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Dead Rising 2/OTR PC Mods :: Dead Rising 2: Off The Record Modding (PC) :: Mod Releases :: Weapon Modifications :: Mailbomb
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billsy
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 Mailbomb
« Thread Started on Jan 25, 2012, 10:47am »

[image]

Made the mail packages that Carl Schliff (The Postman) uses against the player in the psychopath battle available to the player as a usable weapon. Open up items.txt and add the code below:

[spoiler]
Code:
cExplosiveItem PlayerPostmanMailbomb
{
ActionButton8 = "PLAYERBUTTON_THROW"
ActionDesiredAnimState8 = "ANIMSTATE_THROW"
AnimationAttackChooserValue8 = "4"
AnimationChooserValueForIdle = "0"
AnimationChooserValueForJump = "1"
AnimationChooserValueForPickup = "0"
AnimationChooserValueForPutdown = "0"
AnimationChooserValueForThrow = "16"
AnimationChooserValueForWalkRun = "0"
AssetFilename = "data/models/weapons/mailbomb"
AttackType = "11"    
AudioFilename = "fx_snipermailbomb"
AudioItemName = "SniperMailbomb"
AudioLoadDistanceType = "3"
AudioUnloadDeferralTime = "4"
BenchRestRotation = "0,0,0,1"
CollidableQuality = "0"
CollisionAudioDissipationFactor = "0.01"
CollisionBits = "WORLDCOLLISIONFILTER_DYNAMIC_PROP"
CollisionType = "3"
DetonateOnThrow = "true"
DetonationDelay = "1.5"
DisplayName = "50304"
DR2 = "true"
Durability = "60"
ExplodeRadius = "5"
ExplosionAudioEffect = "1"
ExplosionCausesExplosions = "true"
ExplosionCausesImpulse = "true"
Friction = "3"
HandlingStyle = "0"
ImpulseAtCenter = "200"
ImpulseAtEdge = "100"
InteractDistance = "1.2"
InventoryInteractionType = "0"
IsWeapon = "true"
LoadDistance = "50"
MaxDamage = "200"
MaxDamageDealtPerAttack = "50"
MergedFilename = "data/dynamicprops/mailbomb"
PlayerInteractVisionAngle = "0"
PropAudioType = "256"
PropEffectLocator0 = "16"
PropEffectLocator1 = "16"
PropEffectLocatorIndex0 = "0"
PropEffectLocatorIndex1 = "0"
PropEffectsOnCondition0 = "13"
PropEffectsOnCondition1 = "0"
PyroEffect0 = "26"
PyroEffect1 = "484"
Restitution = "0.01"
RestrictedByRegion = "false"
Reticle_ActiveInRangeMode = "true"
Reticle_Type = "1"
SurvivorWeapon = "true"
ThrowAngleDegrees = "1"
ThrowForce = "10"
WeaponType = "2"
Weight = "9"
}
Open safehouse.txt and place the following:
Code:
cItemPlacement PlayerPostmanMailbomb
{
IsDispenser = "true"
ItemName = "PlayerPostmanMailbomb"
Location = "-0.700,-3.015,35.500"
PropState = "-2"
Rotation = "0.503,-0.502,-0.498,0.497"
}
[/spoiler]

Brb, got to deliever some mail; neither rain nor sleet nor hail, nor zombies are going to keep me from my appointed rounds!
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maddacheeb
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 Re: Mailbomb
« Reply #1 on Jan 25, 2012, 7:17pm »

I see you took a liking to my Tactical M16.
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Freako
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 Re: Mailbomb
« Reply #2 on Jan 25, 2012, 7:42pm »


Jan 25, 2012, 7:17pm, maddacheeb wrote:
I see you took a liking to my Tactical M16.


Nope. He put that one in himself.
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maddacheeb
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« Reply #3 on Jan 25, 2012, 7:57pm via the ProBoards Mobile App »


Jan 25, 2012, 7:42pm, Freako wrote:

Jan 25, 2012, 7:17pm, maddacheeb wrote:
I see you took a liking to my Tactical M16.


Nope. He put that one in himself.


I still was the first person to actually implement it, albeit using a more crude method.

But cool.
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billsy
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 Re: Mailbomb
« Reply #4 on Jan 26, 2012, 8:32am »


Jan 25, 2012, 7:17pm, maddacheeb wrote:
I see you took a liking to my Tactical M16.

It's one of my favourite weapons, the flashlight is pretty cool.
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etrius0023
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 Re: Mailbomb
« Reply #5 on Jan 26, 2012, 9:21am »

What was the tactical m16 used for???
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maddacheeb
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« Reply #6 on Jan 26, 2012, 12:16pm via the ProBoards Mobile App »


Jan 26, 2012, 9:21am, etrius0023 wrote:
What was the tactical m16 used for???


It's technically the Mercenary M16 from Case Zero, it was an NPC only weapon. The military used it when they arrived at Still Creek.
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etrius0023
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 Re: Mailbomb
« Reply #7 on Jan 26, 2012, 12:20pm »


Jan 26, 2012, 12:16pm, maddacheeb wrote:

Jan 26, 2012, 9:21am, etrius0023 wrote:
What was the tactical m16 used for???


It's technically the Mercenary M16 from Case Zero, it was an NPC only weapon. The military used it when they arrived at Still Creek.

Ah thank you.
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