Dead Rising 2/OTR PC Mods
« Tabmod OTR »

Welcome Guest. Please Login or Register.
May 20, 2013, 3:33pm





Dead Rising 2/OTR PC Mods :: Dead Rising 2: Off The Record Modding (PC) :: Mod Releases :: Weapon Modifications :: Tabmod OTR
   [Search This Thread] [Share Topic] [Print]
 AuthorTopic: Tabmod OTR (Read 5,585 times)
tab
Full Member
***
member is offline





Joined: Oct 2010
Gender: Male
Posts: 115
Karma: 7
 Tabmod OTR
« Thread Started on Oct 31, 2011, 1:10pm »

Tabmod OTR
---
Download Links:

Sandbox Survivors Version:
http://www.mediafire.com/?x387vy1ut9utv2b
Note: You HAVE to restart your sandbox game if you use this, or else it'll say it's corrupted. You don't have to restart your story mode, though!


Non-Sandbox Survivors Version:
http://www.mediafire.com/?d27nhlno7l342t5

Installation:
---
Stick it and the folder into your dead rising 2 off the record/data folder, overwrite the default datafile.big.
That's it.

Description:
---
Pretty much the same thing as the old Tabmod, but with some tweaked and new weapons. Crazy items that probably make your game really unstable, trying to avoid overlap with the game stuff. Or whatever.

Outfit Bonuses:
---
As of now, if you have any default outfit item on you will travel at 160% speed, alongside gaining 300x gambling rewards. Mostly the travelspeed is important to me since Frank moves so freaking slow.

I removed some of the weapons that I felt were either redundant due to the new combo items alongside
ones that were unfun to use.

As of now, the returning items are:

Minigun [Minigun]
Freezing Gloves [Boxing Gloves]
Grenade Launcher (Ice) [Spitball Gun]
Grenade Launcher (Fire) [Shotgun]
Shock Trap [Vinyl Records]
All the laser sword variations [Laser Light Sword]
Fishboard [Swordfish]
Lasergun [TK's Gun]
Turbo Blitzkrieg [Blitzkrieg] note: spawns from breakable cardboard box labeled blitzkrieg
Spinning Parasol [Parasol]
Elemental Guitar [Power Guitar]
Missile Laucher [Sniper Rifle]
Ramp I Launcher [Disc Launcher]
Flamethrower/Melee Flamethrower [Leafblower]
Sword and Shield [Broadsword/Training Shield]
Automatic Shotgun (both) [M16]

The new weapons as of now are:

Katana Sword [Katana]
A modified Katana that uses the laser sword animation set. If you have any ninja outfit item equipped, this
weapon becomes a sword that only has one type of swing with a vastly extended range.

Dart Gun [Raygun]
Fires darts into zombies that causes them to begin floating and turns them into a flying tesla ball.
Don't use too many of these or else your game will crash since the engine can't seem to handle a large
amount of 'em.

Rocket Dart Gun [Raygun]
Same as above, but instead of becoming tesla balls they simply continually rocket upwards until they explode.
Definitely recommended for using outside, since it rockets them straight into the sky.
Has the same problem as the above weapon.

Chain Bomb [Snowball Gun]
A gun that lays down bombs that detonate from explosions and bullets. Can be laid in a line as to create a
chain explosion, though sometimes it's a bit iffy due to how the setup works. Also the bombs themselves
attract zombies from a very large distance.

Missile Launcher Gimmick Version [Sniper Rifle]
More or less the same as the original missile launcher, but fires like twelve rockets at once.
They don't detonate on collision, but you can pretty much fire enough missiles to where that doesn't matter
as they detonate in 0.5 to 1.5 seconds.
You could probably fire enough missiles to crash the game too.



