Hi, im a noob and I need combine this mod with other mods, like anything room with all guns etc.. I searched about this in tutorials zone, but i have a very awfull english and I can not understand very well, I hope someone can help me please...
Hi, im a noob and I need combine this mod with other mods, like anything room with all guns etc.. I searched about this in tutorials zone, but i have a very awfull english and I can not understand very well, I hope someone can help me please...
I cannot emphasize this enough: the more specific you are the better chance we can help you. It all depends on which mod you want to combine this mod with, as some mods do not use this same file. After a quick glance it appears this mod uses items.txt.
Okay, and once again I replaced all the values, so this is pretty much the OP's mod. This is getting really annoying, so here is how to do it yourself:
Unpack datafile.big with Gibbed's Tools. Locate items.txt Change values as desired:
Code:
Durability = "*" obviously affects how much uses an item has resp. how much damage it can sustain before breaking; for firearm items this also determines the ammo count. From 1 to 99999.
NumberOfThrowables = "*" determines the ammo count for weapons that throw props, such as Bow and Arrow, Gemblower, SpearLauncher, etc. From 1 to 99999.
SpraySupply = "*" holds the ammo count for spray weapons, which is weapons which show "x%" as ammo left. This is a binary value, so "65536" (2^16) is the maximum.
HealthBoost = "*" determines the amount of health gained from food, whereas "100" equals one block of Chuck's health. Though theoretically unlimited, more than "1200" is useless, as Chuck's max health is 12 blocks. In this mod, all values are "900".
IsSpoiled = "*" adds the effect to throw up after eating. Boolean (true/false). Setting the value to "false" will also allow the food to be given to survivors.
OuncesOfPureAlcohol = "*.*" determines the amount of alcohol held in the item. After a certain amount of alcohol consumed, Chuck will throw up. Setting all values to "0" will allow to drink without penalties. Doesn't seem to work on the BeerHat, though. I added an extra line, maybe it will work that way now.
InventoryInteractionType = "*" can be either "0" or "1". I didn't test it but i'm pretty sure this allows items to be stored in the inventory, if "0" is used.
Repack datafile.big and put it in your Dead Rising 2 / data folder.
My explanation pretty much covers everything this mod covered, too. Search for the lines above in the items.txt, which is in your datafile.big, which is to be unpacked with Gibbed's Tools and change as desired. Where are you from?
My explanation pretty much covers everything this mod covered, too. Search for the lines above in the items.txt, which is in your datafile.big, which is to be unpacked with Gibbed's Tools and change as desired. Where are you from?
Awesome explanation, good to see you again Moloko. Maybe we should make a new post on this subject, then add it to the side links, this is a very common re-occurring question.
to see the differences between one items.txt and another, use the program winmerge, a free downloadable program.
Inf weapon durability and health boost « Reply #21 on Aug 22, 2011, 1:56am »
So a thread like this was made a couple of months ago, meaning like almost a year ago, and hasn't been updated with both link to the download dead so i took it upon myself to do the same exact thing. The original thread was by cyphercode.
Most of the weapons and the items in the game are inf durability including melee weapons and guns, also the throwing items such as boxes of nails and gems have 9999 amount of ammo. This also applies for things like the bow and arrow. Also spray items have enough ammo to last a like time. Any weapon in the game you are able to keep in your inv.
This does include Dread's safehouse also and there is a DIY or a datefile.big. The dynamic props file is only because i had like 1 or two weapons of tommah in the items.txt
So a thread like this was made a couple of months ago, meaning like almost a year ago, and hasn't been updated with both link to the download dead so i took it upon myself to do the same exact thing. The original thread was by cyphercode.
Most of the weapons and the items in the game are inf durability including melee weapons and guns, also the throwing items such as boxes of nails and gems have 9999 amount of ammo. This also applies for things like the bow and arrow. Also spray items have enough ammo to last a like time. Any weapon in the game you are able to keep in your inv.
This does include Dread's safehouse also and there is a DIY or a datefile.big. The dynamic props file is only because i had like 1 or two weapons of tommah in the items.txt
So a thread like this was made a couple of months ago, meaning like almost a year ago, and hasn't been updated with both link to the download dead so i took it upon myself to do the same exact thing. The original thread was by cyphercode.
Most of the weapons and the items in the game are inf durability including melee weapons and guns, also the throwing items such as boxes of nails and gems have 9999 amount of ammo. This also applies for things like the bow and arrow. Also spray items have enough ammo to last a like time. Any weapon in the game you are able to keep in your inv.
This does include Dread's safehouse also and there is a DIY or a datefile.big. The dynamic props file is only because i had like 1 or two weapons of tommah in the items.txt
Re: Weapon Durability 99999 + food Healthboost 900 « Reply #25 on Aug 23, 2011, 7:38am »
The link you provided, kam, includes both an items.txt and a datafile.big that don't change the durability of guns. I took a quick look and all durability values are on default. Just saying.
Did you test that? From what I heard and know, UnlimitedDurability doesn't work, at least it didn't when I tried it back then. D:
yep ive got this items.txt on my game and it works perfectly it just doesn't work on some items. like the bow and arrow, you have to change the number of arrows or something like that