wrote:

Problem is Sullivan disappeared, so we don't know how to make a new exe file.

Regarding the potato, lets make it something less than full life, maybe 6 life? But if tom thinks it should be full, then i guess full it is.


Sorry about disappearing, I sent a reply to your email explaining. I'm back now and ready to get some work done.
« Last Edit: Jun 25, 2011, 8:53am by anno1404 »Link to Post - Back to Top  IP: Logged

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