Optional Components:
---
Safehouse Survivors in Sandbox Mode
---
If you chose this version, you get survivors that you normally can't recruit in the safehouse in sandbox mode.
(also Rebecca is right outside the start area)
If you use this, you have to start a new sandbox mode game (story mode is perfectly fine!! do not restart story mode!)
To do so, just highlight the sandbox mode and press X for New Game+ for it.. just how it is.
Luckily instead of the game crashing it just says your data is corrupted (but it really isn't so whatever)


Video examples of the new stuff (usually these videos are from test versions of the weapon):

Katana Sword


Dart Gun/ Rocket Dart Gun


Chain Bomb



« Last Edit: Nov 1, 2011, 7:09am by tommah »Link to Post - Back to Top  IP: Logged
omegarj
New Member
*
member is offline





Joined: Oct 2011
Gender: Male
Posts: 1
Karma: 0
 Re: Tabmod OTR
« Reply #1 on Nov 1, 2011, 6:12am »

this is cool 8-)
but the object is flying
Link to Post - Back to Top  IP: Logged
gique13
Full Member
***
member is offline





Joined: Mar 2011
Gender: Male
Posts: 117
Karma: 1
 Re: Tabmod OTR
« Reply #2 on Nov 1, 2011, 1:50pm »

Tab, how did you get the recruitable survivors into sandbox mode?
Link to Post - Back to Top  IP: Logged
gique13
Full Member
***
member is offline





Joined: Mar 2011
Gender: Male
Posts: 117
Karma: 1
 Re: Tabmod OTR
« Reply #3 on Nov 1, 2011, 8:51pm »

Tab, I just want the survivors in sandbox. I tried putting your mission.txt in my datafile, but it crashed DR
Link to Post - Back to Top  IP: Logged
tab
Full Member
***
member is offline





Joined: Oct 2010
Gender: Male
Posts: 115
Karma: 7
 Re: Tabmod OTR
« Reply #4 on Nov 1, 2011, 9:05pm »

basically when creating a new mission just use one of the new survivor missions as a base, and then make the most basic possible survivor spawn. i just used the ones from the old tabmod since they still worked, though you still have to make a survivor entry for the characters. an easy test example is the rebecca survivor mission, which i used to test if the mission would even work if i just copy/pasted and change it up a lil.

its based on the gordon spawn (obviously), and is actually a kill mission for whatever defined survivor (state = 2). the important part when it comes to making survivor missions in sandbox mode is that you need to place the module = "2" in the missiondefinition
as that's what labels the mission as within sandbox mode instead of story mode.

cMissionDefinition redsurv
{
Duration = "36000"
MissionType = "12"
Module = "2"
StartTime = "25200"
cMissionObjective killgordon
{
cMissionObjectiveNPCState surewhynot
{
Name = "srv_reb"
Target_state = "2"
cMissionSpawnItem S1_Reward_1
{
ItemName = "FiveThousandDollars"
LinearVelocity = "2,4.0,0"
Rotation = "0,0,0,1"
}

cMissionSpawnItem S1_Reward_2
{
ItemName = "FiveThousandDollars"
LinearVelocity = "-1.2,4.2,-1"
Rotation = "0,0,0,1"
}

}

}

cMissionLevelReady S1z
{
LevelName = "LEVEL_FORTUNE_EXTERIOR"
cMissionSpawnNPC Sd
{
DefaultBehaviour = "Idle"
NPCName = "srv_reb"
Rotation = "2.402"
SpawnPoint = "-0.364,1.943,-74.552"
//SpawnPoint = "13.553,0.691,-64.800"
WithProp = "RebeccasGun"


cMissionDialogue rebeccajoin
{
Dialogue0 = "77597"
JoinChuckAfter = "true"
LoopThisNode = "false"
SpeakerID0 = "50047"
Speaker0 = "srv_reb"
}
cMissionZombieRemoval S1_ZombieRemoval
{
Location = "13.553,0.691,-64.800"
Radius = "10"
}

cMissionChangeNPCState reb
{
Behaviour = "Idle"
Interactability = "Full"
InvulnerableToGrapples = "true"
NPCName = "srv_reb"
SurvivorAttacksDisabled = "false"
SurvivorInvulnerableToDamage = "false"
SurvivorLeavesTheParty = "false"
}
}

