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Dead Rising 2/OTR PC Mods :: Dead Rising 2 Modding (PC) :: Mod Releases :: Other Modifications :: Fortune City Security Force (Beta)
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 AuthorTopic: Fortune City Security Force (Beta) (Read 3,343 times)
Sullivan
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 Fortune City Security Force (Beta)
« Thread Started on May 28, 2011, 7:32am »

Hi,

This is my first mini mod, It features as follows.

Play as Sullivan (Cut untill beta 3)
Sullivan is Julius Reinke (Low quality for now as Julius has no cutscene model that i could find)(Cut until beta 3)
Seymour Redding as a recruitable Survivor at the safehouse
Dale as a recruitable Survivor at the safehouse
Seymour Redding is now Oscar Dingman (Cut for now)

Screens:
[spoiler][image]
[image]
[image] [/spoiler]

Video
http://vimeo.com/24341906

Note, It is possible for my mod to cause crashes or other issues as its only beta, Back up your saves just in case :)

Credits
Tommah - For giving me all the help i needed to start modding DR2 :)

Download
http://www.filesonic.com/file/1304332994/Fortune_City_Security_Beta_2.zip File was deleted

moloko's backup


Quote:
Uploaded Beta 2
Different dialogue for recruitable Dale & Seymour
No longer uses Tabmod
Wont use NPC.big for the time being
Other minor improvements


Quote:
Fixes
Seymour wont get up from his chair - A quick fix for Seymour is press "Q" (default)


Thanks to Tommah, He helped alot with the latest beta.
« Last Edit: Aug 23, 2011, 7:34pm by anno1404 »Link to Post - Back to Top  IP: Logged

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 Fortune City Security Force (original)
« Reply #1 on May 28, 2011, 10:46am »

This is almost identical to WIP thread posted yesterday, I moved the comments and deleted the thread.


Comments (posted in this format because the comments were posted before and above Sullivan's beta post):


May 27, 2011, 10:03pm, tommah wrote:
I love it... Themed mods are the best (in my opinion)... there is nothing wrong with building off of other mods.

I encourage you to use a section of my recruitable snowflake mod, to loop the npc so that you can keep recruiting him.


great job!




May 28, 2011, 3:21am, moloko wrote:
Good job. :)

I don't think tab won't allow you to use the mod, as long as you credit him, so go ahead. ;)



May 28, 2011, 6:20am, anno1404 wrote:
nice job, build off of others work, dont let that stop you!


Original thread in work in progress :
[spoiler]
Hi,

This is my first mini mod, It features as follows.

Uses Tab's mod (I have asked permission but waiting for a reply before release)
Play as Sullivan
Sullivan is Julius Reinke (Low quality for now as Julius has no cutscene model that i could find)
Seymour Redding as a recruitable Survivor at the safehouse
Dale as a recruitable Survivor at the safehouse
Seymour Redding is now Oscar Dingman

Screens:
[image]
[image]
[image]

Video
http://vimeo.com/24341906[/spoiler]


« Last Edit: May 28, 2011, 10:51am by anno1404 »Link to Post - Back to Top  IP: Logged

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Sullivan
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 Re: Fortune City Security Force (Beta)
« Reply #2 on May 29, 2011, 12:11pm »


May 29, 2011, 11:45am, Wizard wrote:
This is a really cool idea. Great work :)


Thanks :), If you have any issues, let me know, I always welcome feedback.
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 Re: Fortune City Security Force (Beta)
« Reply #3 on May 30, 2011, 10:39pm »

hey Sullivan, tested this...

couple things, first I started a new game and Seymour wouldn't get off the chair he's sitting it... he talks and joins, but doesn't stand up so won't follow me out of the safehouse.

Also if I were you, I'd work on isolating Tab's mod so that its ONLY the Security guys and maybe only mod datafile.big (no model swap in npcs.big) so its easier, and smaller download.

Just ways to improve. Let me know if you need any help.
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 Re: Fortune City Security Force (Beta)
« Reply #4 on May 30, 2011, 11:31pm »


May 30, 2011, 10:39pm, tommah wrote:
I started a new game and Seymour wouldn't get off the chair he's sitting it... he talks and joins, but doesn't stand up so won't follow me out of the safehouse.


without looking at the code, I would suspect seymour is sitting down because of his animation is to sit. you need to remove that in items.txt.

There maybe more than one seymour you are working with. As there are multiple rebeccas.

see idle animations in the wiki.

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Sullivan
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 Re: Fortune City Security Force (Beta)
« Reply #5 on Jun 25, 2011, 9:02am »

Uploaded Beta 2
Different dialogue for recruitable Dale & Seymour
No longer uses Tabmod
Wont use NPC.big for the time being
Other minor improvements
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 Re: Fortune City Security Force (Beta)
« Reply #6 on Aug 23, 2011, 6:46am »

the file was removed, pls. re up :)
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 Re: Fortune City Security Force (Beta)
« Reply #7 on Aug 23, 2011, 4:50pm »

Backup here.
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 Re: Fortune City Security Force (Beta)
« Reply #8 on Aug 23, 2011, 7:35pm »


Aug 23, 2011, 4:50pm, moloko wrote:
Backup here.


awesome moloko, it is really nice to se you are even making backups of the new mods too.
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 Re: Fortune City Security Force (Beta)
« Reply #9 on Jul 20, 2012, 3:17pm »

update:
okay i managed to install it.
i was just stupid enough to forget to modd bigfile XD.
Matthew and Seymour follow me as they should they just dont defend themselves.
following me is all they do.
they dont fight even if i hand them weapons.
any ideas why that might be?
« Last Edit: Jul 20, 2012, 5:10pm by chadeichart »Link to Post - Back to Top  IP: Logged
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