}

}



gigue, it crashed because my missions.txt uses custom survivoritems. search in my items.txt for //tabmod (not //tabmod old stuff) and //tabmodend and copy and paste the survivors inbetween those and place them into your items.txt
« Last Edit: Nov 1, 2011, 9:09pm by tab »Link to Post - Back to Top  IP: Logged
goldberg
New Member
*
member is offline





Joined: Oct 2011
Gender: Male
Posts: 1
Karma: 0
 Re: Tabmod OTR
« Reply #5 on Nov 2, 2011, 2:03am »

Tested this mod, and working great on the survivors. Only downside is in the safehouse.

*Object weapons flying in air??
*can't get into your locker (for chaging clotes)
*there's an invisible wall!!! you can't get in storage room 1
*the clotings ar also flying in the air, you can't select all the clotes....:(

Hopefully this gets updated, love the weapons :D
Link to Post - Back to Top  IP: Logged
gique13
Full Member
***
member is offline





Joined: Mar 2011
Gender: Male
Posts: 117
Karma: 1
 Re: Tabmod OTR
« Reply #6 on Nov 2, 2011, 4:04am »

Thanks Tab, this is great! Makes Sandbox a little more fun.
One question, anyway to loop this so that after you return them to the safehouse, they become recruitable again?
I don't know much about this code, but maybe copy paste the missions, change the names of the missions, and make rescuing the survivors a prerequisite?
Also noticed two Rebeccas on Safehouse after you rescue her?
Link to Post - Back to Top  IP: Logged
gique13
Full Member
***
member is offline





Joined: Mar 2011
Gender: Male
Posts: 117
Karma: 1
 Re: Tabmod OTR
« Reply #7 on Nov 2, 2011, 4:31am »

looks like loop this node=true works
Link to Post - Back to Top  IP: Logged
gique13
Full Member
***
member is offline





Joined: Mar 2011
Gender: Male
Posts: 117
Karma: 1
 Re: Tabmod OTR
« Reply #8 on Nov 2, 2011, 7:31am »

loopthisnode=true causes crash when you leave a recruited survivor behind in a given area and return to the safehouse. This is not a problem with snowflake who is never left behind.
Link to Post - Back to Top  IP: Logged
replayer115
Junior Member
**
member is offline

[avatar]

MEGA BUSTER !!



Joined: Jan 2012
Posts: 54
Karma: 2
 Re: Tabmod OTR
« Reply #9 on Apr 18, 2012, 6:44am »

tab how did you get the sniper aim ?
Link to Post - Back to Top  IP: Logged
SWEGTA
Full Member
***
member is offline

[avatar]



Joined: Feb 2011
Gender: Male
Posts: 142
Karma: 0
 Re: Tabmod OTR
« Reply #10 on Apr 19, 2012, 12:27pm »

You never stop to amaze me.
So faboulez!!
Link to Post - Back to Top  IP: Logged

etrius0023
Senior Member
****
member is offline

[avatar]

You might just die...



Joined: Jun 2011
Gender: Male
Posts: 419
Location: Hell
Karma: -49
 Re: Tabmod OTR
« Reply #11 on Apr 19, 2012, 4:51pm »


Apr 19, 2012, 12:27pm, SWEGTA wrote:
You never stop to amaze me.
So faboulez!!

Tab hasn't even logged in since Oct 9, 2010, 11:11am why randomly bump this?
The two posts above me add NOTHING to the topic and thank a member (who hasn't logged in for a bit under 2 yrs) for a mod ::) .
Link to Post - Back to Top  IP: Logged

_______________________
   [Search This Thread] [Share Topic] [Print]

Loading
Click Here To Make This Board Ad-Free


This Board Hosted For FREE By ProBoards
Get Your Own Free Message Boards & Free Forums!
Terms of Service | Privacy Policy | Notice | FTC Disclosure | Report Abuse | Mobile